本文整理匯總了Java中ethanjones.cubes.core.settings.Keybinds.isJustPressed方法的典型用法代碼示例。如果您正苦於以下問題:Java Keybinds.isJustPressed方法的具體用法?Java Keybinds.isJustPressed怎麽用?Java Keybinds.isJustPressed使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類ethanjones.cubes.core.settings.Keybinds
的用法示例。
在下文中一共展示了Keybinds.isJustPressed方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: innestedIf2
import ethanjones.cubes.core.settings.Keybinds; //導入方法依賴的package包/類
private void innestedIf2(boolean jump, float deltaTime) {
if (jump && !wasJumpDown && Cubes.getClient().gamemode == Gamemode.creative) {
long time = System.currentTimeMillis();
long delta = time - lastJumpDown;
if (delta <= 500) {
flying = !flying;
lastJumpDown = 0;
} else {
lastJumpDown = time;
}
}
wasJumpDown = jump;
if (Cubes.getClient().player.motion.y <= 0)
jumping = false;
Cubes.getClient().player.updatePosition(deltaTime);
if (Keybinds.isJustPressed(Keybinds.KEYBIND_THROW))
NetworkingManager.sendPacketToServer(new PacketThrowItem());
camera.update(true);
}
示例2: update
import ethanjones.cubes.core.settings.Keybinds; //導入方法依賴的package包/類
@Override
public void update() {
super.update();
if (Side.isClient() && Keybinds.isJustPressed(Keybinds.KEYBIND_FULLSCREEN)) {
if (fullscreen) {
if (windowedMode()) fullscreen = false;
} else {
if (fullscreenMode()) fullscreen = true;
}
}
}
示例3: update
import ethanjones.cubes.core.settings.Keybinds; //導入方法依賴的package包/類
public static void update() {
if (Keybinds.isJustPressed(Keybinds.KEYBIND_AREABOUNDARIES)) {
state++;
if (state >= 4)
state = 0;
}
}
示例4: update
import ethanjones.cubes.core.settings.Keybinds; //導入方法依賴的package包/類
public static void update() {
if (Keybinds.isJustPressed(Keybinds.KEYBIND_AREABOUNDARIES)) {
state++;
if (state >= 4) state = 0;
}
}
示例5: update
import ethanjones.cubes.core.settings.Keybinds; //導入方法依賴的package包/類
private void update(float forward, float backward, float left, float right, boolean jump, boolean descend) {
float deltaTime = Gdx.graphics.getRawDeltaTime();
if (deltaTime == 0f) return;
float speed = flying ? flySpeed : walkSpeed;
tmpMovement.setZero();
if (forward > 0) {
tmp.set(camera.direction.x, 0, camera.direction.z).nor().nor().scl(deltaTime * speed * forward);
tmpMovement.add(tmp);
}
if (backward > 0) {
tmp.set(camera.direction.x, 0, camera.direction.z).nor().scl(-deltaTime * speed * backward);
tmpMovement.add(tmp);
}
if (left > 0) {
tmp.set(camera.direction.x, 0, camera.direction.z).crs(camera.up).nor().scl(-deltaTime * speed * left);
tmpMovement.add(tmp);
}
if (right > 0) {
tmp.set(camera.direction.x, 0, camera.direction.z).crs(camera.up).nor().scl(deltaTime * speed * right);
tmpMovement.add(tmp);
}
tryMove();
boolean onBlock = WorldGravity.onBlock(Cubes.getClient().world, Cubes.getClient().player.position, Player.PLAYER_HEIGHT, Player.PLAYER_RADIUS);
if (flying) {
if (jump) {
tmpMovement.set(0, flySpeed * deltaTime, 0);
tryMove();
} else if (descend) {
tmpMovement.set(0, -flySpeed * deltaTime, 0);
tryMove();
} else if (onBlock) {
flying = false;
}
} else if (jumping) {
if (!jump) {
Cubes.getClient().player.motion.y = Math.min(JUMP_RELEASE_VELOCITY, Cubes.getClient().player.motion.y);
jumping = false;
}
} else {
if (jump && onBlock) {
Cubes.getClient().player.motion.y = JUMP_START_VELOCITY;
jumping = true;
}
}
if (jump && !wasJumpDown && Cubes.getClient().gamemode == Gamemode.creative) {
long time = System.currentTimeMillis();
long delta = time - lastJumpDown;
if (delta <= 500) {
flying = !flying;
lastJumpDown = 0;
} else {
lastJumpDown = time;
}
}
wasJumpDown = jump;
if (Cubes.getClient().player.motion.y <= 0) jumping = false;
Cubes.getClient().player.updatePosition(deltaTime);
if (Keybinds.isJustPressed(Keybinds.KEYBIND_THROW)) NetworkingManager.sendPacketToServer(new PacketThrowItem());
camera.update(true);
}