當前位置: 首頁>>代碼示例>>Java>>正文


Java EntityDataManager.DataEntry方法代碼示例

本文整理匯總了Java中net.minecraft.network.datasync.EntityDataManager.DataEntry方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityDataManager.DataEntry方法的具體用法?Java EntityDataManager.DataEntry怎麽用?Java EntityDataManager.DataEntry使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.network.datasync.EntityDataManager的用法示例。


在下文中一共展示了EntityDataManager.DataEntry方法的9個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handleSpawnPlayer

import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.world, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
    entityotherplayermp.prevPosX = d0;
    entityotherplayermp.lastTickPosX = d0;
    entityotherplayermp.prevPosY = d1;
    entityotherplayermp.lastTickPosY = d1;
    entityotherplayermp.prevPosZ = d2;
    entityotherplayermp.lastTickPosZ = d2;
    EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entityotherplayermp.getDataManager().setEntryValues(list);
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:29,代碼來源:NetHandlerPlayClient.java

示例2: handleSpawnPlayer

import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
    entityotherplayermp.prevPosX = d0;
    entityotherplayermp.lastTickPosX = d0;
    entityotherplayermp.prevPosY = d1;
    entityotherplayermp.lastTickPosY = d1;
    entityotherplayermp.prevPosZ = d2;
    entityotherplayermp.lastTickPosZ = d2;
    EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entityotherplayermp.getDataManager().setEntryValues(list);
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:29,代碼來源:NetHandlerPlayClient.java

示例3: getDataManagerEntries

import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
@Nullable
@SideOnly(Side.CLIENT)
public List < EntityDataManager.DataEntry<? >> getDataManagerEntries()
{
    if (this.dataManagerEntries == null)
    {
        this.dataManagerEntries = this.watcher.getAll();
    }

    return this.dataManagerEntries;
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:12,代碼來源:SPacketSpawnPlayer.java

示例4: getDataManagerEntries

import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
@Nullable
@SideOnly(Side.CLIENT)
public List < EntityDataManager.DataEntry<? >> getDataManagerEntries()
{
    if (this.dataManagerEntries == null)
    {
        this.dataManagerEntries = this.dataManager.getAll();
    }

    return this.dataManagerEntries;
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:12,代碼來源:SPacketSpawnMob.java

示例5: handleSpawnMob

import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
public void handleSpawnMob(SPacketSpawnMob packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.world);

    if (entitylivingbase != null)
    {
        EntityTracker.updateServerPosition(entitylivingbase, d0, d1, d2);
        entitylivingbase.renderYawOffset = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
        entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
        Entity[] aentity = entitylivingbase.getParts();

        if (aentity != null)
        {
            int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

            for (Entity entity : aentity)
            {
                entity.setEntityId(entity.getEntityId() + i);
            }
        }

        entitylivingbase.setEntityId(packetIn.getEntityID());
        entitylivingbase.setUniqueId(packetIn.getUniqueId());
        entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
        entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
        entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
        entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
        this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
        List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

        if (list != null)
        {
            entitylivingbase.getDataManager().setEntryValues(list);
        }
    }
    else
    {
        LOGGER.warn("Skipping Entity with id {}", new Object[] {Integer.valueOf(packetIn.getEntityType())});
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:51,代碼來源:NetHandlerPlayClient.java

示例6: getDataManagerEntries

import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
@Nullable
public List < EntityDataManager.DataEntry<? >> getDataManagerEntries()
{
    return this.dataManagerEntries;
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:6,代碼來源:SPacketSpawnPlayer.java

示例7: getDataManagerEntries

import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
public List < EntityDataManager.DataEntry<? >> getDataManagerEntries()
{
    return this.dataManagerEntries;
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:5,代碼來源:SPacketEntityMetadata.java

示例8: getDataManagerEntries

import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
public List < EntityDataManager.DataEntry<? >> getDataManagerEntries()
{
    return this.dataManagerEntries;
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:6,代碼來源:SPacketEntityMetadata.java

示例9: handleSpawnMob

import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
public void handleSpawnMob(SPacketSpawnMob packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.theWorld);
    if (entitylivingbase == null)
    {
        net.minecraftforge.fml.common.FMLLog.info("Server attempted to spawn an unknown entity using ID: {0} at ({1}, {2}, {3}) Skipping!", packetIn.getEntityType(), d0, d1, d2);
        return;
    }
    EntityTracker.updateServerPosition(entitylivingbase, d0, d1, d2);
    entitylivingbase.renderYawOffset = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
    entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
    Entity[] aentity = entitylivingbase.getParts();

    if (aentity != null)
    {
        int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

        for (Entity entity : aentity)
        {
            entity.setEntityId(entity.getEntityId() + i);
        }
    }

    entitylivingbase.setEntityId(packetIn.getEntityID());
    entitylivingbase.setUniqueId(packetIn.getUniqueId());
    entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
    entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
    entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
    entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entitylivingbase.getDataManager().setEntryValues(list);
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:48,代碼來源:NetHandlerPlayClient.java


注:本文中的net.minecraft.network.datasync.EntityDataManager.DataEntry方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。