本文整理匯總了Java中net.minecraft.nbt.NBTTagCompound.setUniqueId方法的典型用法代碼示例。如果您正苦於以下問題:Java NBTTagCompound.setUniqueId方法的具體用法?Java NBTTagCompound.setUniqueId怎麽用?Java NBTTagCompound.setUniqueId使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.nbt.NBTTagCompound
的用法示例。
在下文中一共展示了NBTTagCompound.setUniqueId方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
@Override
protected void writeEntityToNBT(NBTTagCompound compound) {
compound.setInteger("Age", ticksExisted);
compound.setInteger("Duration", duration);
compound.setInteger("WaitTime", waitTime);
compound.setInteger("ReapplicationDelay", reapplicationDelay);
compound.setInteger("DurationOnUse", durationOnUse);
compound.setFloat("RadiusOnUse", radiusOnUse);
compound.setFloat("RadiusPerTick", radiusPerTick);
compound.setFloat("Radius", getRadius());
compound.setInteger("Color", getColor());
ItemStack stack = getBrew();
if (!stack.isEmpty()) {
compound.setTag("Brew", stack.writeToNBT(new NBTTagCompound()));
}
if (ownerUniqueId != null) {
compound.setUniqueId("OwnerUUID", ownerUniqueId);
}
}
示例2: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound compound)
{
super.writeEntityToNBT(compound);
compound.setInteger("playerGameType", this.interactionManager.getGameType().getID());
Entity entity = this.getLowestRidingEntity();
if (this.getRidingEntity() != null && entity != this & entity.getRecursivePassengersByType(EntityPlayerMP.class).size() == 1)
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
entity.writeToNBTOptional(nbttagcompound1);
nbttagcompound.setUniqueId("Attach", this.getRidingEntity().getUniqueID());
nbttagcompound.setTag("Entity", nbttagcompound1);
compound.setTag("RootVehicle", nbttagcompound);
}
}
示例3: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound compound)
{
super.writeEntityToNBT(compound);
compound.setInteger("playerGameType", this.interactionManager.getGameType().getID());
Entity entity = this.getLowestRidingEntity();
Entity entity1 = this.getRidingEntity();
if (entity1 != null && entity != this & entity.getRecursivePassengersByType(EntityPlayerMP.class).size() == 1)
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
entity.writeToNBTOptional(nbttagcompound1);
nbttagcompound.setUniqueId("Attach", entity1.getUniqueID());
nbttagcompound.setTag("Entity", nbttagcompound1);
compound.setTag("RootVehicle", nbttagcompound);
}
}
示例4: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
@Override
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setByte("Team", (byte) this.getEntTeam());
par1NBTTagCompound.setByte("Level", (byte) this.getLevel());
par1NBTTagCompound.setShort("Progress", (byte) this.getProgress());
par1NBTTagCompound.setShort("Sapper", this.dataManager.get(SAPPED));
par1NBTTagCompound.setShort("Construction", this.dataManager.get(CONSTRUCTING).shortValue());
par1NBTTagCompound.setByte("WrenchBonus", (byte) this.wrenchBonusTime);
par1NBTTagCompound.setBoolean("Redeploy", this.redeploy);
par1NBTTagCompound.setBoolean("EngMade", this.engMade);
par1NBTTagCompound.setByte("TicksOwnerless", (byte) this.ticksNoOwner);
if (this.getOwnerId() != null) {
par1NBTTagCompound.setUniqueId("Owner", this.getOwnerId());
par1NBTTagCompound.setString("OwnerName", this.ownerName);
}
if (this.isDisabled())
{
par1NBTTagCompound.setBoolean("NoAI", false);
}
}
示例5: addEntitiesToWorld
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
private void addEntitiesToWorld(World worldIn, BlockPos pos, Mirror mirrorIn, Rotation rotationIn, @Nullable StructureBoundingBox aabb)
{
for (Template.EntityInfo template$entityinfo : this.entities)
{
BlockPos blockpos = transformedBlockPos(template$entityinfo.blockPos, mirrorIn, rotationIn).add(pos);
if (aabb == null || aabb.isVecInside(blockpos))
{
NBTTagCompound nbttagcompound = template$entityinfo.entityData;
Vec3d vec3d = transformedVec3d(template$entityinfo.pos, mirrorIn, rotationIn);
Vec3d vec3d1 = vec3d.addVector((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
NBTTagList nbttaglist = new NBTTagList();
nbttaglist.appendTag(new NBTTagDouble(vec3d1.x));
nbttaglist.appendTag(new NBTTagDouble(vec3d1.y));
nbttaglist.appendTag(new NBTTagDouble(vec3d1.z));
nbttagcompound.setTag("Pos", nbttaglist);
nbttagcompound.setUniqueId("UUID", UUID.randomUUID());
Entity entity;
try
{
entity = EntityList.createEntityFromNBT(nbttagcompound, worldIn);
}
catch (Exception var15)
{
entity = null;
}
if (entity != null)
{
float f = entity.getMirroredYaw(mirrorIn);
f = f + (entity.rotationYaw - entity.getRotatedYaw(rotationIn));
entity.setLocationAndAngles(vec3d1.x, vec3d1.y, vec3d1.z, f, entity.rotationPitch);
worldIn.spawnEntity(entity);
}
}
}
}
示例6: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
@Override
public void writeEntityToNBT(NBTTagCompound compound) {
super.writeEntityToNBT(compound);
if (destination != null) {
compound.setTag("destination", destination.getCompound());
}
if (playerId != null) {
compound.setUniqueId("playerId", playerId);
}
}
示例7: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
@Override
public void writeEntityToNBT(NBTTagCompound compound) {
super.writeEntityToNBT(compound);
NBTTagCompound sub = new NBTTagCompound();
sub.setUniqueId("id", this.id);
sub.setInteger("index", this.index);
sub.setBoolean("hadEffect", this.hadEffect);
sub.setBoolean("hasEffect", this.hasEffect);
compound.setTag("randores", sub);
}
示例8: writeToNBT
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound) {
super.writeToNBT(compound);
storage.writeToNBT(compound);
if (playerUUID != null) {
compound.setUniqueId("Player", playerUUID);
}
if(playerName != null) {
compound.setString("Name", playerName);
}
compound.setBoolean("redstone", hasRedstone);
compound.setTag("items", itemStackHandler.serializeNBT());
return compound;
}
示例9: serializeNBT
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
@Override
public NBTTagCompound serializeNBT()
{
NBTTagCompound tag = new NBTTagCompound();
tag.setUniqueId("key", getKey());
return tag;
}
示例10: sendQuantumChange
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
public static void sendQuantumChange(UUID uuid, ItemStack stack, int slot) {
NBTTagCompound tag = new NBTTagCompound();
tag.setTag("stack", stack.writeToNBT(new NBTTagCompound()));
tag.setUniqueId("uuid", uuid);
tag.setInteger("slot", slot);
PacketHandler.NETWORK.sendToAll(new ServerToClientPacket(PacketHandler.Q_SYNC_CHANGE, tag));
}
示例11: sendQuantumChanges
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
public static void sendQuantumChanges(UUID uuid) {
NBTTagCompound tag = new NBTTagCompound();
NBTTagList list = new NBTTagList();
QuantumHandler.getEntanglement(uuid).forEach(stack -> {
list.appendTag(stack.writeToNBT(new NBTTagCompound()));
});
tag.setTag("list", list);
tag.setUniqueId("uuid", uuid);
PacketHandler.NETWORK.sendToAll(new ServerToClientPacket(PacketHandler.Q_SYNC_SOME, tag));
}
示例12: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
@Override
public void writeEntityToNBT(NBTTagCompound tag) {
super.writeEntityToNBT(tag);
tag.setIntArray("AmmoC", ammoCount);
tag.setBoolean("UnlimitedAmmo", this.unlimitedAmmo);
tag.setByte("Team", (byte) this.getEntTeam());
tag.setBoolean("Natural", this.natural);
/*NBTTagList list = new NBTTagList();
for (int i = 0; i < this.loadout.getSlots(); i++) {
ItemStack itemstack = this.loadout.getStackInSlot(i);
if (!itemstack.isEmpty()) {
NBTTagCompound nbttagcompound = new NBTTagCompound();
nbttagcompound.setByte("Slot", (byte) i);
itemstack.writeToNBT(nbttagcompound);
list.appendTag(nbttagcompound);
}
}
tag.setTag("Loadout", list);*/
tag.setTag("Loadout", this.loadout.serializeNBT());
tag.setTag("LoadoutHeld", loadoutHeld.serializeNBT());
tag.setTag("Refill", this.refill.getStackInSlot(0).serializeNBT());
if (this.tradeOffers != null)
tag.setTag("Offers", this.tradeOffers.getRecipiesAsTags());
if(this.usedSlot == -1)
this.usedSlot = this.getDefaultSlot();
tag.setByte("Slot", (byte) this.usedSlot);
tag.setByte("PSlot", (byte) this.preferredSlot);
if(this.lastTrader!=null){
tag.setUniqueId("TraderFollow", this.lastTrader.getUniqueID());
tag.setInteger("TraderFollowTicks", this.traderFollowTicks);
}
if (this.getOwnerId() != null) {
tag.setUniqueId("Owner", this.getOwnerId());
tag.setString("OwnerName", this.ownerName);
}
}
示例13: addEntitiesToWorld
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
private void addEntitiesToWorld(World worldIn, BlockPos pos, Mirror mirrorIn, Rotation rotationIn, @Nullable StructureBoundingBox aabb)
{
for (Template.EntityInfo template$entityinfo : this.entities)
{
BlockPos blockpos = transformedBlockPos(template$entityinfo.blockPos, mirrorIn, rotationIn).add(pos);
if (aabb == null || aabb.isVecInside(blockpos))
{
NBTTagCompound nbttagcompound = template$entityinfo.entityData;
Vec3d vec3d = transformedVec3d(template$entityinfo.pos, mirrorIn, rotationIn);
Vec3d vec3d1 = vec3d.addVector((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
NBTTagList nbttaglist = new NBTTagList();
nbttaglist.appendTag(new NBTTagDouble(vec3d1.xCoord));
nbttaglist.appendTag(new NBTTagDouble(vec3d1.yCoord));
nbttaglist.appendTag(new NBTTagDouble(vec3d1.zCoord));
nbttagcompound.setTag("Pos", nbttaglist);
nbttagcompound.setUniqueId("UUID", UUID.randomUUID());
Entity entity;
try
{
entity = EntityList.createEntityFromNBT(nbttagcompound, worldIn);
}
catch (Exception var15)
{
entity = null;
}
if (entity != null)
{
float f = entity.getMirroredYaw(mirrorIn);
f = f + (entity.rotationYaw - entity.getRotatedYaw(rotationIn));
entity.setLocationAndAngles(vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, f, entity.rotationPitch);
worldIn.spawnEntityInWorld(entity);
}
}
}
}
示例14: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
protected void writeEntityToNBT(NBTTagCompound compound)
{
if (this.field_190539_a != null)
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
UUID uuid = this.field_190539_a.getUniqueID();
nbttagcompound.setUniqueId("OwnerUUID", uuid);
compound.setTag("Owner", nbttagcompound);
}
}
示例15: getCompound
import net.minecraft.nbt.NBTTagCompound; //導入方法依賴的package包/類
public NBTTagCompound getCompound()
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
if (this.dragonUniqueId != null)
{
nbttagcompound.setUniqueId("DragonUUID", this.dragonUniqueId);
}
nbttagcompound.setBoolean("DragonKilled", this.dragonKilled);
nbttagcompound.setBoolean("PreviouslyKilled", this.previouslyKilled);
if (this.exitPortalLocation != null)
{
nbttagcompound.setTag("ExitPortalLocation", NBTUtil.createPosTag(this.exitPortalLocation));
}
NBTTagList nbttaglist = new NBTTagList();
Iterator iterator = this.gateways.iterator();
while (iterator.hasNext())
{
int i = ((Integer)iterator.next()).intValue();
nbttaglist.appendTag(new NBTTagInt(i));
}
nbttagcompound.setTag("Gateways", nbttaglist);
return nbttagcompound;
}