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Java Tessellator.setColorOpaque_F方法代碼示例

本文整理匯總了Java中net.minecraft.client.renderer.Tessellator.setColorOpaque_F方法的典型用法代碼示例。如果您正苦於以下問題:Java Tessellator.setColorOpaque_F方法的具體用法?Java Tessellator.setColorOpaque_F怎麽用?Java Tessellator.setColorOpaque_F使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.renderer.Tessellator的用法示例。


在下文中一共展示了Tessellator.setColorOpaque_F方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: setBrightness

import net.minecraft.client.renderer.Tessellator; //導入方法依賴的package包/類
private int setBrightness(Tessellator tessellator, IBlockAccess blockAccess, int x, int y, int z, Block block) {
	int mb = block.getMixedBrightnessForBlock(blockAccess, x, y, z);
	tessellator.setBrightness(mb);

	float f = 1.0F;

	int l = block.colorMultiplier(blockAccess, x, y, z);
	float f1 = (l >> 16 & 0xFF) / 255.0F;
	float f2 = (l >> 8 & 0xFF) / 255.0F;
	float f3 = (l & 0xFF) / 255.0F;
	if (EntityRenderer.anaglyphEnable) {
		float f6 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
		float f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
		float f7 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
		f1 = f6;
		f2 = f4;
		f3 = f7;
	}
	tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
	return mb;
}
 
開發者ID:MJaroslav,項目名稱:ThaumOres,代碼行數:22,代碼來源:TileInfusedBlockOreRenderer.java

示例2: renderWorldBlock

import net.minecraft.client.renderer.Tessellator; //導入方法依賴的package包/類
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
	Tessellator tessellator = Tessellator.instance;
	int meta = world.getBlockMetadata(x, y, z);

	if ((meta & 8) != 0) {
		if (world.getBlock(x, y - 1, z) != block)
			return false;
	} else if (world.getBlock(x, y + 1, z) != block)
		return false;

	int brightness = block.getMixedBrightnessForBlock(world, x, y, z);

	tessellator.setBrightness(renderer.renderMinY > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y - 1, z));
	tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F);
	renderer.renderFaceYNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 0));

	if ((meta & 8) != 0) {
		tessellator.setBrightness(renderer.renderMaxY < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y + 1, z));
		tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
		renderer.uvRotateTop = 2;
		renderer.renderFaceYPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 1));
		renderer.uvRotateTop = 0;
	}

	tessellator.setBrightness(renderer.renderMinZ > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y, z - 1));
	tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
	renderer.renderFaceZNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 2));

	renderer.flipTexture = false;
	tessellator.setBrightness(renderer.renderMaxZ < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y, z + 1));
	tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
	renderer.renderFaceZPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 3));

	renderer.flipTexture = false;
	tessellator.setBrightness(renderer.renderMinX > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x - 1, y, z));
	tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
	renderer.renderFaceXNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 4));

	renderer.flipTexture = false;
	tessellator.setBrightness(renderer.renderMaxX < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x + 1, y, z));
	tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
	renderer.renderFaceXPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 5));

	renderer.flipTexture = false;
	return true;
}
 
開發者ID:jm-organization,項目名稱:connor41-etfuturum2,代碼行數:48,代碼來源:BlockDoorRenderer.java


注:本文中的net.minecraft.client.renderer.Tessellator.setColorOpaque_F方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。