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Java Slider.getMax方法代碼示例

本文整理匯總了Java中javafx.scene.control.Slider.getMax方法的典型用法代碼示例。如果您正苦於以下問題:Java Slider.getMax方法的具體用法?Java Slider.getMax怎麽用?Java Slider.getMax使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javafx.scene.control.Slider的用法示例。


在下文中一共展示了Slider.getMax方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: drawNode

import javafx.scene.control.Slider; //導入方法依賴的package包/類
@Override
public Node drawNode() {
    Slider slider = createSlider(min, max, vertical);
    slider.setValue(value);
    if (value > slider.getMax()) {
        value = slider.getMax();
    }
    if (value < slider.getMin()) {
        value = slider.getMin();
    }
    if (Double.compare(slider.getMin(), min) != 0) {
        reportGetterFailure("Slider.getMin()");
    }
    if (Double.compare(slider.getMax(), max) != 0) {
        reportGetterFailure("Slider.getMax()");
    }
    if (Double.compare(slider.getValue(), value) != 0) {
        reportGetterFailure("Slider.getValue()");
    }
    return slider;
}
 
開發者ID:teamfx,項目名稱:openjfx-8u-dev-tests,代碼行數:22,代碼來源:SliderApp.java

示例2: positionThumb

import javafx.scene.control.Slider; //導入方法依賴的package包/類
/**
 * Called when ever either min, max or value changes, so thumb's layoutX, Y is recomputed.
 */
void positionThumb(final boolean animate) {
    Slider s = getSkinnable();
    if (s.getValue() > s.getMax()) return;// this can happen if we are bound to something
    boolean horizontal = s.getOrientation() == Orientation.HORIZONTAL;
    final double endX = (horizontal) ? trackStart + (((trackLength * ((s.getValue() - s.getMin()) /
            (s.getMax() - s.getMin()))) - thumbWidth / 2)) : thumbLeft;
    final double endY = (horizontal) ? thumbTop :
            snappedTopInset() + trackLength - (trackLength * ((s.getValue() - s.getMin()) /
                    (s.getMax() - s.getMin()))); //  - thumbHeight/2

    if (animate) {
        // lets animate the thumb transition
        final double startX = thumb.getLayoutX();
        final double startY = thumb.getLayoutY();
        Transition transition = new Transition() {
            {
                setCycleDuration(Duration.millis(200));
            }

            @Override
            protected void interpolate(double frac) {
                if (!Double.isNaN(startX)) {
                    thumb.setLayoutX(startX + frac * (endX - startX));
                }
                if (!Double.isNaN(startY)) {
                    thumb.setLayoutY(startY + frac * (endY - startY));
                }
            }
        };
        transition.play();
    } else {
        thumb.setLayoutX(endX);
        thumb.setLayoutY(endY);
    }
}
 
開發者ID:thane98,項目名稱:FEFEditor,代碼行數:39,代碼來源:FilledSliderSkin.java

示例3: positionThumb

import javafx.scene.control.Slider; //導入方法依賴的package包/類
/**
 * Called when ever either min, max or value changes, so thumb's layoutX, Y is recomputed.
 */
void positionThumb(final boolean animate) {
    Slider s = getSkinnable();
    if (s.getValue() > s.getMax()) return;// this can happen if we are bound to something
    boolean horizontal = s.getOrientation() == Orientation.HORIZONTAL;
    final double endX = (horizontal) ? trackStart + (((trackLength * ((s.getValue() - s.getMin()) /
            (s.getMax() - s.getMin()))) - thumbWidth/2)) : thumbLeft;
    final double endY = (horizontal) ? thumbTop :
            snappedTopInset() + trackLength - (trackLength * ((s.getValue() - s.getMin()) /
                    (s.getMax() - s.getMin()))); //  - thumbHeight/2

    if (animate) {
        // lets animate the thumb transition
        final double startX = thumb.getLayoutX();
        final double startY = thumb.getLayoutY();
        Transition transition = new Transition() {
            {
                setCycleDuration(Duration.millis(200));
            }

            @Override protected void interpolate(double frac) {
                if (!Double.isNaN(startX)) {
                    thumb.setLayoutX(startX + frac * (endX - startX));
                }
                if (!Double.isNaN(startY)) {
                    thumb.setLayoutY(startY + frac * (endY - startY));
                }
            }
        };
        transition.play();
    } else {
        thumb.setLayoutX(endX);
        thumb.setLayoutY(endY);
    }
}
 
開發者ID:thane98,項目名稱:3DSFE-Randomizer,代碼行數:38,代碼來源:FilledSliderSkin.java

示例4: rotateKnob

import javafx.scene.control.Slider; //導入方法依賴的package包/類
void rotateKnob() {
    Slider s = getSkinnable();
    double zeroOneValue = (s.getValue()-s.getMin()) / (s.getMax() - s.getMin());
    double angle = minAngle + ((maxAngle-minAngle) * zeroOneValue);
    knob.setRotate(angle);
}
 
開發者ID:onebeartoe,項目名稱:media-players,代碼行數:7,代碼來源:KnobSkin.java


注:本文中的javafx.scene.control.Slider.getMax方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。