本文整理匯總了Java中net.minecraft.entity.passive.EntityPig.setSaddled方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPig.setSaddled方法的具體用法?Java EntityPig.setSaddled怎麽用?Java EntityPig.setSaddled使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.passive.EntityPig
的用法示例。
在下文中一共展示了EntityPig.setSaddled方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //導入方法依賴的package包/類
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target)
{
if (target instanceof EntityPig)
{
EntityPig entitypig = (EntityPig)target;
if (!entitypig.getSaddled() && !entitypig.isChild())
{
entitypig.setSaddled(true);
entitypig.worldObj.playSoundAtEntity(entitypig, "mob.horse.leather", 0.5F, 1.0F);
--stack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例2: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //導入方法依賴的package包/類
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand)
{
if (target instanceof EntityPig)
{
EntityPig entitypig = (EntityPig)target;
if (!entitypig.getSaddled() && !entitypig.isChild())
{
entitypig.setSaddled(true);
entitypig.world.playSound(playerIn, entitypig.posX, entitypig.posY, entitypig.posZ, SoundEvents.ENTITY_PIG_SADDLE, SoundCategory.NEUTRAL, 0.5F, 1.0F);
stack.func_190918_g(1);
}
return true;
}
else
{
return false;
}
}
示例3: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //導入方法依賴的package包/類
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand)
{
if (target instanceof EntityPig)
{
EntityPig entitypig = (EntityPig)target;
if (!entitypig.getSaddled() && !entitypig.isChild())
{
entitypig.setSaddled(true);
entitypig.worldObj.playSound(playerIn, entitypig.posX, entitypig.posY, entitypig.posZ, SoundEvents.ENTITY_PIG_SADDLE, SoundCategory.NEUTRAL, 0.5F, 1.0F);
--stack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例4: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //導入方法依賴的package包/類
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, EntityLivingBase par3EntityLivingBase)
{
if (par3EntityLivingBase instanceof EntityPig)
{
EntityPig var4 = (EntityPig)par3EntityLivingBase;
if (!var4.getSaddled() && !var4.isChild())
{
var4.setSaddled(true);
var4.worldObj.playSoundAtEntity(var4, "mob.horse.leather", 0.5F, 1.0F);
--par1ItemStack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例5: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //導入方法依賴的package包/類
public boolean itemInteractionForEntity(ItemStack p_111207_1_, EntityPlayer p_111207_2_, EntityLivingBase p_111207_3_)
{
if (p_111207_3_ instanceof EntityPig)
{
EntityPig entitypig = (EntityPig)p_111207_3_;
if (!entitypig.getSaddled() && !entitypig.isChild())
{
entitypig.setSaddled(true);
entitypig.worldObj.playSoundAtEntity(entitypig, "mob.horse.leather", 0.5F, 1.0F);
--p_111207_1_.stackSize;
}
return true;
}
else
{
return false;
}
}
示例6: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //導入方法依賴的package包/類
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, EntityLivingBase par3EntityLivingBase)
{
if (par3EntityLivingBase instanceof EntityPig)
{
EntityPig entitypig = (EntityPig)par3EntityLivingBase;
if (!entitypig.getSaddled() && !entitypig.isChild())
{
entitypig.setSaddled(true);
--par1ItemStack.stackSize;
}
return true;
}
else
{
return false;
}
}