本文整理匯總了Java中ethanjones.cubes.graphics.hud.FrametimeGraph.update方法的典型用法代碼示例。如果您正苦於以下問題:Java FrametimeGraph.update方法的具體用法?Java FrametimeGraph.update怎麽用?Java FrametimeGraph.update使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類ethanjones.cubes.graphics.hud.FrametimeGraph
的用法示例。
在下文中一共展示了FrametimeGraph.update方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: render
import ethanjones.cubes.graphics.hud.FrametimeGraph; //導入方法依賴的package包/類
public void render() {
FrametimeGraph.update();
if (descendButton != null)
descendButton.setVisible(Cubes.getClient().gamemode == Gamemode.creative);
hotbar.setVisible(!hideGuiEnabled);
stage.act();
stage.draw();
spriteBatch.begin();
float crosshairSize = 10f;
if (!hideGuiEnabled) {
if (!InventoryManager.isInventoryOpen())
spriteBatch.draw(crosshair, (GUI_WIDTH / 2) - crosshairSize, (GUI_HEIGHT / 2) - crosshairSize,
crosshairSize * 2, crosshairSize * 2);
}
if (debugEnabled) {
FrametimeGraph.drawLines(spriteBatch);
Fonts.debug.draw(spriteBatch, ClientDebug.getDebugString(), 5f, GUI_HEIGHT - 5);
}
spriteBatch.end();
if (debugEnabled) {
FrametimeGraph.drawPoints();
}
}
示例2: render
import ethanjones.cubes.graphics.hud.FrametimeGraph; //導入方法依賴的package包/類
public void render() {
FrametimeGraph.update();
if (descendButton != null) descendButton.setVisible(Cubes.getClient().gamemode == Gamemode.creative);
hotbar.setVisible(!hideGuiEnabled);
stage.act();
stage.draw();
spriteBatch.begin();
float crosshairSize = 10f;
if (!hideGuiEnabled) {
if (!InventoryManager.isInventoryOpen())
spriteBatch.draw(crosshair, (GUI_WIDTH / 2) - crosshairSize, (GUI_HEIGHT / 2) - crosshairSize, crosshairSize * 2, crosshairSize * 2);
}
if (debugEnabled) {
FrametimeGraph.drawLines(spriteBatch);
Fonts.debug.draw(spriteBatch, ClientDebug.getDebugString(), 5f, GUI_HEIGHT - 5);
}
spriteBatch.end();
if (debugEnabled) {
FrametimeGraph.drawPoints();
}
}