本文整理匯總了Java中ethanjones.cubes.core.event.entity.living.player.PlayerMovementEvent.getPlayer方法的典型用法代碼示例。如果您正苦於以下問題:Java PlayerMovementEvent.getPlayer方法的具體用法?Java PlayerMovementEvent.getPlayer怎麽用?Java PlayerMovementEvent.getPlayer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類ethanjones.cubes.core.event.entity.living.player.PlayerMovementEvent
的用法示例。
在下文中一共展示了PlayerMovementEvent.getPlayer方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: preventNoclip
import ethanjones.cubes.core.event.entity.living.player.PlayerMovementEvent; //導入方法依賴的package包/類
@EventHandler
public void preventNoclip(PlayerMovementEvent event) {
Player player = event.getPlayer();
Vector3 pos = event.newPosition;
if (world.getArea(CoordinateConverter.area(pos.x), CoordinateConverter.area(pos.z)) != null
&& !event.isCanceled()) {
int blockX = CoordinateConverter.block(pos.x);
int blockZ = CoordinateConverter.block(pos.z);
int minBlockY = CoordinateConverter.block(pos.y - player.height);
int maxBlockY = CoordinateConverter.block(pos.y + 0.2f);
for (int y = minBlockY; y <= maxBlockY; y++) {
if (world.getBlock(blockX, y, blockZ) != null) {
event.setCanceled(true);
return;
}
}
limit(pos, +r, 0, player.height);
limit(pos, -r, 0, player.height);
limit(pos, 0, +r, player.height);
limit(pos, 0, -r, player.height);
}
}
示例2: preventNoclip
import ethanjones.cubes.core.event.entity.living.player.PlayerMovementEvent; //導入方法依賴的package包/類
@EventHandler
public void preventNoclip(PlayerMovementEvent event) {
Player player = event.getPlayer();
Vector3 pos = event.newPosition;
if (world.getArea(CoordinateConverter.area(pos.x), CoordinateConverter.area(pos.z)) != null && !event.isCanceled()) {
int blockX = CoordinateConverter.block(pos.x);
int blockZ = CoordinateConverter.block(pos.z);
int minBlockY = CoordinateConverter.block(pos.y - player.height);
int maxBlockY = CoordinateConverter.block(pos.y + 0.2f);
for (int y = minBlockY; y <= maxBlockY; y++) {
if (world.getBlock(blockX, y, blockZ) != null) {
event.setCanceled(true);
return;
}
}
limit(pos, +r, 0, player.height);
limit(pos, -r, 0, player.height);
limit(pos, 0, +r, player.height);
limit(pos, 0, -r, player.height);
}
}