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Java RenderItem.renderItem方法代碼示例

本文整理匯總了Java中net.minecraft.client.renderer.entity.RenderItem.renderItem方法的典型用法代碼示例。如果您正苦於以下問題:Java RenderItem.renderItem方法的具體用法?Java RenderItem.renderItem怎麽用?Java RenderItem.renderItem使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.renderer.entity.RenderItem的用法示例。


在下文中一共展示了RenderItem.renderItem方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: renderTileEntityAt

import net.minecraft.client.renderer.entity.RenderItem; //導入方法依賴的package包/類
@Override
public void renderTileEntityAt(TileEntityShaft shaft, double dx, double dy, double dz, float partial, int destroyingStage) {
    GlStateManager.enableTexture2D();
    GlStateManager.enableRescaleNormal();
    GlStateManager.enableBlend();
    Minecraft.getMinecraft().getTextureManager().bindTexture(Core.blockAtlas);
    GL11.glPushMatrix();
    GL11.glTranslated(dx + 0.5, dy + 0.5, dz + 0.5);
    if (shaft.axis.getDirectionVec().getX() == 1) {
        GL11.glRotatef(90, 0, 0, 1);
    } else if (shaft.axis.getDirectionVec().getZ() == 1) {
        GL11.glRotatef(90, 1, 0, 0);
    }
    double angle = Math.toDegrees(NumUtil.interp(shaft.prev_angle, shaft.angle, partial));
    GL11.glRotatef((float) angle, 0, 1, 0);
    Minecraft mc = Minecraft.getMinecraft();
    RenderItem ri = mc.getRenderItem();
    RenderUtil.scale3(2);
    IBakedModel model = ri.getItemModelMesher().getItemModel(shaft.shaftItem);
    ri.renderItem(shaft.shaftItem, model);
    GL11.glPopMatrix();
}
 
開發者ID:purpleposeidon,項目名稱:Factorization,代碼行數:23,代碼來源:TileEntityShaftRenderer.java

示例2: renderTesr

import net.minecraft.client.renderer.entity.RenderItem; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
public void renderTesr(@Nullable ServoMotor motor, float partial) {
    final Minecraft mc = Minecraft.getMinecraft();
    final RenderItem ri = mc.getRenderItem();
    RenderUtil.scale3(2);
    GL11.glPushMatrix();
    GL11.glTranslated(0.25, 0.25, 0.25);
    for (int i = 0; i < parts.length; i++) {
        ItemStack part = parts[i];
        if (part == null) continue;
        if (motor == null && isStaticPart(i, part)) continue;
        GL11.glPushMatrix();
        stateForPart(i, part, partial);
        ri.renderItem(part, ItemCameraTransforms.TransformType.NONE);
        GL11.glPopMatrix();
    }
    GL11.glPopMatrix();
}
 
開發者ID:purpleposeidon,項目名稱:Factorization,代碼行數:19,代碼來源:TileEntitySocketBase.java


注:本文中的net.minecraft.client.renderer.entity.RenderItem.renderItem方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。