本文整理匯總了Java中ethanjones.cubes.world.World.isDay方法的典型用法代碼示例。如果您正苦於以下問題:Java World.isDay方法的具體用法?Java World.isDay怎麽用?Java World.isDay使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類ethanjones.cubes.world.World
的用法示例。
在下文中一共展示了World.isDay方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: randomTick
import ethanjones.cubes.world.World; //導入方法依賴的package包/類
@Override
public int randomTick(World world, Area area, int x, int y, int z, int meta) {
if ((world.isDay() && area.getSunlight(x, y + 1, z) >= 10) || area.getLight(x, y + 1, z) >= 10) {
if (meta >= 7) {
new TreeGenerator().generateTree(x + area.minBlockX, y, z + area.minBlockZ,
3 + ThreadRandom.get().nextInt(3), area);
} else {
meta++;
}
}
return meta;
}
示例2: validGrass
import ethanjones.cubes.world.World; //導入方法依賴的package包/類
private boolean validGrass(World world, Area area, int x, int y, int z, boolean skipTimeCheck) {
Block above = area.getBlock(x, y + 1, z);
int aboveMeta = area.getMeta(x, y + 1, z);
if (above != null && !above.isTransparent(aboveMeta)) {
return false;
} else if (((skipTimeCheck || world.isDay()) && area.getSunlight(x, y + 1, z) >= 10)
|| area.getLight(x, y + 1, z) >= 10) {
return true;
}
return false;
}
示例3: randomTick
import ethanjones.cubes.world.World; //導入方法依賴的package包/類
@Override
public int randomTick(World world, Area area, int x, int y, int z, int meta) {
if ((world.isDay() && area.getSunlight(x, y + 1, z) >= 10) || area.getLight(x, y + 1, z) >= 10) {
if (meta >= 7) {
new TreeGenerator().generateTree(x + area.minBlockX, y, z + area.minBlockZ, 3 + ThreadRandom.get().nextInt(3), area);
} else {
meta++;
}
}
return meta;
}
示例4: validGrass
import ethanjones.cubes.world.World; //導入方法依賴的package包/類
private boolean validGrass(World world, Area area, int x, int y, int z, boolean skipTimeCheck) {
Block above = area.getBlock(x, y + 1, z);
int aboveMeta = area.getMeta(x, y + 1, z);
if (above != null && !above.isTransparent(aboveMeta)) {
return false;
} else if (((skipTimeCheck || world.isDay()) && area.getSunlight(x, y + 1, z) >= 10) || area.getLight(x, y + 1, z) >= 10) {
return true;
}
return false;
}