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Java TextInputDialog.initModality方法代碼示例

本文整理匯總了Java中javafx.scene.control.TextInputDialog.initModality方法的典型用法代碼示例。如果您正苦於以下問題:Java TextInputDialog.initModality方法的具體用法?Java TextInputDialog.initModality怎麽用?Java TextInputDialog.initModality使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javafx.scene.control.TextInputDialog的用法示例。


在下文中一共展示了TextInputDialog.initModality方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: onMouseClickedChangeTitle

import javafx.scene.control.TextInputDialog; //導入方法依賴的package包/類
private void onMouseClickedChangeTitle() {
    LoggerFacade.getDefault().debug(this.getClass(), "On mouse clicked change Title"); // NOI18N

    final TextInputDialog dialog = new TextInputDialog(lTitle.getText());
    dialog.initModality(Modality.APPLICATION_MODAL);
    dialog.setHeaderText("Change title"); // NOI18N
    dialog.setResizable(Boolean.FALSE);
    dialog.setTitle("AudioClip"); // NOI18N
    
    final Optional<String> result = dialog.showAndWait();
    if (result.isPresent() && !result.get().isEmpty()) {
        lTitle.setText(result.get());
    }
    
    // TODO save to db
}
 
開發者ID:Naoghuman,項目名稱:Incubator,代碼行數:17,代碼來源:AudioClipBoxPresenter.java

示例2: onMouseClickedChangeTitle

import javafx.scene.control.TextInputDialog; //導入方法依賴的package包/類
private void onMouseClickedChangeTitle() {
    LoggerFacade.getDefault().debug(this.getClass(), "On mouse clicked change Title"); // NOI18N

    final TextInputDialog dialog = new TextInputDialog(lTitle.getText());
    dialog.initModality(Modality.APPLICATION_MODAL);
    dialog.setHeaderText("Change title"); // NOI18N
    dialog.setResizable(Boolean.FALSE);
    dialog.setTitle("Topic"); // NOI18N
    
    final Optional<String> result = dialog.showAndWait();
    if (result.isPresent() && !result.get().isEmpty()) {
        lTitle.setText(result.get());
    }
    
    // TODO save to db
}
 
開發者ID:Naoghuman,項目名稱:Incubator,代碼行數:17,代碼來源:TopicPresenter.java

示例3: askNameFX

import javafx.scene.control.TextInputDialog; //導入方法依賴的package包/類
/**
 * Ask for a new building name using TextInputDialog in JavaFX/8
 * @return new name
 */
public String askNameFX(String oldName) {
	String newName = null;
	TextInputDialog dialog = new TextInputDialog(oldName);
	dialog.initOwner(desktop.getMainScene().getStage());
	dialog.initModality(Modality.APPLICATION_MODAL);
	dialog.setTitle(Msg.getString("BuildingPanel.renameBuilding.dialogTitle"));
	dialog.setHeaderText(Msg.getString("BuildingPanel.renameBuilding.dialog.header"));
	dialog.setContentText(Msg.getString("BuildingPanel.renameBuilding.dialog.content"));

	Optional<String> result = dialog.showAndWait();
	//result.ifPresent(name -> {});

	if (result.isPresent()){
	    //logger.info("The settlement name has been changed to : " + result.get());
		newName = result.get();
	}

	return newName;
}
 
開發者ID:mars-sim,項目名稱:mars-sim,代碼行數:24,代碼來源:SettlementTransparentPanel.java


注:本文中的javafx.scene.control.TextInputDialog.initModality方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。