本文整理匯總了Java中java.awt.Window.getGraphicsConfiguration方法的典型用法代碼示例。如果您正苦於以下問題:Java Window.getGraphicsConfiguration方法的具體用法?Java Window.getGraphicsConfiguration怎麽用?Java Window.getGraphicsConfiguration使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類java.awt.Window
的用法示例。
在下文中一共展示了Window.getGraphicsConfiguration方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getCurrentGraphicsConfiguration
import java.awt.Window; //導入方法依賴的package包/類
/**
* Finds out the monitor where the user currently has the input focus.
* This method is usually used to help the client code to figure out on
* which monitor it should place newly created windows/frames/dialogs.
*
* @return the GraphicsConfiguration of the monitor which currently has the
* input focus
*/
private static GraphicsConfiguration getCurrentGraphicsConfiguration() {
Component focusOwner = KeyboardFocusManager.getCurrentKeyboardFocusManager().getFocusOwner();
if (focusOwner != null) {
Window w = SwingUtilities.getWindowAncestor(focusOwner);
if (w != null) {
return w.getGraphicsConfiguration();
} else {
//#217737 - try to find the main window which could be placed in secondary screen
for( Frame f : Frame.getFrames() ) {
if( "NbMainWindow".equals(f.getName())) { //NOI18N
return f.getGraphicsConfiguration();
}
}
}
}
return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
}
示例2: centreOnScreen
import java.awt.Window; //導入方法依賴的package包/類
public static void centreOnScreen(Window window)
{
Window owner = window.getOwner();
// If the window has an owner, use the same graphics configuration so it
// will
// open on the same screen. Otherwise, grab the mouse pointer and work
// from there.
GraphicsConfiguration gc = owner != null ? owner.getGraphicsConfiguration() : MouseInfo.getPointerInfo()
.getDevice().getDefaultConfiguration();
if( gc != null )
{
window.setBounds(centre(getUsableScreenBounds(gc), window.getBounds()));
}
else
{
// Fall-back to letting Java do the work
window.setLocationRelativeTo(null);
}
}
示例3: getCurrentGraphicsConfiguration
import java.awt.Window; //導入方法依賴的package包/類
private static GraphicsConfiguration getCurrentGraphicsConfiguration() {
Component focusOwner = KeyboardFocusManager.getCurrentKeyboardFocusManager().getFocusOwner();
if (focusOwner != null) {
Window w = SwingUtilities.getWindowAncestor(focusOwner);
if (w != null) {
return w.getGraphicsConfiguration();
}
}
return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
}
示例4: setWindowAlpha
import java.awt.Window; //導入方法依賴的package包/類
@Override
public void setWindowAlpha(Window w, float alpha) {
GraphicsConfiguration gc = w.getGraphicsConfiguration();
GraphicsDevice gd = gc.getDevice();
if (gc.getDevice().getFullScreenWindow() == w) {
return;
}
if (!gd.isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency.TRANSLUCENT)) {
return;
}
w.setOpacity(alpha);
}
示例5: setWindowMask
import java.awt.Window; //導入方法依賴的package包/類
@Override
public void setWindowMask(Window w, Shape mask) {
GraphicsConfiguration gc = w.getGraphicsConfiguration();
GraphicsDevice gd = gc.getDevice();
if (gc.getDevice().getFullScreenWindow() == w) {
return;
}
if (!gd.isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency.TRANSLUCENT)) {
return;
}
w.setShape(mask);
}
示例6: test
import java.awt.Window; //導入方法依賴的package包/類
private static void test(final Window window) throws Exception {
final long start = System.nanoTime();
final long end = start + NANOSECONDS.convert(1, MINUTES);
final Runnable r1 = () -> {
while (System.nanoTime() < end) {
window.setBounds(window.getBounds());
}
};
final Runnable r2 = () -> {
while (System.nanoTime() < end) {
window.getGraphicsConfiguration();
window.getOpacity();
}
};
final Thread t1 = new Thread(r1);
final Thread t2 = new Thread(r1);
final Thread t3 = new Thread(r2);
final Thread t4 = new Thread(r2);
t1.start();
t2.start();
t3.start();
t4.start();
t1.join();
t2.join();
t3.join();
t4.join();
}
示例7: ButtonDialog
import java.awt.Window; //導入方法依賴的package包/類
/**
* Constructor used by the {@link ButtonDialogBuilder} and can also be used when subclassing.
*
* @param owner
* the owner or {@code null}. Note that an owner should be set if the dialog will be
* modal, otherwise the order ends up being undefined and causing all sorts of
* trouble
* @param key
* the i18n key
* @param modalityType
* the modality type
* @param arguments
* the optional i18n arguments
* @since 6.5.0
*/
protected ButtonDialog(Window owner, String key, ModalityType modalityType, Object... arguments) {
this(owner, key, modalityType, owner != null ? owner.getGraphicsConfiguration() : null, arguments);
}