本文整理匯總了Java中net.minecraft.entity.monster.EntitySkeleton.setLocationAndAngles方法的典型用法代碼示例。如果您正苦於以下問題:Java EntitySkeleton.setLocationAndAngles方法的具體用法?Java EntitySkeleton.setLocationAndAngles怎麽用?Java EntitySkeleton.setLocationAndAngles使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.monster.EntitySkeleton
的用法示例。
在下文中一共展示了EntitySkeleton.setLocationAndAngles方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getRandomSkeletonClasse
import net.minecraft.entity.monster.EntitySkeleton; //導入方法依賴的package包/類
public static EntitySkeleton getRandomSkeletonClasse(World w, double x, double y, double z, Random r)
{
EntitySkeleton skeleton = new EntitySkeleton(w);
skeleton.setLocationAndAngles(x, y + 1.0D, z, 0.0F, 0.0F);
skeleton.setSkeletonType(1);
int alea = r.nextInt(4);
if (alea == 0)
{
}
else if (alea == 1)
{}
else
{}
return skeleton;
}
示例2: onInitialSpawn
import net.minecraft.entity.monster.EntitySkeleton; //導入方法依賴的package包/類
@Nullable
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) {
if(!worldObj.isRemote){
for(int i = 0; i < 4; i++){
EntitySkeleton mob = new EntitySkeleton(worldObj);
mob.setSkeletonType(SkeletonType.WITHER);
mob.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.DIAMOND_SWORD));
mob.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(4.0D);
BlockPos pos = pickSpawnPoint();
mob.setLocationAndAngles(0.5 + pos.getX(), pos.getY(), 0.5 + pos.getZ(), CMath.random.nextFloat() * 360,0);
worldObj.spawnEntityInWorld(mob);
}
}
return super.onInitialSpawn(difficulty, livingdata);
}
示例3: onSpawnWithEgg
import net.minecraft.entity.monster.EntitySkeleton; //導入方法依賴的package包/類
@Override
public IEntityLivingData onSpawnWithEgg(IEntityLivingData par1EntityLivingData)
{
Object par1EntityLivingData1 = super.onSpawnWithEgg(par1EntityLivingData);
if (this.worldObj.rand.nextInt(100) == 0)
{
EntitySkeleton entityskeleton = new EntitySkeleton(this.worldObj);
entityskeleton.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
entityskeleton.onSpawnWithEgg((IEntityLivingData)null);
this.worldObj.spawnEntityInWorld(entityskeleton);
entityskeleton.mountEntity(this);
}
return (IEntityLivingData)par1EntityLivingData1;
}
示例4: onSpawnWithEgg
import net.minecraft.entity.monster.EntitySkeleton; //導入方法依賴的package包/類
@Override
public IEntityLivingData onSpawnWithEgg(IEntityLivingData par1EntityLivingData)
{
Object par1EntityLivingData1 = super.onSpawnWithEgg(par1EntityLivingData);
if (this.worldObj.rand.nextInt(100) == 0)
{
EntitySkeleton entityskeleton = new EntitySkeleton(this.worldObj);
entityskeleton.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
entityskeleton.onSpawnWithEgg((IEntityLivingData)null);
this.worldObj.spawnEntityInWorld(entityskeleton);
entityskeleton.mountEntity(this);
}
return (IEntityLivingData)par1EntityLivingData1;
}