本文整理匯總了Java中javafx.scene.shape.Rectangle.setArcWidth方法的典型用法代碼示例。如果您正苦於以下問題:Java Rectangle.setArcWidth方法的具體用法?Java Rectangle.setArcWidth怎麽用?Java Rectangle.setArcWidth使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類javafx.scene.shape.Rectangle
的用法示例。
在下文中一共展示了Rectangle.setArcWidth方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: ScaleTransitionSample
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public ScaleTransitionSample() {
super(150,150);
Rectangle rect = new Rectangle(50, 50, 50, 50);
rect.setArcHeight(15);
rect.setArcWidth(15);
rect.setFill(Color.ORANGE);
getChildren().add(rect);
scaleTransition = ScaleTransitionBuilder.create()
.node(rect)
.duration(Duration.seconds(4))
.toX(3)
.toY(3)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例2: StrokeTransitionSample
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public StrokeTransitionSample() {
super(150,150);
Rectangle rect = new Rectangle(0, 0, 150, 150);
rect.setArcHeight(20);
rect.setArcWidth(20);
rect.setFill(null);
rect.setStroke(Color.DODGERBLUE);
rect.setStrokeWidth(10);
getChildren().add(rect);
strokeTransition = StrokeTransitionBuilder.create()
.duration(Duration.seconds(3))
.shape(rect)
.fromValue(Color.RED)
.toValue(Color.DODGERBLUE)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例3: FadeTransitionSample
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public FadeTransitionSample() {
super(100,100);
Rectangle rect = new Rectangle(0, 0, 100, 100);
rect.setArcHeight(20);
rect.setArcWidth(20);
rect.setFill(Color.DODGERBLUE);
getChildren().add(rect);
fadeTransition = FadeTransitionBuilder.create()
.duration(Duration.seconds(4))
.node(rect)
.fromValue(1)
.toValue(0.2)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例4: createIconContent
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public static Node createIconContent() {
final Rectangle r1 = new Rectangle (50, 50, 14, 14);
r1.setArcHeight(4);
r1.setArcWidth(4);
r1.setFill(Color.web("#ed4b00"));
Polygon polygon = createArrow();
polygon.setLayoutX(68);
polygon.setLayoutY(25);
polygon.setRotate(45);
Rectangle r3 = new Rectangle (25, 25, 64, 64);
r3.setArcHeight(15);
r3.setArcWidth(15);
r3.setFill(Color.web("#f49b00"));
javafx.scene.Group g = new javafx.scene.Group(r3,r1, polygon);
return new javafx.scene.Group(g);
}
示例5: RotateTransitionSample
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public RotateTransitionSample() {
super(140,140);
Rectangle rect = new Rectangle(20, 20, 100, 100);
rect.setArcHeight(20);
rect.setArcWidth(20);
rect.setFill(Color.ORANGE);
getChildren().add(rect);
rotateTransition = RotateTransitionBuilder.create()
.node(rect)
.duration(Duration.seconds(4))
.fromAngle(0)
.toAngle(720)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例6: createRectangle
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public static Rectangle createRectangle(double width, double height, double arcWidth, double arcHeight)
{
Rectangle rectangle = new Rectangle(width, height);
rectangle.setArcWidth(arcWidth);
rectangle.setArcHeight(arcHeight);
return rectangle;
}
示例7: RotateSample
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public RotateSample() {
super(220, 270);
//create 2 rectangles
Rectangle rect1 = new Rectangle(90, 90, Color.web("#ed4b00", 0.75));
Rectangle rect2 = new Rectangle(90, 90, Color.web("#ed4b00", 0.5));
//rotate the second one
rect2.getTransforms().add(new Rotate(135, 90, 90)); // parameters are angle, pivotX and pivotY
// rectangle with adjustable rotate
Rectangle rect3 = new Rectangle(40, 180, 60, 60);
rect3.setFill(Color.DODGERBLUE);
rect3.setArcWidth(10);
rect3.setArcHeight(10);
rect3.setRotate(45);
//show the rectangles
getChildren().addAll(rect2, rect1, rect3);
// REMOVE ME
setControls(
new SimplePropertySheet.PropDesc("Rotate", rect3.rotateProperty(), 0d, 360d)
);
// END REMOVE ME
//create arrow
Polygon polygon = createArrow();
polygon.setLayoutX(110);
polygon.setLayoutY(15);
polygon.setRotate(135);
getChildren().addAll(polygon);
}
示例8: PauseTransitionSample
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public PauseTransitionSample() {
super(400,150);
// create rectangle
Rectangle rect = new Rectangle(-25,-25,50, 50);
rect.setArcHeight(15);
rect.setArcWidth(15);
rect.setFill(Color.CRIMSON);
rect.setTranslateX(50);
rect.setTranslateY(75);
getChildren().add(rect);
animation = SequentialTransitionBuilder.create()
.node(rect)
.children(
TranslateTransitionBuilder.create()
.duration(Duration.seconds(2))
.fromX(50)
.toX(200)
.build(),
PauseTransitionBuilder.create()
.duration(Duration.seconds(2))
.build(),
TranslateTransitionBuilder.create()
.duration(Duration.seconds(2))
.fromX(200)
.toX(350)
.build()
)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例9: Clavier
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public Clavier(Instru instru) {
this.instru = instru;// l'objet de type Instru prend la valeur de l'objet passé en paramètre
Rectangle fond_clavier = new Rectangle();
fond_clavier.setWidth(400);
fond_clavier.setHeight(200);
fond_clavier.setArcWidth(30);
fond_clavier.setArcHeight(30);
fond_clavier.setFill( // on remplie notre rectangle avec un dégradé
new LinearGradient(0f, 0f, 0f, 1f, true, CycleMethod.NO_CYCLE,
new Stop[] { new Stop(0, Color.web("#333333")), new Stop(1, Color.web("#000000")) }));
Reflection r = new Reflection();// on applique un effet de réflection
r.setFraction(0.25);
r.setBottomOpacity(0);
r.setTopOpacity(0.5);
fond_clavier.setEffect(r);
touches = new Touche[] { new Touche("U", 50, 20, 60, instru), new Touche("I", 128, 20, 62, instru),
new Touche("O", 206, 20, 64, instru), new Touche("P", 284, 20, 65, instru),
new Touche("J", 75, 98, 67, instru), new Touche("K", 153, 98, 69, instru),
new Touche("L", 231, 98, 71, instru), new Touche("M", 309, 98, 72, instru) };
this.setTranslateX(50);
this.setTranslateY(250);
this.getChildren().add(fond_clavier);
for (Touche touche : touches) { // on insère chaque touche une par une.
this.getChildren().add(touche);
}
}
示例10: createIconContent
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public static Node createIconContent() {
final Rectangle r1 = new Rectangle (22, 0, 64, 64);
r1.setArcHeight(4);
r1.setArcWidth(4);
r1.setFill(Color.web("#ed4b00",0.5));
r1.getTransforms().add(new Shear(-0.35, 0));
Polygon polygon = createArrow();
polygon.setLayoutX(-5);
polygon.setLayoutY(-2);
polygon.setRotate(90);
Rectangle r2 = new Rectangle (0, 0, 64, 64);
r2.setArcHeight(4);
r2.setArcWidth(4);
r2.setFill(Color.web("#ed4b00", 0.25));
javafx.scene.Group g = new javafx.scene.Group(r2,r1, polygon);
return new javafx.scene.Group(g);
}
示例11: createCell
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
private Rectangle createCell(int i, int j){
final double arcSize = CELL_SIZE / 6d;
Rectangle cell = new Rectangle(i * CELL_SIZE, j * CELL_SIZE, CELL_SIZE, CELL_SIZE);
// provide default style in case css are not loaded
cell.setFill(Color.WHITE);
cell.setStroke(Color.GREY);
cell.setArcHeight(arcSize);
cell.setArcWidth(arcSize);
cell.getStyleClass().add("game-grid-cell");
return cell;
}
示例12: createIconContent
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public static Node createIconContent() {
Rectangle rect = new Rectangle(80,80,new RadialGradient(0, 0, 0.5, 0.5, 1, true, CycleMethod.NO_CYCLE, new Stop[] {
new Stop(0, Color.rgb(156,216,255)),
new Stop(0.5, Color.DODGERBLUE),
new Stop(1, Color.rgb(0,70,140))
}));
rect.setArcWidth(20);
rect.setArcHeight(20);
return rect;
}
示例13: createIconContent
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public static Node createIconContent() {
Rectangle rect = new Rectangle(80,80,new LinearGradient(0, 0, 1, 0, true, CycleMethod.NO_CYCLE, new Stop[] {
new Stop(0, Color.rgb(156,216,255)),
new Stop(0.5, Color.DODGERBLUE),
new Stop(1, Color.rgb(0,70,140))
}));
rect.setArcWidth(20);
rect.setArcHeight(20);
return rect;
}
示例14: SequentialTransitionSample
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public SequentialTransitionSample() {
super(400,100);
// create rectangle
Rectangle rect = new Rectangle(-25,-25,50, 50);
rect.setArcHeight(15);
rect.setArcWidth(15);
rect.setFill(Color.CRIMSON);
rect.setTranslateX(50);
rect.setTranslateY(50);
getChildren().add(rect);
// create 4 transitions
FadeTransition fadeTransition =
FadeTransitionBuilder.create()
.duration(Duration.seconds(1))
.fromValue(1)
.toValue(0.3)
.cycleCount(2)
.autoReverse(true)
.build();
TranslateTransition translateTransition =
TranslateTransitionBuilder.create()
.duration(Duration.seconds(2))
.fromX(50)
.toX(375)
.cycleCount(2)
.autoReverse(true)
.build();
RotateTransition rotateTransition =
RotateTransitionBuilder.create()
.duration(Duration.seconds(2))
.byAngle(180)
.cycleCount(4)
.autoReverse(true)
.build();
ScaleTransition scaleTransition =
ScaleTransitionBuilder.create()
.duration(Duration.seconds(2))
.toX(2)
.toY(2)
.cycleCount(2)
.autoReverse(true)
.build();
// create sequential transition to do 4 transitions one after another
sequentialTransition = SequentialTransitionBuilder.create()
.node(rect)
.children(fadeTransition, translateTransition, rotateTransition,
scaleTransition)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例15: ParallelTransitionSample
import javafx.scene.shape.Rectangle; //導入方法依賴的package包/類
public ParallelTransitionSample() {
super(400,150);
// create rectangle
Rectangle rect = new Rectangle(-25,-25,50, 50);
rect.setArcHeight(15);
rect.setArcWidth(15);
rect.setFill(Color.CRIMSON);
rect.setTranslateX(50);
rect.setTranslateY(75);
getChildren().add(rect);
// create parallel transition to do all 4 transitions at the same time
parallelTransition = ParallelTransitionBuilder.create()
.node(rect)
.children(
FadeTransitionBuilder.create()
.duration(Duration.seconds(3))
.node(rect)
.fromValue(1)
.toValue(0.3)
.autoReverse(true)
.build(),
TranslateTransitionBuilder.create()
.duration(Duration.seconds(2))
.fromX(50)
.toX(350)
.cycleCount(2)
.autoReverse(true)
.build(),
RotateTransitionBuilder.create()
.duration(Duration.seconds(3))
.byAngle(180)
.cycleCount(4)
.autoReverse(true)
.build(),
ScaleTransitionBuilder.create()
.duration(Duration.seconds(2))
.toX(2)
.toY(2)
.cycleCount(2)
.autoReverse(true)
.build()
)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}