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Java ItemArmor.getColor方法代碼示例

本文整理匯總了Java中net.minecraft.item.ItemArmor.getColor方法的典型用法代碼示例。如果您正苦於以下問題:Java ItemArmor.getColor方法的具體用法?Java ItemArmor.getColor怎麽用?Java ItemArmor.getColor使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.item.ItemArmor的用法示例。


在下文中一共展示了ItemArmor.getColor方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: renderLayer

import net.minecraft.item.ItemArmor; //導入方法依賴的package包/類
private void renderLayer(EntityLivingBase entitylivingbaseIn, float p_177182_2_, float p_177182_3_, float p_177182_4_, float p_177182_5_, float p_177182_6_, float p_177182_7_, float p_177182_8_, int armorSlot)
{
    ItemStack itemstack = this.getCurrentArmor(entitylivingbaseIn, armorSlot);

    if (itemstack != null && itemstack.getItem() instanceof ItemArmor)
    {
        ItemArmor itemarmor = (ItemArmor)itemstack.getItem();
        T t = this.func_177175_a(armorSlot);
        t.setModelAttributes(this.renderer.getMainModel());
        t.setLivingAnimations(entitylivingbaseIn, p_177182_2_, p_177182_3_, p_177182_4_);
        this.func_177179_a(t, armorSlot);
        boolean flag = this.isSlotForLeggings(armorSlot);
        this.renderer.bindTexture(this.getArmorResource(itemarmor, flag));

        switch (itemarmor.getArmorMaterial())
        {
            case LEATHER:
                int i = itemarmor.getColor(itemstack);
                float f = (float)(i >> 16 & 255) / 255.0F;
                float f1 = (float)(i >> 8 & 255) / 255.0F;
                float f2 = (float)(i & 255) / 255.0F;
                GlStateManager.color(this.colorR * f, this.colorG * f1, this.colorB * f2, this.alpha);
                t.render(entitylivingbaseIn, p_177182_2_, p_177182_3_, p_177182_5_, p_177182_6_, p_177182_7_, p_177182_8_);
                this.renderer.bindTexture(this.getArmorResource(itemarmor, flag, "overlay"));

            case CHAIN:
            case IRON:
            case GOLD:
            case DIAMOND:
                GlStateManager.color(this.colorR, this.colorG, this.colorB, this.alpha);
                t.render(entitylivingbaseIn, p_177182_2_, p_177182_3_, p_177182_5_, p_177182_6_, p_177182_7_, p_177182_8_);

            default:
                if (!this.field_177193_i && itemstack.isItemEnchanted())
                {
                    this.func_177183_a(entitylivingbaseIn, t, p_177182_2_, p_177182_3_, p_177182_4_, p_177182_5_, p_177182_6_, p_177182_7_, p_177182_8_);
                }
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:41,代碼來源:LayerArmorBase.java

示例2: armorHasOverlay

import net.minecraft.item.ItemArmor; //導入方法依賴的package包/類
public static boolean armorHasOverlay(ItemArmor p_armorHasOverlay_0_, ItemStack p_armorHasOverlay_1_)
{
    if (Reflector.ForgeItemArmor_hasOverlay.exists())
    {
        return Reflector.callBoolean(p_armorHasOverlay_0_, Reflector.ForgeItemArmor_hasOverlay, new Object[] {p_armorHasOverlay_1_});
    }
    else
    {
        int i = p_armorHasOverlay_0_.getColor(p_armorHasOverlay_1_);
        return i != 16777215;
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:13,代碼來源:ReflectorForge.java

示例3: renderArmorLayer

import net.minecraft.item.ItemArmor; //導入方法依賴的package包/類
private void renderArmorLayer(EntityLivingBase entityLivingBaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale, EntityEquipmentSlot slotIn)
{
    ItemStack itemstack = this.getItemStackFromSlot(entityLivingBaseIn, slotIn);

    if (itemstack != null && itemstack.getItem() instanceof ItemArmor)
    {
        ItemArmor itemarmor = (ItemArmor)itemstack.getItem();

        if (itemarmor.getEquipmentSlot() == slotIn)
        {
            T t = this.getModelFromSlot(slotIn);
            t = getArmorModelHook(entityLivingBaseIn, itemstack, slotIn, t);
            t.setModelAttributes(this.renderer.getMainModel());
            t.setLivingAnimations(entityLivingBaseIn, limbSwing, limbSwingAmount, partialTicks);
            this.setModelSlotVisible(t, slotIn);
            boolean flag = this.isLegSlot(slotIn);
            this.renderer.bindTexture(this.getArmorResource(entityLivingBaseIn, itemstack, slotIn, null));

            {
                if (itemarmor.hasOverlay(itemstack)) // Allow this for anything, not only cloth
                {
                    int i = itemarmor.getColor(itemstack);
                    float f = (float)(i >> 16 & 255) / 255.0F;
                    float f1 = (float)(i >> 8 & 255) / 255.0F;
                    float f2 = (float)(i & 255) / 255.0F;
                    GlStateManager.color(this.colorR * f, this.colorG * f1, this.colorB * f2, this.alpha);
                    t.render(entityLivingBaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
                    this.renderer.bindTexture(this.getArmorResource(entityLivingBaseIn, itemstack, slotIn, "overlay"));
                }
                { // Non-colored
                    GlStateManager.color(this.colorR, this.colorG, this.colorB, this.alpha);
                    t.render(entityLivingBaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
                } // Default
                    if (!this.skipRenderGlint && itemstack.hasEffect())
                    {
                        renderEnchantedGlint(this.renderer, entityLivingBaseIn, t, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
                    }
            }
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:42,代碼來源:LayerArmorBase.java


注:本文中的net.minecraft.item.ItemArmor.getColor方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。