當前位置: 首頁>>代碼示例>>Java>>正文


Java ChannelPipeline.addAfter方法代碼示例

本文整理匯總了Java中io.netty.channel.ChannelPipeline.addAfter方法的典型用法代碼示例。如果您正苦於以下問題:Java ChannelPipeline.addAfter方法的具體用法?Java ChannelPipeline.addAfter怎麽用?Java ChannelPipeline.addAfter使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在io.netty.channel.ChannelPipeline的用法示例。


在下文中一共展示了ChannelPipeline.addAfter方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: encode

import io.netty.channel.ChannelPipeline; //導入方法依賴的package包/類
@Override
protected void encode(ChannelHandlerContext ctx, ConnectionResponse msg, ByteBuf out) throws Exception {
	ChannelPipeline pipeline = ctx.pipeline();

	switch (msg.getType()) {
	case HANDSHAKE_CONNECTION:
		pipeline.addAfter("decoder", "handshake.encoder", new HandshakeEncoder());
		pipeline.replace("decoder", "handshake.decoder", new HandshakeDecoder());
		break;
	case LOGIN_CONNECTION:
		out.writeByte(ClientMessage.SUCCESSFUL_CONNECTION.getId());
		pipeline.addAfter("decoder", "login.encoder", new LoginEncoder());
		pipeline.replace("decoder", "login.decoder", new LoginDecoder());
		break;
	}

	pipeline.remove(this);
}
 
開發者ID:jordanabrahambaws,項目名稱:Quavo,代碼行數:19,代碼來源:ConnectionEncoder.java

示例2: handleMessage

import io.netty.channel.ChannelPipeline; //導入方法依賴的package包/類
@Override
public void handleMessage(ChannelHandlerContext ctx, WorldLoginRequest msg) {
	ClientMessage message = evaluateLogin(msg);
	if (message != ClientMessage.SUCCESSFUL) {
		ctx.write(new WorldLoginResponse(message));
		return;
	}

	Player player = new Player(ctx.channel());
	ctx.write(new WorldLoginResponse(player, message, msg.getIsaacPair()));

	ChannelPipeline pipeline = ctx.pipeline();
	pipeline.remove("login.encoder");

	// this isnt set automatically.
	pipeline.addAfter("world.decoder", "game.encoder", new GamePacketEncoder(msg.getIsaacPair().getEncoderRandom()));
	pipeline.replace("world.decoder", "game.decoder", new GamePacketDecoder(player, msg.getIsaacPair().getDecoderRandom()));

	player.init(msg.getDisplayInformation());
}
 
開發者ID:jordanabrahambaws,項目名稱:Quavo,代碼行數:21,代碼來源:WorldLoginListener.java

示例3: handlerAdded

import io.netty.channel.ChannelPipeline; //導入方法依賴的package包/類
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
    super.handlerAdded(ctx);
    ChannelPipeline cp = ctx.pipeline();
    if (cp.get(ShadowsocksRequestEncoder.class) == null) {
        cp.addAfter(ctx.name(), ShadowsocksRequestEncoder.class.getName(),
                    ShadowsocksRequestEncoder.INSTANCE);
    }
}
 
開發者ID:zhoulifu,項目名稱:ss-java,代碼行數:10,代碼來源:ShadowsocksMessageCodec.java

示例4: encode

import io.netty.channel.ChannelPipeline; //導入方法依賴的package包/類
@Override
protected void encode(ChannelHandlerContext ctx, LoginResponse msg, ByteBuf out) throws Exception {
	ClientMessage message = msg.getMessage();
	ChannelPipeline pipeline = ctx.pipeline();

	if (message != ClientMessage.SUCCESSFUL) {
		// dont write the id for successful.
		out.writeByte(message.getId());
	} else {
		pipeline.addAfter("login.decoder", "world.encoder", new WorldLoginEncoder());
		pipeline.replace("login.decoder", "world.decoder", new WorldLoginDecoder(msg.getType()));
	}

	pipeline.remove(this);
}
 
開發者ID:jordanabrahambaws,項目名稱:Quavo,代碼行數:16,代碼來源:LoginEncoder.java

示例5: encode

import io.netty.channel.ChannelPipeline; //導入方法依賴的package包/類
@Override
protected void encode(ChannelHandlerContext ctx, HandshakeResponse msg, ByteBuf out) throws Exception {
	ChannelPipeline pipeline = ctx.pipeline();
	ClientMessage message = msg.getMessage();

	out.writeByte(message.getId());
	if (message == ClientMessage.SUCCESSFUL_CONNECTION) {
		pipeline.addAfter("handshake.decoder", "xor.encrypt", new XOREncryptionEncoder());
		pipeline.addAfter("xor.encrypt", "update.encoder", new UpdateEncoder());
		pipeline.replace("handshake.decoder", "update.decoder", new UpdateDecoder());
	}

	pipeline.remove(this);
}
 
開發者ID:jordanabrahambaws,項目名稱:Quavo,代碼行數:15,代碼來源:HandshakeEncoder.java

示例6: addClientHandlers

import io.netty.channel.ChannelPipeline; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
private static void addClientHandlers()
{
    ChannelPipeline pipeline = channelPair.get(Side.CLIENT).pipeline();
    String targetName = channelPair.get(Side.CLIENT).findChannelHandlerNameForType(FMLRuntimeCodec.class);
    pipeline.addAfter(targetName, "GuiHandler", new OpenGuiHandler());
    pipeline.addAfter(targetName, "EntitySpawnHandler", new EntitySpawnHandler());
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:9,代碼來源:FMLNetworkHandler.java

示例7: preInit

import io.netty.channel.ChannelPipeline; //導入方法依賴的package包/類
@SuppressWarnings("unchecked")
public void preInit(FMLPreInitializationEvent event)
{

	Util.logger.info("Injecting FML packet filter...");

	try {

		EnumMap<Side, FMLEmbeddedChannel> channelPair
		    = InjectionHandler.readStaticFieldOfType(FMLNetworkHandler.class, EnumMap.class);

		String targetName = channelPair.get(Side.SERVER).findChannelHandlerNameForType(FMLRuntimeCodec.class);

		ChannelPipeline pipeline = channelPair.get(Side.SERVER).pipeline();

		pipeline.addAfter(targetName, "universalremote_OpenGuiFilter", m_openGuiFilter);


	} catch (Exception e) {
		Util.logger.logException("Unable to inject into FMLNetworkHandler!", e);
	}

}
 
開發者ID:orbwoi,項目名稱:UniversalRemote,代碼行數:24,代碼來源:RemoteGuiNetworkManager.java


注:本文中的io.netty.channel.ChannelPipeline.addAfter方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。