本文整理匯總了Java中geometry.planar.FloatPoint.bounding_octagon方法的典型用法代碼示例。如果您正苦於以下問題:Java FloatPoint.bounding_octagon方法的具體用法?Java FloatPoint.bounding_octagon怎麽用?Java FloatPoint.bounding_octagon使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類geometry.planar.FloatPoint
的用法示例。
在下文中一共展示了FloatPoint.bounding_octagon方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: transform_to_board
import geometry.planar.FloatPoint; //導入方法依賴的package包/類
public geometry.planar.Shape transform_to_board(CoordinateTransform p_coordinate_transform)
{
FloatPoint [] corner_arr = new FloatPoint[this.coordinate_arr.length / 2];
double [] curr_point = new double [2];
for (int i = 0; i < corner_arr.length; ++i)
{
curr_point[0] = this.coordinate_arr[2 * i];
curr_point[1] = this.coordinate_arr[2 * i + 1];
corner_arr[i] = p_coordinate_transform.dsn_to_board(curr_point);
}
double offset = p_coordinate_transform.dsn_to_board(this.width) / 2;
if (corner_arr.length <= 2)
{
IntOctagon bounding_oct = FloatPoint.bounding_octagon(corner_arr);
return bounding_oct.enlarge(offset);
}
IntPoint [] rounded_corner_arr = new IntPoint[corner_arr.length];
for (int i = 0; i < corner_arr.length; ++i)
{
rounded_corner_arr[i] = corner_arr[i].round();
}
geometry.planar.Shape result = new geometry.planar.PolygonShape(rounded_corner_arr);
if (offset > 0)
{
result = result.bounding_tile().enlarge(offset);
}
return result;
}
示例2: transform_to_board_rel
import geometry.planar.FloatPoint; //導入方法依賴的package包/類
public geometry.planar.Shape transform_to_board_rel(CoordinateTransform p_coordinate_transform)
{
FloatPoint [] corner_arr = new FloatPoint[this.coordinate_arr.length / 2];
double [] curr_point = new double [2];
for (int i = 0; i < corner_arr.length; ++i)
{
curr_point[0] = this.coordinate_arr[2 * i];
curr_point[1] = this.coordinate_arr[2 * i + 1];
corner_arr[i] = p_coordinate_transform.dsn_to_board_rel(curr_point);
}
double offset = p_coordinate_transform.dsn_to_board(this.width) / 2;
if (corner_arr.length <= 2)
{
IntOctagon bounding_oct = FloatPoint.bounding_octagon(corner_arr);
return bounding_oct.enlarge(offset);
}
IntPoint [] rounded_corner_arr = new IntPoint[corner_arr.length];
for (int i = 0; i < corner_arr.length; ++i)
{
rounded_corner_arr[i] = corner_arr[i].round();
}
geometry.planar.Shape result = new geometry.planar.PolygonShape(rounded_corner_arr);
if (offset > 0)
{
result = result.bounding_tile().enlarge(offset);
}
return result;
}