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Java ImageView.setTranslateY方法代碼示例

本文整理匯總了Java中javafx.scene.image.ImageView.setTranslateY方法的典型用法代碼示例。如果您正苦於以下問題:Java ImageView.setTranslateY方法的具體用法?Java ImageView.setTranslateY怎麽用?Java ImageView.setTranslateY使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javafx.scene.image.ImageView的用法示例。


在下文中一共展示了ImageView.setTranslateY方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: Metronome

import javafx.scene.image.ImageView; //導入方法依賴的package包/類
public Metronome() {
    // création du fond du métronome
    ImageView fond_metronome = new ImageView(
            new Image(Metronome.class.getResourceAsStream("images/metronome.png")));
    fond_metronome.setFitHeight(40);
    fond_metronome.setPreserveRatio(true);

    // création de l'aiguille du métronome
    ImageView aiguille = new ImageView(new Image(Metronome.class.getResourceAsStream("images/aiguille.png")));
    aiguille.setFitHeight(32);
    aiguille.setPreserveRatio(true);
    aiguille.setTranslateX(16);
    aiguille.setTranslateY(2);

    // on applique une transformation à l'aiguille
    Rotate rotation = new Rotate(0, 3, 29);
    aiguille.getTransforms().add(rotation);

    // création de l'animation de l'aiguille
    Timeline timeline = new Timeline();
    timeline.getKeyFrames().addAll(new KeyFrame(Duration.ZERO, new KeyValue(rotation.angleProperty(), 45)),
            new KeyFrame(new Duration(1000), new KeyValue(rotation.angleProperty(), -45)));
    timeline.setAutoReverse(true);
    timeline.setCycleCount(Timeline.INDEFINITE);
    timeline.play();

    this.getChildren().add(fond_metronome);
    this.getChildren().add(aiguille);
    this.setTranslateX(400);
    this.setTranslateY(200);
}
 
開發者ID:schwabdidier,項目名稱:GazePlay,代碼行數:32,代碼來源:Metronome.java

示例2: getPlus

import javafx.scene.image.ImageView; //導入方法依賴的package包/類
private Node getPlus () {
    Image image = new Image(myBundle.getString("ImageURL"));
    ImageView view = new ImageView(image);
    view.setTranslateX(half(getTopWidth()) -
                       half(view.getBoundsInLocal().getWidth()));
    view.setTranslateY(half(getTopHeight()) -
                       half(view.getBoundsInLocal().getHeight()));
    return view;
}
 
開發者ID:tomrom95,項目名稱:GameAuthoringEnvironment,代碼行數:10,代碼來源:GameConditionViewer.java

示例3: MapCreatorView

import javafx.scene.image.ImageView; //導入方法依賴的package包/類
/**
 * Build the CreatorView from existing Map in the DB
 */
public MapCreatorView(MapController controller, fr.iut.persistence.entities.Map mapInBdd) {
    this(controller);
    this.mapInBdd = mapInBdd;

    //We create the image from bytes in DB
    Image image = new Image(new ByteArrayInputStream(mapInBdd.getImage()));

    buttonReset.setVisible(true);

    adaptMapPaneToImage(image);


    //We create the spots on the map from the DB
    for(Spot spot : controller.getAllSpots()) {

        ItemMap correspondingItem = null;

        for(ItemMap itemMap : availableItems)
            if(itemMap.getType().equals(spot.getSpotType())) {
                correspondingItem = itemMap;
                break;
            }

        if(correspondingItem == null) {
            System.out.println("This cannot be possible !!!");
            System.exit(1);
        }

        ImageView imageOnMap = new ImageView(correspondingItem.getSmallImage());
        mapPane.getChildren().add(imageOnMap);
        imageOnMap.setTranslateX(spot.getPointX());
        imageOnMap.setTranslateY(spot.getPointY());

        ItemMap finalCorrespondingItem = correspondingItem;
        imageOnMap.setOnMouseClicked(mouseEvent1 -> {
            editItem(new ImageView(finalCorrespondingItem.getBigImage()), imageOnMap, spot);
        });
    }
}
 
開發者ID:Moccko,項目名稱:campingsimulator2017,代碼行數:43,代碼來源:MapCreatorView.java

示例4: Splash

import javafx.scene.image.ImageView; //導入方法依賴的package包/類
Splash() {
    state = STATE_SHOW_TITLE;
    stateArg = 0;
    initTimeline();
    background = new ImageView();
    background.setFocusTraversable(true);
    background.setImage(Config.getImages().get(Config.IMAGE_BACKGROUND));
    background.setFitWidth(Config.SCREEN_WIDTH);
    background.setFitHeight(Config.SCREEN_HEIGHT);
    background.setOnMousePressed(new EventHandler<MouseEvent>() {
        public void handle(MouseEvent me) {
            Main.getMainFrame().startGame();
        }
    });
    background.setOnKeyPressed(new EventHandler<KeyEvent>() {
        public void handle(KeyEvent ke) {
            Main.getMainFrame().startGame();
        }
    });
    brick = new ImageView();
    brick.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICK));
    brick.setTranslateX(-1000);
    brick.setTranslateY(brick.getImage().getHeight());
    brickShadow = new ImageView();
    brickShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICKSHADOW));
    brickShadow.setTranslateX(-1000);
    breaker = new ImageView();
    breaker.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKER));
    breaker.setTranslateX(-1000);
    breaker.setTranslateY(brick.getTranslateY() + brick.getImage().getHeight() * 5 / 4);
    breakerShadow = new ImageView();
    breakerShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKERSHADOW));
    breakerShadow.setTranslateX(-1000);
    strike = new ImageView();
    strike.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKE));
    strike.setTranslateY(brick.getTranslateY() -
        (strike.getImage().getHeight() - brick.getImage().getHeight()) / 2);
    strike.setVisible(false);
    pressanykey = new ImageView();
    pressanykey.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEY));
    pressanykey.setTranslateX((Config.SCREEN_WIDTH - pressanykey.getImage().getWidth()) / 2);
    double y = breaker.getTranslateY() + breaker.getImage().getHeight();
    pressanykey.setTranslateY(y + (Config.SCREEN_HEIGHT - y) / 2);
    pressanykey.setOpacity(0);
    strikeShadow = new ImageView();
    strikeShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKESHADOW));
    strikeShadow.setTranslateX(-1000);
    pressanykeyShadow = new ImageView();
    pressanykeyShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEYSHADOW));
    pressanykeyShadow.setTranslateX(-1000);
    sun = new ImageView();
    sun.setImage(Config.getImages().get(Config.IMAGE_SPLASH_SUN));
    sun.setTranslateX(-1000);
    NODES = new ImageView[] {brick, breaker, strike, pressanykey};
    NODES_SHADOWS = new ImageView[] {brickShadow, breakerShadow, strikeShadow, pressanykeyShadow};
    Group group = new Group();
    group.getChildren().add(background);
    group.getChildren().addAll(NODES_SHADOWS);
    group.getChildren().addAll(NODES);
    group.getChildren().add(sun);
    getChildren().add(group);
}
 
開發者ID:apache,項目名稱:incubator-netbeans,代碼行數:63,代碼來源:Splash.java

示例5: initInfoPanel

import javafx.scene.image.ImageView; //導入方法依賴的package包/類
private void initInfoPanel() {
    infoPanel = new Group();
    roundCaption = new Text();
    roundCaption.setText("ROUND");
    roundCaption.setTextOrigin(VPos.TOP);
    roundCaption.setFill(Color.rgb(51, 102, 51));
    Font f = new Font("Impact", 18);
    roundCaption.setFont(f);
    roundCaption.setTranslateX(30);
    roundCaption.setTranslateY(128);
    round = new Text();
    round.setTranslateX(roundCaption.getTranslateX() +
        roundCaption.getBoundsInLocal().getWidth() + Config.INFO_TEXT_SPACE);
    round.setTranslateY(roundCaption.getTranslateY());
    round.setText(levelNumber + "");
    round.setTextOrigin(VPos.TOP);
    round.setFont(f);
    round.setFill(Color.rgb(0, 204, 102));
    scoreCaption = new Text();
    scoreCaption.setText("SCORE");
    scoreCaption.setFill(Color.rgb(51, 102, 51));
    scoreCaption.setTranslateX(30);
    scoreCaption.setTranslateY(164);
    scoreCaption.setTextOrigin(VPos.TOP);
    scoreCaption.setFont(f);
    score = new Text();
    score.setTranslateX(scoreCaption.getTranslateX() +
        scoreCaption.getBoundsInLocal().getWidth() + Config.INFO_TEXT_SPACE);
    score.setTranslateY(scoreCaption.getTranslateY());
    score.setFill(Color.rgb(0, 204, 102));
    score.setTextOrigin(VPos.TOP);
    score.setFont(f);
    score.setText("");
    livesCaption = new Text();
    livesCaption.setText("LIFE");
    livesCaption.setTranslateX(30);
    livesCaption.setTranslateY(200);
    livesCaption.setFill(Color.rgb(51, 102, 51));
    livesCaption.setTextOrigin(VPos.TOP);
    livesCaption.setFont(f);
    Color INFO_LEGEND_COLOR = Color.rgb(0, 114, 188);
    int infoWidth = Config.SCREEN_WIDTH - Config.FIELD_WIDTH;
    Rectangle black = new Rectangle();
    black.setWidth(infoWidth);
    black.setHeight(Config.SCREEN_HEIGHT);
    black.setFill(Color.BLACK);
    ImageView verLine = new ImageView();
    verLine.setImage(new Image(Level.class.getResourceAsStream(Config.IMAGE_DIR+"vline.png")));
    verLine.setTranslateX(3);
    ImageView logo = new ImageView();
    logo.setImage(Config.getImages().get(Config.IMAGE_LOGO));
    logo.setTranslateX(30);
    logo.setTranslateY(30);
    Text legend = new Text();
    legend.setTranslateX(30);
    legend.setTranslateY(310);
    legend.setText("LEGEND");
    legend.setFill(INFO_LEGEND_COLOR);
    legend.setTextOrigin(VPos.TOP);
    legend.setFont(new Font("Impact", 18));
    infoPanel.getChildren().addAll(black, verLine, logo, roundCaption,
            round, scoreCaption, score, livesCaption, legend);
    for (int i = 0; i < Bonus.COUNT; i++) {
        Bonus bonus = new Bonus(i);
        Text text = new Text();
        text.setTranslateX(100);
        text.setTranslateY(350 + i * 40);
        text.setText(Bonus.NAMES[i]);
        text.setFill(INFO_LEGEND_COLOR);
        text.setTextOrigin(VPos.TOP);
        text.setFont(new Font("Arial", 12));
        bonus.setTranslateX(30 + (820 - 750 - bonus.getWidth()) / 2);
        bonus.setTranslateY(text.getTranslateY() -
            (bonus.getHeight() - text.getBoundsInLocal().getHeight()) / 2);
        // Workaround JFXC-2379
        infoPanel.getChildren().addAll(bonus, text);
    }
    infoPanel.setTranslateX(Config.FIELD_WIDTH);
}
 
開發者ID:apache,項目名稱:incubator-netbeans,代碼行數:80,代碼來源:Level.java


注:本文中的javafx.scene.image.ImageView.setTranslateY方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。