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Java GuiScreen.drawHoveringText方法代碼示例

本文整理匯總了Java中net.minecraft.client.gui.GuiScreen.drawHoveringText方法的典型用法代碼示例。如果您正苦於以下問題:Java GuiScreen.drawHoveringText方法的具體用法?Java GuiScreen.drawHoveringText怎麽用?Java GuiScreen.drawHoveringText使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.gui.GuiScreen的用法示例。


在下文中一共展示了GuiScreen.drawHoveringText方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: drawItemstackTooltip

import net.minecraft.client.gui.GuiScreen; //導入方法依賴的package包/類
private void drawItemstackTooltip(ItemStack stack, int x, int y, int mouseX, int mouseY, GuiScreen notebook)
{
	if (mouseX >= x && mouseY >= y && mouseX <= x + 16 && mouseY <= y + 16)
	{
		if (stack != null && !stack.isEmpty())
		{
			// A seperate matrix because tooltip rendering changes a bunch of things that we don't want
			GlStateManager.pushMatrix();
			GlStateManager.pushAttrib();

			// Cache the itemstack for drawing
			net.minecraftforge.fml.client.config.GuiUtils.preItemToolTip(stack);

			// Actually draw the tooltip
			notebook.drawHoveringText(notebook.getItemToolTip(stack), mouseX, mouseY);

			// Goodbye cached itemstack
			net.minecraftforge.fml.client.config.GuiUtils.postItemToolTip();

			// Matrix now gone see u again soon
			GlStateManager.popAttrib();
			GlStateManager.popMatrix();
		}
	}
}
 
開發者ID:raphydaphy,項目名稱:ArcaneMagic,代碼行數:26,代碼來源:NotebookEntryCraftingRecipe.java

示例2: drawProgressText

import net.minecraft.client.gui.GuiScreen; //導入方法依賴的package包/類
public static void drawProgressText(GuiScreen gui, int mouseX, int mouseY, int progress, int maxProgress, boolean reverse){
    if(maxProgress > 0){
        int i = (int) ((progress / (maxProgress * 1.0F)) * 100.0);
        if(reverse){
            i = 100 - i;
        }
        gui.drawHoveringText(i + "%", mouseX, mouseY);
    }
}
 
開發者ID:canitzp,項目名稱:Metalworks,代碼行數:10,代碼來源:Util.java

示例3: mouseDrawTank

import net.minecraft.client.gui.GuiScreen; //導入方法依賴的package包/類
public void mouseDrawTank(GuiScreen gui, int mouseX, int mouseY, int energy, int max){
    if(mouseX >= this.x && mouseX <= this.x + 16 && mouseY >= this.y && mouseY <= this.y + 62){
        gui.drawHoveringText(Util.formatEnergy(energy) + " / " + Util.formatEnergy(max), mouseX, mouseY);
    }
}
 
開發者ID:canitzp,項目名稱:Metalworks,代碼行數:6,代碼來源:GuiEnergyBar.java

示例4: mouseDrawUsage

import net.minecraft.client.gui.GuiScreen; //導入方法依賴的package包/類
public void mouseDrawUsage(GuiScreen gui, int mouseX, int mouseY, int energy, int usage){
    if(mouseX >= this.x && mouseX <= this.x + 16 && mouseY >= this.y && mouseY <= this.y + 62){
        gui.drawHoveringText(Lists.newArrayList(Util.formatEnergy(energy), "Usage: " + Util.formatEnergy(usage)), mouseX, mouseY);
    }
}
 
開發者ID:canitzp,項目名稱:Metalworks,代碼行數:6,代碼來源:GuiEnergyBar.java


注:本文中的net.minecraft.client.gui.GuiScreen.drawHoveringText方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。