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Java EntityBoat.setBoatType方法代碼示例

本文整理匯總了Java中net.minecraft.entity.item.EntityBoat.setBoatType方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityBoat.setBoatType方法的具體用法?Java EntityBoat.setBoatType怎麽用?Java EntityBoat.setBoatType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.item.EntityBoat的用法示例。


在下文中一共展示了EntityBoat.setBoatType方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: dispenseStack

import net.minecraft.entity.item.EntityBoat; //導入方法依賴的package包/類
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
    EnumFacing enumfacing = (EnumFacing)source.getBlockState().getValue(BlockDispenser.FACING);
    World world = source.getWorld();
    double d0 = source.getX() + (double)((float)enumfacing.getFrontOffsetX() * 1.125F);
    double d1 = source.getY() + (double)((float)enumfacing.getFrontOffsetY() * 1.125F);
    double d2 = source.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 1.125F);
    BlockPos blockpos = source.getBlockPos().offset(enumfacing);
    Material material = world.getBlockState(blockpos).getMaterial();
    double d3;

    if (Material.WATER.equals(material))
    {
        d3 = 1.0D;
    }
    else
    {
        if (!Material.AIR.equals(material) || !Material.WATER.equals(world.getBlockState(blockpos.down()).getMaterial()))
        {
            return this.dispenseBehavior.dispense(source, stack);
        }

        d3 = 0.0D;
    }

    EntityBoat entityboat = new EntityBoat(world, d0, d1 + d3, d2);
    entityboat.setBoatType(this.boatType);
    entityboat.rotationYaw = enumfacing.getHorizontalAngle();
    world.spawnEntityInWorld(entityboat);
    stack.func_190918_g(1);
    return stack;
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:33,代碼來源:Bootstrap.java

示例2: dispenseStack

import net.minecraft.entity.item.EntityBoat; //導入方法依賴的package包/類
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
    EnumFacing enumfacing = (EnumFacing)source.getBlockState().getValue(BlockDispenser.FACING);
    World world = source.getWorld();
    double d0 = source.getX() + (double)((float)enumfacing.getFrontOffsetX() * 1.125F);
    double d1 = source.getY() + (double)((float)enumfacing.getFrontOffsetY() * 1.125F);
    double d2 = source.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 1.125F);
    BlockPos blockpos = source.getBlockPos().offset(enumfacing);
    Material material = world.getBlockState(blockpos).getMaterial();
    double d3;

    if (Material.WATER.equals(material))
    {
        d3 = 1.0D;
    }
    else
    {
        if (!Material.AIR.equals(material) || !Material.WATER.equals(world.getBlockState(blockpos.down()).getMaterial()))
        {
            return this.dispenseBehavior.dispense(source, stack);
        }

        d3 = 0.0D;
    }

    EntityBoat entityboat = new EntityBoat(world, d0, d1 + d3, d2);
    entityboat.setBoatType(this.boatType);
    entityboat.rotationYaw = enumfacing.getOpposite().getHorizontalAngle();
    world.spawnEntityInWorld(entityboat);
    stack.splitStack(1);
    return stack;
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:36,代碼來源:Bootstrap.java

示例3: dispenseStack

import net.minecraft.entity.item.EntityBoat; //導入方法依賴的package包/類
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
    EnumFacing enumfacing = (EnumFacing)source.func_189992_e().getValue(BlockDispenser.FACING);
    World world = source.getWorld();
    double d0 = source.getX() + (double)((float)enumfacing.getFrontOffsetX() * 1.125F);
    double d1 = source.getY() + (double)((float)enumfacing.getFrontOffsetY() * 1.125F);
    double d2 = source.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 1.125F);
    BlockPos blockpos = source.getBlockPos().offset(enumfacing);
    Material material = world.getBlockState(blockpos).getMaterial();
    double d3;

    if (Material.WATER.equals(material))
    {
        d3 = 1.0D;
    }
    else
    {
        if (!Material.AIR.equals(material) || !Material.WATER.equals(world.getBlockState(blockpos.down()).getMaterial()))
        {
            return this.dispenseBehavior.dispense(source, stack);
        }

        d3 = 0.0D;
    }

    EntityBoat entityboat = new EntityBoat(world, d0, d1 + d3, d2);
    entityboat.setBoatType(this.boatType);
    entityboat.rotationYaw = enumfacing.getOpposite().getHorizontalAngle();
    world.spawnEntityInWorld(entityboat);
    stack.splitStack(1);
    return stack;
}
 
開發者ID:BlazeAxtrius,項目名稱:ExpandedRailsMod,代碼行數:36,代碼來源:Bootstrap.java


注:本文中的net.minecraft.entity.item.EntityBoat.setBoatType方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。