本文整理匯總了Java中cpw.mods.fml.common.IWorldGenerator.generate方法的典型用法代碼示例。如果您正苦於以下問題:Java IWorldGenerator.generate方法的具體用法?Java IWorldGenerator.generate怎麽用?Java IWorldGenerator.generate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類cpw.mods.fml.common.IWorldGenerator
的用法示例。
在下文中一共展示了IWorldGenerator.generate方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: generateWorld
import cpw.mods.fml.common.IWorldGenerator; //導入方法依賴的package包/類
/**
* Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
* call this
*
* @param chunkX
* @param chunkZ
* @param world
* @param chunkGenerator
* @param chunkProvider
*/
public static void generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
if (sortedGeneratorList == null)
{
computeSortedGeneratorList();
}
long worldSeed = world.func_72905_C();
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
for (IWorldGenerator generator : sortedGeneratorList)
{
fmlRandom.setSeed(chunkSeed);
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
}
示例2: generateWorld
import cpw.mods.fml.common.IWorldGenerator; //導入方法依賴的package包/類
/**
* Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
* call this
*
* @param chunkX
* @param chunkZ
* @param world
* @param chunkGenerator
* @param chunkProvider
*/
public static void generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
if (sortedGeneratorList == null)
{
computeSortedGeneratorList();
}
long worldSeed = world.getSeed();
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
for (IWorldGenerator generator : sortedGeneratorList)
{
fmlRandom.setSeed(chunkSeed);
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
}
示例3: isEnabled
import cpw.mods.fml.common.IWorldGenerator; //導入方法依賴的package包/類
public static boolean isEnabled(IWorldGenerator generator)
{
if(isEnabled(generator))
{
long worldSeed = 0;
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
int chunkX = 0;
int chunkZ = 0;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ ) ^ worldSeed;
fmlRandom.setSeed(chunkSeed);
World world = null;
IChunkProvider chunkGenerator = null;
IChunkProvider chunkProvider = null;
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
return false;
}
示例4: generateWorld
import cpw.mods.fml.common.IWorldGenerator; //導入方法依賴的package包/類
/**
* Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
* call this
*
* @param chunkX
* @param chunkZ
* @param world
* @param chunkGenerator
* @param chunkProvider
*/
public static void generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
if (sortedGeneratorList == null)
{
computeSortedGeneratorList();
}
long worldSeed = world.getSeed();
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
boolean before = ((net.minecraft.world.WorldServer)world).theChunkProviderServer.loadChunkOnProvideRequest; // Cauldron store value
((net.minecraft.world.WorldServer)world).theChunkProviderServer.loadChunkOnProvideRequest = true; // Cauldron load chunks on provide requests
for (IWorldGenerator generator : worldGenerators)
{
// Cauldron start
if (!configWorldGenCache.containsKey(generator.getClass().getName()))
{
String modId = worldGenMap.get(generator.getClass().getName());
String generatorName = "";
generatorName = modId + "-" + generator.getClass().getSimpleName();
boolean generatorEnabled = world.cauldronConfig.getBoolean("worldgen-" + generatorName, true);
configWorldGenCache.put(generator.getClass().getName(), generatorEnabled);
}
if (configWorldGenCache.get(generator.getClass().getName()))
{
fmlRandom.setSeed(chunkSeed);
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
}
((net.minecraft.world.WorldServer)world).theChunkProviderServer.loadChunkOnProvideRequest = before; // reset
// Cauldron end
}
示例5: generateWorld
import cpw.mods.fml.common.IWorldGenerator; //導入方法依賴的package包/類
/**
* Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
* call this
*
* @param chunkX
* @param chunkZ
* @param world
* @param chunkGenerator
* @param chunkProvider
*/
public static void generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
long worldSeed = world.func_72905_C();
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
for (IWorldGenerator generator : worldGenerators)
{
fmlRandom.setSeed(chunkSeed);
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
}
示例6: generateWorld
import cpw.mods.fml.common.IWorldGenerator; //導入方法依賴的package包/類
/**
* Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
* call this
*
* @param chunkX
* @param chunkZ
* @param world
* @param chunkGenerator
* @param chunkProvider
*/
public static void generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
long worldSeed = world.getSeed();
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
for (IWorldGenerator generator : worldGenerators)
{
fmlRandom.setSeed(chunkSeed);
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
}