本文整理匯總了Java中com.sk89q.worldedit.Vector.getZ方法的典型用法代碼示例。如果您正苦於以下問題:Java Vector.getZ方法的具體用法?Java Vector.getZ怎麽用?Java Vector.getZ使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.sk89q.worldedit.Vector
的用法示例。
在下文中一共展示了Vector.getZ方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: ArbitraryShape
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
public ArbitraryShape(Region extent) {
this.extent = extent;
Vector min = extent.getMinimumPoint();
Vector max = extent.getMaximumPoint();
cacheOffsetX = min.getBlockX() - 1;
cacheOffsetY = min.getBlockY() - 1;
cacheOffsetZ = min.getBlockZ() - 1;
cacheSizeX = (int) (max.getX() - cacheOffsetX + 2);
cacheSizeY = (int) (max.getY() - cacheOffsetY + 2);
cacheSizeZ = (int) (max.getZ() - cacheOffsetZ + 2);
cache = new short[cacheSizeX * cacheSizeY * cacheSizeZ];
}
示例2: setBlock
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
@Override
public boolean setBlock(Vector location, BaseBlock block) throws WorldEditException {
boolean result = false;
Vector pos = getPos(location);
double sx = pos.getX();
double sy = pos.getY();
double sz = pos.getZ();
double ex = sx + dx;
double ey = Math.min(maxy, sy + dy);
double ez = sz + dz;
for (pos.mutY(sy); pos.getY() < ey; pos.mutY(pos.getY() + 1)) {
for (pos.mutZ(sz); pos.getZ() < ez; pos.mutZ(pos.getZ() + 1)) {
for (pos.mutX(sx); pos.getX() < ex; pos.mutX(pos.getX() + 1)) {
result |= super.setBlock(pos, block);
}
}
}
return result;
}
示例3: getFaces
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
/**
* Get a region that contains the faces of this cuboid.
*
* @return a new complex region
*/
public Region getFaces() {
Vector min = getMinimumPoint();
Vector max = getMaximumPoint();
return new RegionIntersection(
// Project to Z-Y plane
new CuboidRegion(new Vector(min.getX(), pos1.getY(), pos1.getZ()), new Vector(min.getX(), pos2.getY(), pos2.getZ())),
new CuboidRegion(new Vector(max.getX(), pos1.getY(), pos1.getZ()), new Vector(max.getX(), pos2.getY(), pos2.getZ())),
// Project to X-Y plane
new CuboidRegion(new Vector(pos1.getX(), pos1.getY(), min.getZ()), new Vector(pos2.getX(), pos2.getY(), min.getZ())),
new CuboidRegion(new Vector(pos1.getX(), pos1.getY(), max.getZ()), new Vector(pos2.getX(), pos2.getY(), max.getZ())),
// Project to the X-Z plane
new CuboidRegion(new Vector(pos1.getX(), min.getY(), pos1.getZ()), new Vector(pos2.getX(), min.getY(), pos2.getZ())),
new CuboidRegion(new Vector(pos1.getX(), max.getY(), pos1.getZ()), new Vector(pos2.getX(), max.getY(), pos2.getZ())));
}
示例4: getVertex
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
public static Vector getVertex(Vector pos1, Vector pos2, double lenPercent) {
if (lenPercent <= 1) return Vector.getMidpoint(pos1, pos2);
double curveLen = pos1.distance(pos2) * lenPercent;
double dy = pos2.getY() - pos1.getY();
double dx = pos2.getX() - pos1.getX();
double dz = pos2.getZ() - pos1.getZ();
double dh = Math.sqrt(dx * dx + dz * dz);
double g = Math.sqrt(curveLen * curveLen - dy * dy) / 2;
double a = 0.00001;
for (;g < a * Math.sinh(dh/(2 * a)); a *= 1.00001);
double vertX = (dh-a*Math.log((curveLen + dy)/(curveLen - dy)))/2.0;
double z = (dh/2)/a;
double oY = (dy - curveLen * (Math.cosh(z) / Math.sinh(z))) / 2;
double vertY = a * 1 + oY;
return pos1.add(pos2.subtract(pos1).multiply(vertX / dh).add(0, vertY, 0)).round();
}
示例5: adapt
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
private static org.bukkit.Location adapt(org.bukkit.World world, Vector position) {
checkNotNull(world);
checkNotNull(position);
return new org.bukkit.Location(
world,
position.getX(), position.getY(), position.getZ());
}
示例6: setPosition
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
@Override
public void setPosition(Vector pos, float pitch, float yaw) {
org.spongepowered.api.world.Location<World> loc = new org.spongepowered.api.world.Location<>(
this.player.getWorld(), pos.getX(), pos.getY(), pos.getZ()
);
this.player.setLocationAndRotation(loc, new Vector3d(pitch, yaw, 0));
}
示例7: getWalls
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
/**
* Get a region that contains the walls (all faces but the ones parallel to
* the X-Z plane) of this cuboid.
*
* @return a new complex region
*/
public Region getWalls() {
Vector min = getMinimumPoint();
Vector max = getMaximumPoint();
return new RegionIntersection(
// Project to Z-Y plane
new CuboidRegion(new Vector(min.getX(), pos1.getY(), pos1.getZ()), new Vector(min.getX(), pos2.getY(), pos2.getZ())),
new CuboidRegion(new Vector(max.getX(), pos1.getY(), pos1.getZ()), new Vector(max.getX(), pos2.getY(), pos2.getZ())),
// Project to X-Y plane
new CuboidRegion(new Vector(pos1.getX(), pos1.getY(), min.getZ()), new Vector(pos2.getX(), pos2.getY(), min.getZ())),
new CuboidRegion(new Vector(pos1.getX(), pos1.getY(), max.getZ()), new Vector(pos2.getX(), pos2.getY(), max.getZ())));
}
示例8: checkConfirmationStack
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
public void checkConfirmationStack(String command, Region region, int times) throws RegionOperationException {
if (command == null || getMeta("cmdConfirmRunning", false)) {
return;
}
if (region != null) {
Vector min = region.getMinimumPoint();
Vector max = region.getMaximumPoint();
long area = (long) ((max.getX() - min.getX()) * (max.getZ() - min.getZ() + 1)) * times;
if (area > 2 << 18) {
setMeta("cmdConfirm", command);
throw new RegionOperationException(BBC.WORLDEDIT_CANCEL_REASON_CONFIRM.f(min, max, command));
}
}
}
示例9: getBlock
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
@Override
public BaseBlock getBlock(Vector position) {
if (position.getX() == x && position.getY() == y && position.getZ() == z) {
return block;
}
return super.getBlock(position);
}
示例10: setBiome
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
@Override
public boolean setBiome(Vector2D position, BaseBiome biome) {
boolean result = false;
Vector pos = getPos(position.getBlockX(), 0, position.getBlockZ());
double sx = pos.getX();
double sz = pos.getZ();
double ex = pos.getX() + dx;
double ez = pos.getZ() + dz;
for (pos.mutZ(sz); pos.getZ() < ez; pos.mutZ(pos.getZ() + 1)) {
for (pos.mutX(sx); pos.getX() < ex; pos.mutX(pos.getX() + 1)) {
result |= super.setBiome(pos.toVector2D(), biome);
}
}
return result;
}
示例11: any90Rotate
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
private Vector any90Rotate(Vector normal) {
normal = normal.normalize();
if (normal.getX() == 1 || normal.getY() == 1 || normal.getZ() == 1) {
return new Vector(normal.getZ(), normal.getX(), normal.getY());
}
AffineTransform affine = new AffineTransform();
affine = affine.rotateX(90);
affine = affine.rotateY(90);
affine = affine.rotateZ(90);
Vector random = affine.apply(normal);
return random.cross(normal).normalize();
}
示例12: apply
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
@Override
public Vector apply(Vector vector) {
// vector.getX() * m00 + vector.getY() * m01 + vector.getZ() * m02 + m03
// vector.getX() * m10 + vector.getY() * m11 + vector.getZ() * m12 + m13
// vector.getX() * m20 + vector.getY() * m21 + vector.getZ() * m22 + m23
return new Vector(
vector.getX() * m00 + vector.getY() * m01 + vector.getZ() * m02 + m03,
vector.getX() * m10 + vector.getY() * m11 + vector.getZ() * m12 + m13,
vector.getX() * m20 + vector.getY() * m21 + vector.getZ() * m22 + m23);
// mutable.mutX((vector.getX() * m00 + vector.getY() * m01 + vector.getZ() * m02 + m03));
// mutable.mutY((vector.getX() * m10 + vector.getY() * m11 + vector.getZ() * m12 + m13));
// mutable.mutZ((vector.getX() * m20 + vector.getY() * m21 + vector.getZ() * m22 + m23));
// return mutable;
}
示例13: expand
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
@Override
public void expand(Vector... changes) {
checkNotNull(changes);
for (Vector change : changes) {
if (change.getX() > 0) {
if (Math.max(pos1.getX(), pos2.getX()) == pos1.getX()) {
pos1 = pos1.add(new Vector(change.getX(), 0, 0));
} else {
pos2 = pos2.add(new Vector(change.getX(), 0, 0));
}
} else {
if (Math.min(pos1.getX(), pos2.getX()) == pos1.getX()) {
pos1 = pos1.add(new Vector(change.getX(), 0, 0));
} else {
pos2 = pos2.add(new Vector(change.getX(), 0, 0));
}
}
if (change.getY() > 0) {
if (Math.max(pos1.getY(), pos2.getY()) == pos1.getY()) {
pos1 = pos1.add(new Vector(0, change.getY(), 0));
} else {
pos2 = pos2.add(new Vector(0, change.getY(), 0));
}
} else {
if (Math.min(pos1.getY(), pos2.getY()) == pos1.getY()) {
pos1 = pos1.add(new Vector(0, change.getY(), 0));
} else {
pos2 = pos2.add(new Vector(0, change.getY(), 0));
}
}
if (change.getZ() > 0) {
if (Math.max(pos1.getZ(), pos2.getZ()) == pos1.getZ()) {
pos1 = pos1.add(new Vector(0, 0, change.getZ()));
} else {
pos2 = pos2.add(new Vector(0, 0, change.getZ()));
}
} else {
if (Math.min(pos1.getZ(), pos2.getZ()) == pos1.getZ()) {
pos1 = pos1.add(new Vector(0, 0, change.getZ()));
} else {
pos2 = pos2.add(new Vector(0, 0, change.getZ()));
}
}
}
recalculate();
}
示例14: setMutable
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
private Vector3 setMutable(Vector pt) {
mutable.x = pt.getX();
mutable.y = pt.getY();
mutable.z = pt.getZ();
return mutable;
}
示例15: toLocation
import com.sk89q.worldedit.Vector; //導入方法依賴的package包/類
public static cn.nukkit.level.Location toLocation(Level world, Vector pt) {
return new cn.nukkit.level.Location(pt.getX(), pt.getY(), pt.getZ(), 0, 0, world);
}