本文整理匯總了Java中java.nio.DoubleBuffer.remaining方法的典型用法代碼示例。如果您正苦於以下問題:Java DoubleBuffer.remaining方法的具體用法?Java DoubleBuffer.remaining怎麽用?Java DoubleBuffer.remaining使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類java.nio.DoubleBuffer
的用法示例。
在下文中一共展示了DoubleBuffer.remaining方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: glBufferStorage
import java.nio.DoubleBuffer; //導入方法依賴的package包/類
public static void glBufferStorage(int target, DoubleBuffer data, int flags) {
org.lwjgl.opengl.ARBBufferStorage.glBufferStorage(target, data, flags);
if (Properties.PROFILE.enabled) {
Context ctx = CURRENT_CONTEXT.get();
BufferObject bo = ctx.bufferObjectBindings.get(target);
if (bo != null) {
bo.size = data != null ? data.remaining() << 3 : 0L;
}
}
}
示例2: glBufferDataARB
import java.nio.DoubleBuffer; //導入方法依賴的package包/類
public static void glBufferDataARB(int target, DoubleBuffer data, int usage) {
org.lwjgl.opengl.ARBVertexBufferObject.glBufferDataARB(target, data, usage);
if (Properties.PROFILE.enabled) {
Context ctx = CURRENT_CONTEXT.get();
BufferObject bo = ctx.bufferObjectBindings.get(target);
if (bo != null) {
bo.size = data != null ? data.remaining() << 3 : 0L;
}
}
}
示例3: glBufferStorage
import java.nio.DoubleBuffer; //導入方法依賴的package包/類
public static void glBufferStorage(int target, DoubleBuffer data, int flags) {
org.lwjgl.opengl.GL44.glBufferStorage(target, data, flags);
if (Properties.PROFILE.enabled) {
Context ctx = CURRENT_CONTEXT.get();
BufferObject bo = ctx.bufferObjectBindings.get(target);
if (bo != null) {
bo.size = data != null ? data.remaining() << 3 : 0L;
}
}
}
示例4: glBufferData
import java.nio.DoubleBuffer; //導入方法依賴的package包/類
public static void glBufferData(int target, DoubleBuffer data, int usage) {
org.lwjgl.opengl.GL15.glBufferData(target, data, usage);
if (Properties.PROFILE.enabled) {
Context ctx = CURRENT_CONTEXT.get();
BufferObject bo = ctx.bufferObjectBindings.get(target);
if (bo != null) {
bo.size = data != null ? data.remaining() << 3 : 0L;
}
}
}