本文整理匯總了Java中net.minecraft.block.BlockDispenser.getIPositionFromBlockSource方法的典型用法代碼示例。如果您正苦於以下問題:Java BlockDispenser.getIPositionFromBlockSource方法的具體用法?Java BlockDispenser.getIPositionFromBlockSource怎麽用?Java BlockDispenser.getIPositionFromBlockSource使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.block.BlockDispenser
的用法示例。
在下文中一共展示了BlockDispenser.getIPositionFromBlockSource方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: dispenseStack
import net.minecraft.block.BlockDispenser; //導入方法依賴的package包/類
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
float y = 1.1F;
World var3 = source.getWorld();
IPosition var4 = BlockDispenser.getIPositionFromBlockSource(source);
EnumFacing var5 = BlockDispenser.getFacing(source.getBlockMetadata());
IProjectile var6 = this.getProjectileEntity(var3, var4, stack.getItemDamage());
if(var6 != null)
{
var6.setThrowableHeading((double)var5.getFrontOffsetX(), 0.10000000149011612D*y, (double)var5.getFrontOffsetY(), this.func_82500_b(), this.func_82498_a());
var3.spawnEntityInWorld((Entity)var6);
stack.splitStack(1);
}
return stack;
}
示例2: dispenseStack
import net.minecraft.block.BlockDispenser; //導入方法依賴的package包/類
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
float y = 1.1F;
World var3 = source.getWorld();
IPosition var4 = BlockDispenser.getIPositionFromBlockSource(source);
EnumFacing enumfacing = BlockDispenser.getFacing(source.getBlockMetadata());
IProjectile iprojectile = this.getProjectileEntity(var3, var4, stack.getItemDamage());
if(iprojectile != null)
{
iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
var3.spawnEntityInWorld((Entity)iprojectile);
stack.splitStack(1);
}
return stack;
}
示例3: dispenseStack
import net.minecraft.block.BlockDispenser; //導入方法依賴的package包/類
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
IPosition iposition = BlockDispenser.getIPositionFromBlockSource(par1IBlockSource);
double d0 = iposition.getX() + (double)((float)enumfacing.getFrontOffsetX() * 0.3F);
double d1 = iposition.getY() + (double)((float)enumfacing.getFrontOffsetX() * 0.3F);
double d2 = iposition.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 0.3F);
World world = par1IBlockSource.getWorld();
Random random = world.rand;
double d3 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetX();
double d4 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetY();
double d5 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetZ();
world.spawnEntityInWorld(new EntitySmallFireball(world, d0, d1, d2, d3, d4, d5));
par2ItemStack.splitStack(1);
return par2ItemStack;
}
示例4: dispenseStack
import net.minecraft.block.BlockDispenser; //導入方法依賴的package包/類
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
World world = par1IBlockSource.getWorld();
IPosition iposition = BlockDispenser.getIPositionFromBlockSource(par1IBlockSource);
EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
IProjectile iprojectile = this.getProjectileEntity(world, iposition);
iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
world.spawnEntityInWorld((Entity)iprojectile);
par2ItemStack.splitStack(1);
return par2ItemStack;
}
示例5: dispenseStack
import net.minecraft.block.BlockDispenser; //導入方法依賴的package包/類
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
IPosition iposition = BlockDispenser.getIPositionFromBlockSource(par1IBlockSource);
ItemStack itemstack1 = par2ItemStack.splitStack(1);
doDispense(par1IBlockSource.getWorld(), itemstack1, 6, enumfacing, iposition);
return par2ItemStack;
}