本文整理匯總了Java中net.minecraft.client.renderer.texture.TextureUtil.generateMipmapData方法的典型用法代碼示例。如果您正苦於以下問題:Java TextureUtil.generateMipmapData方法的具體用法?Java TextureUtil.generateMipmapData怎麽用?Java TextureUtil.generateMipmapData使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.texture.TextureUtil
的用法示例。
在下文中一共展示了TextureUtil.generateMipmapData方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: updateAnimation
import net.minecraft.client.renderer.texture.TextureUtil; //導入方法依賴的package包/類
@Override
public void updateAnimation()
{
if (textureFX != null)
{
textureFX.update();
if (textureFX.changed())
{
int[][] mipmaps = new int[mipmapLevels + 1][];
mipmaps[0] = textureFX.imageData;
mipmaps = prepareAnisotropicFiltering(mipmaps);
mipmaps = TextureUtil.generateMipmapData(mipmapLevels, width, mipmaps);
TextureUtil.uploadTextureMipmap(mipmaps, width, height, originX, originY, false, false);
}
}
}
示例2: updateAnimation
import net.minecraft.client.renderer.texture.TextureUtil; //導入方法依賴的package包/類
@Override
public void updateAnimation() {
if (textureFX != null) {
textureFX.update();
if (textureFX.changed()) {
int[][] mipmaps = new int[mipmapLevels + 1][];
mipmaps[0] = textureFX.imageData;
mipmaps = TextureUtil.generateMipmapData(mipmapLevels, width, mipmaps);
framesTextureData.set(0, mipmaps);
TextureUtil.uploadTextureMipmap(mipmaps, width, height, originX, originY, false, false);
}
}
}
示例3: upload
import net.minecraft.client.renderer.texture.TextureUtil; //導入方法依賴的package包/類
private void upload(IStencilPattern pattern) {
queuedForUpload = false;
clearFramesTextureData();
int[][] mipmaps = new int[this.mipmapLevels + 1][];
mipmaps[0] = bitmap.apply(pattern);
mipmaps = TextureUtil.generateMipmapData(this.mipmapLevels, this.width, mipmaps);
framesTextureData.add(mipmaps);
TextureUtil.uploadTextureMipmap(mipmaps, this.width, this.height, this.originX, this.originY, false, false);
}
示例4: updateAnimation
import net.minecraft.client.renderer.texture.TextureUtil; //導入方法依賴的package包/類
@Override
public void updateAnimation() {
if (textureFX != null) {
textureFX.update();
if (textureFX.changed()) {
int[][] mipmaps = new int[mipmapLevels + 1][];
mipmaps[0] = textureFX.imageData;
mipmaps = prepareAnisotropicFiltering(mipmaps);
mipmaps = TextureUtil.generateMipmapData(mipmapLevels, width, mipmaps);
TextureUtil.uploadTextureMipmap(mipmaps, width, height, originX, originY, false, false);
}
}
}
示例5: call
import net.minecraft.client.renderer.texture.TextureUtil; //導入方法依賴的package包/類
@Override
public Pair<Integer, int[][]> call() throws Exception
{
try
{
// long start = perfLoadJpeg.startRun();
JPEGImageReaderSpi jpeg = getJpegReader();
byte[] frameData = IOUtils.toByteArray(frameResouce.getInputStream());
ImageReader reader = jpeg.createReaderInstance();
reader.setInput(new InMemoryImageInputStream(frameData));
BufferedImage image = reader.read(0);
// perfLoadJpeg.endRun(start);
if(image == null)
{
Log.warn(String.format("Unable to load frame for animated texture %s. Texture will not animate.", CompressedAnimatedSprite.this.getIconName()));
CompressedAnimatedSprite.this.isValid = false;
return null;
}
else
{
// start = perfLoadAlpha.startRun();
final int size = CompressedAnimatedSprite.this.width * CompressedAnimatedSprite.this.height;
int pixels[] = new int[size];
image.getRGB(0, 0, CompressedAnimatedSprite.this.width, CompressedAnimatedSprite.this.height, pixels, 0, CompressedAnimatedSprite.this.width);
// restore alpha
for(int destIndex = 0; destIndex < size; destIndex++)
{
final int r = (pixels[destIndex] >> 16) & 0xFF;
final int g = (pixels[destIndex] >> 8) & 0xFF;
final int b = pixels[destIndex] & 0xFF;
int alpha = Math.max(Math.max(r, g), b);
pixels[destIndex] = alpha << 24 | (r << 16) | (g << 8) | b;
}
// perfLoadAlpha.endRun(start);
// start = perfLoadMipMap.startRun();
// generate mip maps
int[][] template = new int[CompressedAnimatedSprite.this.mipmapLevels + 1][];
template[0] = pixels;
int[][] result = TextureUtil.generateMipmapData(CompressedAnimatedSprite.this.mipmapLevels, CompressedAnimatedSprite.this.width, template);
// perfLoadMipMap.endRun(start);
return Pair.of(this.frameIndex, result);
}
}
catch (Exception e)
{
Log.error(String.format("Unable to load frame for animated texture %s. Texture will not animate.", CompressedAnimatedSprite.this.getIconName()), e);
CompressedAnimatedSprite.this.isValid = false;
return null;
}
}