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Java EntityOcelot.isSprinting方法代碼示例

本文整理匯總了Java中net.minecraft.entity.passive.EntityOcelot.isSprinting方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityOcelot.isSprinting方法的具體用法?Java EntityOcelot.isSprinting怎麽用?Java EntityOcelot.isSprinting使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.passive.EntityOcelot的用法示例。


在下文中一共展示了EntityOcelot.isSprinting方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: setLivingAnimations

import net.minecraft.entity.passive.EntityOcelot; //導入方法依賴的package包/類
/**
 * Used for easily adding entity-dependent animations. The second and third float params here are the same second
 * and third as in the setRotationAngles method.
 */
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
    EntityOcelot entityocelot = (EntityOcelot)entitylivingbaseIn;
    this.ocelotBody.rotationPointY = 12.0F;
    this.ocelotBody.rotationPointZ = -10.0F;
    this.ocelotHead.rotationPointY = 15.0F;
    this.ocelotHead.rotationPointZ = -9.0F;
    this.ocelotTail.rotationPointY = 15.0F;
    this.ocelotTail.rotationPointZ = 8.0F;
    this.ocelotTail2.rotationPointY = 20.0F;
    this.ocelotTail2.rotationPointZ = 14.0F;
    this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F;
    this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
    this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F;
    this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F;
    this.ocelotTail.rotateAngleX = 0.9F;

    if (entityocelot.isSneaking())
    {
        ++this.ocelotBody.rotationPointY;
        this.ocelotHead.rotationPointY += 2.0F;
        ++this.ocelotTail.rotationPointY;
        this.ocelotTail2.rotationPointY += -4.0F;
        this.ocelotTail2.rotationPointZ += 2.0F;
        this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
        this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
        this.field_78163_i = 0;
    }
    else if (entityocelot.isSprinting())
    {
        this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
        this.ocelotTail2.rotationPointZ += 2.0F;
        this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
        this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
        this.field_78163_i = 2;
    }
    else if (entityocelot.isSitting())
    {
        this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
        this.ocelotBody.rotationPointY += -4.0F;
        this.ocelotBody.rotationPointZ += 5.0F;
        this.ocelotHead.rotationPointY += -3.3F;
        ++this.ocelotHead.rotationPointZ;
        this.ocelotTail.rotationPointY += 8.0F;
        this.ocelotTail.rotationPointZ += -2.0F;
        this.ocelotTail2.rotationPointY += 2.0F;
        this.ocelotTail2.rotationPointZ += -0.8F;
        this.ocelotTail.rotateAngleX = 1.7278761F;
        this.ocelotTail2.rotateAngleX = 2.670354F;
        this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
        this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F;
        this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
        this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
        this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F;
        this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F;
        this.field_78163_i = 3;
    }
    else
    {
        this.field_78163_i = 1;
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:67,代碼來源:ModelOcelot.java

示例2: setLivingAnimations

import net.minecraft.entity.passive.EntityOcelot; //導入方法依賴的package包/類
/**
 * Used for easily adding entity-dependent animations. The second and third float params here are the same second
 * and third as in the setRotationAngles method.
 */
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
    EntityOcelot entityocelot = (EntityOcelot)entitylivingbaseIn;
    this.ocelotBody.rotationPointY = 12.0F;
    this.ocelotBody.rotationPointZ = -10.0F;
    this.ocelotHead.rotationPointY = 15.0F;
    this.ocelotHead.rotationPointZ = -9.0F;
    this.ocelotTail.rotationPointY = 15.0F;
    this.ocelotTail.rotationPointZ = 8.0F;
    this.ocelotTail2.rotationPointY = 20.0F;
    this.ocelotTail2.rotationPointZ = 14.0F;
    this.ocelotFrontLeftLeg.rotationPointY = 13.8F;
    this.ocelotFrontLeftLeg.rotationPointZ = -5.0F;
    this.ocelotFrontRightLeg.rotationPointY = 13.8F;
    this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
    this.ocelotBackLeftLeg.rotationPointY = 18.0F;
    this.ocelotBackLeftLeg.rotationPointZ = 5.0F;
    this.ocelotBackRightLeg.rotationPointY = 18.0F;
    this.ocelotBackRightLeg.rotationPointZ = 5.0F;
    this.ocelotTail.rotateAngleX = 0.9F;

    if (entityocelot.isSneaking())
    {
        ++this.ocelotBody.rotationPointY;
        this.ocelotHead.rotationPointY += 2.0F;
        ++this.ocelotTail.rotationPointY;
        this.ocelotTail2.rotationPointY += -4.0F;
        this.ocelotTail2.rotationPointZ += 2.0F;
        this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
        this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
        this.state = 0;
    }
    else if (entityocelot.isSprinting())
    {
        this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
        this.ocelotTail2.rotationPointZ += 2.0F;
        this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
        this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
        this.state = 2;
    }
    else if (entityocelot.isSitting())
    {
        this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
        this.ocelotBody.rotationPointY += -4.0F;
        this.ocelotBody.rotationPointZ += 5.0F;
        this.ocelotHead.rotationPointY += -3.3F;
        ++this.ocelotHead.rotationPointZ;
        this.ocelotTail.rotationPointY += 8.0F;
        this.ocelotTail.rotationPointZ += -2.0F;
        this.ocelotTail2.rotationPointY += 2.0F;
        this.ocelotTail2.rotationPointZ += -0.8F;
        this.ocelotTail.rotateAngleX = 1.7278761F;
        this.ocelotTail2.rotateAngleX = 2.670354F;
        this.ocelotFrontLeftLeg.rotateAngleX = -0.15707964F;
        this.ocelotFrontLeftLeg.rotationPointY = 15.8F;
        this.ocelotFrontLeftLeg.rotationPointZ = -7.0F;
        this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
        this.ocelotFrontRightLeg.rotationPointY = 15.8F;
        this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
        this.ocelotBackLeftLeg.rotateAngleX = -((float)Math.PI / 2F);
        this.ocelotBackLeftLeg.rotationPointY = 21.0F;
        this.ocelotBackLeftLeg.rotationPointZ = 1.0F;
        this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
        this.ocelotBackRightLeg.rotationPointY = 21.0F;
        this.ocelotBackRightLeg.rotationPointZ = 1.0F;
        this.state = 3;
    }
    else
    {
        this.state = 1;
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:77,代碼來源:ModelOcelot.java

示例3: setLivingAnimations

import net.minecraft.entity.passive.EntityOcelot; //導入方法依賴的package包/類
/**
 * Used for easily adding entity-dependent animations. The second and third float params here are the same second
 * and third as in the setRotationAngles method.
 */
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
{
    EntityOcelot var5 = (EntityOcelot)par1EntityLivingBase;
    this.ocelotBody.rotationPointY = 12.0F;
    this.ocelotBody.rotationPointZ = -10.0F;
    this.ocelotHead.rotationPointY = 15.0F;
    this.ocelotHead.rotationPointZ = -9.0F;
    this.ocelotTail.rotationPointY = 15.0F;
    this.ocelotTail.rotationPointZ = 8.0F;
    this.ocelotTail2.rotationPointY = 20.0F;
    this.ocelotTail2.rotationPointZ = 14.0F;
    this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F;
    this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
    this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F;
    this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F;
    this.ocelotTail.rotateAngleX = 0.9F;

    if (var5.isSneaking())
    {
        ++this.ocelotBody.rotationPointY;
        this.ocelotHead.rotationPointY += 2.0F;
        ++this.ocelotTail.rotationPointY;
        this.ocelotTail2.rotationPointY += -4.0F;
        this.ocelotTail2.rotationPointZ += 2.0F;
        this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
        this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
        this.field_78163_i = 0;
    }
    else if (var5.isSprinting())
    {
        this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
        this.ocelotTail2.rotationPointZ += 2.0F;
        this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
        this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
        this.field_78163_i = 2;
    }
    else if (var5.isSitting())
    {
        this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
        this.ocelotBody.rotationPointY += -4.0F;
        this.ocelotBody.rotationPointZ += 5.0F;
        this.ocelotHead.rotationPointY += -3.3F;
        ++this.ocelotHead.rotationPointZ;
        this.ocelotTail.rotationPointY += 8.0F;
        this.ocelotTail.rotationPointZ += -2.0F;
        this.ocelotTail2.rotationPointY += 2.0F;
        this.ocelotTail2.rotationPointZ += -0.8F;
        this.ocelotTail.rotateAngleX = 1.7278761F;
        this.ocelotTail2.rotateAngleX = 2.670354F;
        this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
        this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F;
        this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
        this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
        this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F;
        this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F;
        this.field_78163_i = 3;
    }
    else
    {
        this.field_78163_i = 1;
    }
}
 
開發者ID:MinecraftModdedClients,項目名稱:Resilience-Client-Source,代碼行數:67,代碼來源:ModelOcelot.java

示例4: setLivingAnimations

import net.minecraft.entity.passive.EntityOcelot; //導入方法依賴的package包/類
public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
{
    EntityOcelot entityocelot = (EntityOcelot)p_78086_1_;
    this.ocelotBody.rotationPointY = 12.0F;
    this.ocelotBody.rotationPointZ = -10.0F;
    this.ocelotHead.rotationPointY = 15.0F;
    this.ocelotHead.rotationPointZ = -9.0F;
    this.ocelotTail.rotationPointY = 15.0F;
    this.ocelotTail.rotationPointZ = 8.0F;
    this.ocelotTail2.rotationPointY = 20.0F;
    this.ocelotTail2.rotationPointZ = 14.0F;
    this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F;
    this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
    this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F;
    this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F;
    this.ocelotTail.rotateAngleX = 0.9F;

    if (entityocelot.isSneaking())
    {
        ++this.ocelotBody.rotationPointY;
        this.ocelotHead.rotationPointY += 2.0F;
        ++this.ocelotTail.rotationPointY;
        this.ocelotTail2.rotationPointY += -4.0F;
        this.ocelotTail2.rotationPointZ += 2.0F;
        this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
        this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
        this.field_78163_i = 0;
    }
    else if (entityocelot.isSprinting())
    {
        this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
        this.ocelotTail2.rotationPointZ += 2.0F;
        this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
        this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
        this.field_78163_i = 2;
    }
    else if (entityocelot.isSitting())
    {
        this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
        this.ocelotBody.rotationPointY += -4.0F;
        this.ocelotBody.rotationPointZ += 5.0F;
        this.ocelotHead.rotationPointY += -3.3F;
        ++this.ocelotHead.rotationPointZ;
        this.ocelotTail.rotationPointY += 8.0F;
        this.ocelotTail.rotationPointZ += -2.0F;
        this.ocelotTail2.rotationPointY += 2.0F;
        this.ocelotTail2.rotationPointZ += -0.8F;
        this.ocelotTail.rotateAngleX = 1.7278761F;
        this.ocelotTail2.rotateAngleX = 2.670354F;
        this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
        this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F;
        this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
        this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
        this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F;
        this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F;
        this.field_78163_i = 3;
    }
    else
    {
        this.field_78163_i = 1;
    }
}
 
開發者ID:xtrafrancyz,項目名稱:Cauldron,代碼行數:63,代碼來源:ModelOcelot.java

示例5: setLivingAnimations

import net.minecraft.entity.passive.EntityOcelot; //導入方法依賴的package包/類
/**
 * Used for easily adding entity-dependent animations. The second and third float params here are the same second
 * and third as in the setRotationAngles method.
 */
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
{
    EntityOcelot entityocelot = (EntityOcelot)par1EntityLivingBase;
    this.ocelotBody.rotationPointY = 12.0F;
    this.ocelotBody.rotationPointZ = -10.0F;
    this.ocelotHead.rotationPointY = 15.0F;
    this.ocelotHead.rotationPointZ = -9.0F;
    this.ocelotTail.rotationPointY = 15.0F;
    this.ocelotTail.rotationPointZ = 8.0F;
    this.ocelotTail2.rotationPointY = 20.0F;
    this.ocelotTail2.rotationPointZ = 14.0F;
    this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F;
    this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
    this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F;
    this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F;
    this.ocelotTail.rotateAngleX = 0.9F;

    if (entityocelot.isSneaking())
    {
        ++this.ocelotBody.rotationPointY;
        this.ocelotHead.rotationPointY += 2.0F;
        ++this.ocelotTail.rotationPointY;
        this.ocelotTail2.rotationPointY += -4.0F;
        this.ocelotTail2.rotationPointZ += 2.0F;
        this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
        this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
        this.field_78163_i = 0;
    }
    else if (entityocelot.isSprinting())
    {
        this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
        this.ocelotTail2.rotationPointZ += 2.0F;
        this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
        this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
        this.field_78163_i = 2;
    }
    else if (entityocelot.isSitting())
    {
        this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
        this.ocelotBody.rotationPointY += -4.0F;
        this.ocelotBody.rotationPointZ += 5.0F;
        this.ocelotHead.rotationPointY += -3.3F;
        ++this.ocelotHead.rotationPointZ;
        this.ocelotTail.rotationPointY += 8.0F;
        this.ocelotTail.rotationPointZ += -2.0F;
        this.ocelotTail2.rotationPointY += 2.0F;
        this.ocelotTail2.rotationPointZ += -0.8F;
        this.ocelotTail.rotateAngleX = 1.7278761F;
        this.ocelotTail2.rotateAngleX = 2.670354F;
        this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
        this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F;
        this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
        this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
        this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F;
        this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F;
        this.field_78163_i = 3;
    }
    else
    {
        this.field_78163_i = 1;
    }
}
 
開發者ID:HATB0T,項目名稱:RuneCraftery,代碼行數:67,代碼來源:ModelOcelot.java


注:本文中的net.minecraft.entity.passive.EntityOcelot.isSprinting方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。