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Java EntityXPOrb.getTextureByXP方法代碼示例

本文整理匯總了Java中net.minecraft.entity.item.EntityXPOrb.getTextureByXP方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityXPOrb.getTextureByXP方法的具體用法?Java EntityXPOrb.getTextureByXP怎麽用?Java EntityXPOrb.getTextureByXP使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.item.EntityXPOrb的用法示例。


在下文中一共展示了EntityXPOrb.getTextureByXP方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: doRender

import net.minecraft.entity.item.EntityXPOrb; //導入方法依賴的package包/類
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityXPOrb entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)x, (float)y, (float)z);
    this.bindEntityTexture(entity);
    int i = entity.getTextureByXP();
    float f = (float)(i % 4 * 16 + 0) / 64.0F;
    float f1 = (float)(i % 4 * 16 + 16) / 64.0F;
    float f2 = (float)(i / 4 * 16 + 0) / 64.0F;
    float f3 = (float)(i / 4 * 16 + 16) / 64.0F;
    float f4 = 1.0F;
    float f5 = 0.5F;
    float f6 = 0.25F;
    int j = entity.getBrightnessForRender(partialTicks);
    int k = j % 65536;
    int l = j / 65536;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f8 = 255.0F;
    float f9 = ((float)entity.xpColor + partialTicks) / 2.0F;
    l = (int)((MathHelper.sin(f9 + 0.0F) + 1.0F) * 0.5F * 255.0F);
    int i1 = 255;
    int j1 = (int)((MathHelper.sin(f9 + 4.1887903F) + 1.0F) * 0.1F * 255.0F);
    GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    float f7 = 0.3F;
    GlStateManager.scale(0.3F, 0.3F, 0.3F);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
    worldrenderer.pos((double)(0.0F - f5), (double)(0.0F - f6), 0.0D).tex((double)f, (double)f3).color(l, 255, j1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
    worldrenderer.pos((double)(f4 - f5), (double)(0.0F - f6), 0.0D).tex((double)f1, (double)f3).color(l, 255, j1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
    worldrenderer.pos((double)(f4 - f5), (double)(1.0F - f6), 0.0D).tex((double)f1, (double)f2).color(l, 255, j1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
    worldrenderer.pos((double)(0.0F - f5), (double)(1.0F - f6), 0.0D).tex((double)f, (double)f2).color(l, 255, j1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
    tessellator.draw();
    GlStateManager.disableBlend();
    GlStateManager.disableRescaleNormal();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:47,代碼來源:RenderXPOrb.java

示例2: doRender

import net.minecraft.entity.item.EntityXPOrb; //導入方法依賴的package包/類
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityXPOrb entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)x, (float)y, (float)z);
    this.bindEntityTexture(entity);
    int i = entity.getTextureByXP();
    float f = (float)(i % 4 * 16 + 0) / 64.0F;
    float f1 = (float)(i % 4 * 16 + 16) / 64.0F;
    float f2 = (float)(i / 4 * 16 + 0) / 64.0F;
    float f3 = (float)(i / 4 * 16 + 16) / 64.0F;
    float f4 = 1.0F;
    float f5 = 0.5F;
    float f6 = 0.25F;
    int j = entity.getBrightnessForRender(partialTicks);
    int k = j % 65536;
    int l = j / 65536;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f7 = 255.0F;
    float f8 = ((float)entity.xpColor + partialTicks) / 2.0F;
    l = (int)((MathHelper.sin(f8 + 0.0F) + 1.0F) * 0.5F * 255.0F);
    boolean flag = true;
    int i1 = (int)((MathHelper.sin(f8 + 4.1887903F) + 1.0F) * 0.1F * 255.0F);
    GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    float f9 = 0.3F;
    GlStateManager.scale(0.3F, 0.3F, 0.3F);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
    int j1 = l;
    int k1 = 255;
    int l1 = i1;

    if (Config.isCustomColors())
    {
        int i2 = CustomColors.getXpOrbColor(f8);

        if (i2 >= 0)
        {
            j1 = i2 >> 16 & 255;
            k1 = i2 >> 8 & 255;
            l1 = i2 >> 0 & 255;
        }
    }

    worldrenderer.pos((double)(0.0F - f5), (double)(0.0F - f6), 0.0D).tex((double)f, (double)f3).color(j1, k1, l1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
    worldrenderer.pos((double)(f4 - f5), (double)(0.0F - f6), 0.0D).tex((double)f1, (double)f3).color(j1, k1, l1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
    worldrenderer.pos((double)(f4 - f5), (double)(1.0F - f6), 0.0D).tex((double)f1, (double)f2).color(j1, k1, l1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
    worldrenderer.pos((double)(0.0F - f5), (double)(1.0F - f6), 0.0D).tex((double)f, (double)f2).color(j1, k1, l1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
    tessellator.draw();
    GlStateManager.disableBlend();
    GlStateManager.disableRescaleNormal();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:63,代碼來源:RenderXPOrb.java

示例3: doRender

import net.minecraft.entity.item.EntityXPOrb; //導入方法依賴的package包/類
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityXPOrb entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (!this.renderOutlines)
    {
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y, (float)z);
        this.bindEntityTexture(entity);
        RenderHelper.enableStandardItemLighting();
        int i = entity.getTextureByXP();
        float f = (float)(i % 4 * 16 + 0) / 64.0F;
        float f1 = (float)(i % 4 * 16 + 16) / 64.0F;
        float f2 = (float)(i / 4 * 16 + 0) / 64.0F;
        float f3 = (float)(i / 4 * 16 + 16) / 64.0F;
        float f4 = 1.0F;
        float f5 = 0.5F;
        float f6 = 0.25F;
        int j = entity.getBrightnessForRender(partialTicks);
        int k = j % 65536;
        int l = j / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k, (float)l);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        float f7 = 255.0F;
        float f8 = ((float)entity.xpColor + partialTicks) / 2.0F;

        if (Config.isCustomColors())
        {
            f8 = CustomColors.getXpOrbTimer(f8);
        }

        l = (int)((MathHelper.sin(f8 + 0.0F) + 1.0F) * 0.5F * 255.0F);
        int i1 = 255;
        int j1 = (int)((MathHelper.sin(f8 + 4.1887903F) + 1.0F) * 0.1F * 255.0F);
        GlStateManager.translate(0.0F, 0.1F, 0.0F);
        GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        float f9 = 0.3F;
        GlStateManager.scale(0.3F, 0.3F, 0.3F);
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tessellator.getBuffer();
        vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
        int k1 = l;
        int l1 = 255;
        int i2 = j1;

        if (Config.isCustomColors())
        {
            int j2 = CustomColors.getXpOrbColor(f8);

            if (j2 >= 0)
            {
                k1 = j2 >> 16 & 255;
                l1 = j2 >> 8 & 255;
                i2 = j2 >> 0 & 255;
            }
        }

        vertexbuffer.pos(-0.5D, -0.25D, 0.0D).tex((double)f, (double)f3).color(k1, l1, i2, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
        vertexbuffer.pos(0.5D, -0.25D, 0.0D).tex((double)f1, (double)f3).color(k1, l1, i2, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
        vertexbuffer.pos(0.5D, 0.75D, 0.0D).tex((double)f1, (double)f2).color(k1, l1, i2, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
        vertexbuffer.pos(-0.5D, 0.75D, 0.0D).tex((double)f, (double)f2).color(k1, l1, i2, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
        tessellator.draw();
        GlStateManager.disableBlend();
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:71,代碼來源:RenderXPOrb.java

示例4: doRender

import net.minecraft.entity.item.EntityXPOrb; //導入方法依賴的package包/類
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityXPOrb entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (!this.renderOutlines)
    {
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y, (float)z);
        this.bindEntityTexture(entity);
        RenderHelper.enableStandardItemLighting();
        int i = entity.getTextureByXP();
        float f = (float)(i % 4 * 16 + 0) / 64.0F;
        float f1 = (float)(i % 4 * 16 + 16) / 64.0F;
        float f2 = (float)(i / 4 * 16 + 0) / 64.0F;
        float f3 = (float)(i / 4 * 16 + 16) / 64.0F;
        float f4 = 1.0F;
        float f5 = 0.5F;
        float f6 = 0.25F;
        int j = entity.getBrightnessForRender(partialTicks);
        int k = j % 65536;
        int l = j / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k, (float)l);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        float f8 = 255.0F;
        float f9 = ((float)entity.xpColor + partialTicks) / 2.0F;
        l = (int)((MathHelper.sin(f9 + 0.0F) + 1.0F) * 0.5F * 255.0F);
        int i1 = 255;
        int j1 = (int)((MathHelper.sin(f9 + 4.1887903F) + 1.0F) * 0.1F * 255.0F);
        GlStateManager.translate(0.0F, 0.1F, 0.0F);
        GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        float f7 = 0.3F;
        GlStateManager.scale(0.3F, 0.3F, 0.3F);
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tessellator.getBuffer();
        vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
        vertexbuffer.pos(-0.5D, -0.25D, 0.0D).tex((double)f, (double)f3).color(l, 255, j1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
        vertexbuffer.pos(0.5D, -0.25D, 0.0D).tex((double)f1, (double)f3).color(l, 255, j1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
        vertexbuffer.pos(0.5D, 0.75D, 0.0D).tex((double)f1, (double)f2).color(l, 255, j1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
        vertexbuffer.pos(-0.5D, 0.75D, 0.0D).tex((double)f, (double)f2).color(l, 255, j1, 128).normal(0.0F, 1.0F, 0.0F).endVertex();
        tessellator.draw();
        GlStateManager.disableBlend();
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:49,代碼來源:RenderXPOrb.java


注:本文中的net.minecraft.entity.item.EntityXPOrb.getTextureByXP方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。