本文整理匯總了Java中net.minecraft.entity.monster.EntityGhast.isAttacking方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityGhast.isAttacking方法的具體用法?Java EntityGhast.isAttacking怎麽用?Java EntityGhast.isAttacking使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.monster.EntityGhast
的用法示例。
在下文中一共展示了EntityGhast.isAttacking方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getEyeScale
import net.minecraft.entity.monster.EntityGhast; //導入方法依賴的package包/類
@Override
public float getEyeScale(EntityGhast living, float partialTick, int eye)
{
if(living.isAttacking())
{
return eyeScale;
}
return 0F;
}
示例2: getEntityTexture
import net.minecraft.entity.monster.EntityGhast; //導入方法依賴的package包/類
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityGhast entity)
{
return entity.isAttacking() ? ghastShootingTextures : ghastTextures;
}
示例3: getEntityTexture
import net.minecraft.entity.monster.EntityGhast; //導入方法依賴的package包/類
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityGhast entity)
{
return entity.isAttacking() ? GHAST_SHOOTING_TEXTURES : GHAST_TEXTURES;
}
示例4: getEntityTexture
import net.minecraft.entity.monster.EntityGhast; //導入方法依賴的package包/類
@Override
protected ResourceLocation getEntityTexture(EntityGhast e) {
return e.isAttacking() ? TEXTURE_SHOOTING : TEXTURE;
}