本文整理匯總了Java中net.minecraft.network.datasync.EntityDataManager.DataEntry方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityDataManager.DataEntry方法的具體用法?Java EntityDataManager.DataEntry怎麽用?Java EntityDataManager.DataEntry使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.network.datasync.EntityDataManager
的用法示例。
在下文中一共展示了EntityDataManager.DataEntry方法的9個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handleSpawnPlayer
import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
/**
* Handles the creation of a nearby player entity, sets the position and held item
*/
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.world, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
entityotherplayermp.prevPosX = d0;
entityotherplayermp.lastTickPosX = d0;
entityotherplayermp.prevPosY = d1;
entityotherplayermp.lastTickPosY = d1;
entityotherplayermp.prevPosZ = d2;
entityotherplayermp.lastTickPosZ = d2;
EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();
if (list != null)
{
entityotherplayermp.getDataManager().setEntryValues(list);
}
}
示例2: handleSpawnPlayer
import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
/**
* Handles the creation of a nearby player entity, sets the position and held item
*/
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
entityotherplayermp.prevPosX = d0;
entityotherplayermp.lastTickPosX = d0;
entityotherplayermp.prevPosY = d1;
entityotherplayermp.lastTickPosY = d1;
entityotherplayermp.prevPosZ = d2;
entityotherplayermp.lastTickPosZ = d2;
EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();
if (list != null)
{
entityotherplayermp.getDataManager().setEntryValues(list);
}
}
示例3: getDataManagerEntries
import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
@Nullable
@SideOnly(Side.CLIENT)
public List < EntityDataManager.DataEntry<? >> getDataManagerEntries()
{
if (this.dataManagerEntries == null)
{
this.dataManagerEntries = this.watcher.getAll();
}
return this.dataManagerEntries;
}
示例4: getDataManagerEntries
import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
@Nullable
@SideOnly(Side.CLIENT)
public List < EntityDataManager.DataEntry<? >> getDataManagerEntries()
{
if (this.dataManagerEntries == null)
{
this.dataManagerEntries = this.dataManager.getAll();
}
return this.dataManagerEntries;
}
示例5: handleSpawnMob
import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
/**
* Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
* entities Datawatchers with the entity metadata specified in the packet
*/
public void handleSpawnMob(SPacketSpawnMob packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.world);
if (entitylivingbase != null)
{
EntityTracker.updateServerPosition(entitylivingbase, d0, d1, d2);
entitylivingbase.renderYawOffset = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
Entity[] aentity = entitylivingbase.getParts();
if (aentity != null)
{
int i = packetIn.getEntityID() - entitylivingbase.getEntityId();
for (Entity entity : aentity)
{
entity.setEntityId(entity.getEntityId() + i);
}
}
entitylivingbase.setEntityId(packetIn.getEntityID());
entitylivingbase.setUniqueId(packetIn.getUniqueId());
entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();
if (list != null)
{
entitylivingbase.getDataManager().setEntryValues(list);
}
}
else
{
LOGGER.warn("Skipping Entity with id {}", new Object[] {Integer.valueOf(packetIn.getEntityType())});
}
}
示例6: getDataManagerEntries
import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
@Nullable
public List < EntityDataManager.DataEntry<? >> getDataManagerEntries()
{
return this.dataManagerEntries;
}
示例7: getDataManagerEntries
import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
public List < EntityDataManager.DataEntry<? >> getDataManagerEntries()
{
return this.dataManagerEntries;
}
示例8: getDataManagerEntries
import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
public List < EntityDataManager.DataEntry<? >> getDataManagerEntries()
{
return this.dataManagerEntries;
}
示例9: handleSpawnMob
import net.minecraft.network.datasync.EntityDataManager; //導入方法依賴的package包/類
/**
* Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
* entities Datawatchers with the entity metadata specified in the packet
*/
public void handleSpawnMob(SPacketSpawnMob packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.theWorld);
if (entitylivingbase == null)
{
net.minecraftforge.fml.common.FMLLog.info("Server attempted to spawn an unknown entity using ID: {0} at ({1}, {2}, {3}) Skipping!", packetIn.getEntityType(), d0, d1, d2);
return;
}
EntityTracker.updateServerPosition(entitylivingbase, d0, d1, d2);
entitylivingbase.renderYawOffset = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
Entity[] aentity = entitylivingbase.getParts();
if (aentity != null)
{
int i = packetIn.getEntityID() - entitylivingbase.getEntityId();
for (Entity entity : aentity)
{
entity.setEntityId(entity.getEntityId() + i);
}
}
entitylivingbase.setEntityId(packetIn.getEntityID());
entitylivingbase.setUniqueId(packetIn.getUniqueId());
entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();
if (list != null)
{
entitylivingbase.getDataManager().setEntryValues(list);
}
}