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Java ItemModelMesher.getParticleIcon方法代碼示例

本文整理匯總了Java中net.minecraft.client.renderer.ItemModelMesher.getParticleIcon方法的典型用法代碼示例。如果您正苦於以下問題:Java ItemModelMesher.getParticleIcon方法的具體用法?Java ItemModelMesher.getParticleIcon怎麽用?Java ItemModelMesher.getParticleIcon使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.renderer.ItemModelMesher的用法示例。


在下文中一共展示了ItemModelMesher.getParticleIcon方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: isValidItemState

import net.minecraft.client.renderer.ItemModelMesher; //導入方法依賴的package包/類
/**
 * Resolve item state validity
 * @param meta Item metadata
 * @return Is item state valid
 */
@SuppressWarnings({"ConstantConditions"})
public boolean isValidItemState(int meta) {
    if (!isValid()) {
        return false;
    }
    try {
        ItemModelMesher models = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
        TextureAtlasSprite sprite = models.getParticleIcon(item, meta);
        return sprite != null &&
                sprite.getIconName() != null &&
                !sprite.getIconName().equalsIgnoreCase("") &&
                !sprite.getIconName().equalsIgnoreCase("missingno");
    } catch (Throwable ignored) {
        return false;
    }
}
 
開發者ID:ternsip,項目名稱:StructPro,代碼行數:22,代碼來源:UItem.java

示例2: getSprite

import net.minecraft.client.renderer.ItemModelMesher; //導入方法依賴的package包/類
public static TextureAtlasSprite getSprite(ItemStack log) {
    Minecraft mc = Minecraft.getMinecraft();
    Block b = DataUtil.getBlock(log);
    if (b == null) {
        ItemModelMesher itemModelMesher = mc.getRenderItem().getItemModelMesher();
        if (log == null) return itemModelMesher.getItemModel(null).getParticleTexture();
        return itemModelMesher.getParticleIcon(log.getItem());
    }
    IBlockState bs = b.getStateFromMeta(log.getItemDamage());
    return mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(bs);
}
 
開發者ID:purpleposeidon,項目名稱:Factorization,代碼行數:12,代碼來源:RenderUtil.java

示例3: getSprite

import net.minecraft.client.renderer.ItemModelMesher; //導入方法依賴的package包/類
/**
 * Gets the TextureAtlasSprite for the ItemStack. Has support for both Items and Blocks.
 *
 * @param stack The ItemStack to get the sprite for.
 * @return The sprite for the ItemStack.
 */
public static TextureAtlasSprite getSprite (ItemStack stack) {

    final Minecraft mc = Minecraft.getMinecraft();
    final Block block = StackUtils.getBlockFromStack(stack);

    if (block == null) {

        final ItemModelMesher mesher = mc.getRenderItem().getItemModelMesher();
        return !stack.isEmpty() ? mesher.getParticleIcon(stack.getItem(), stack.getItemDamage()) : mesher.getItemModel(null).getParticleTexture();
    }

    return mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(block.getStateFromMeta(stack.getItemDamage()));
}
 
開發者ID:Darkhax-Minecraft,項目名稱:Bookshelf,代碼行數:20,代碼來源:RenderUtils.java


注:本文中的net.minecraft.client.renderer.ItemModelMesher.getParticleIcon方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。