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Java GLRegion.create方法代碼示例

本文整理匯總了Java中com.jogamp.graph.curve.opengl.GLRegion.create方法的典型用法代碼示例。如果您正苦於以下問題:Java GLRegion.create方法的具體用法?Java GLRegion.create怎麽用?Java GLRegion.create使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.jogamp.graph.curve.opengl.GLRegion的用法示例。


在下文中一共展示了GLRegion.create方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: GPUTextRendererListenerBase01

import com.jogamp.graph.curve.opengl.GLRegion; //導入方法依賴的package包/類
public GPUTextRendererListenerBase01(final RenderState rs, final int renderModes, final int sampleCount, final boolean blending, final boolean debug, final boolean trace) {
    // NOTE_ALPHA_BLENDING: We use alpha-blending
    super(RegionRenderer.create(rs, blending ? RegionRenderer.defaultBlendEnable : null,
                                blending ? RegionRenderer.defaultBlendDisable : null),
                                renderModes, debug, trace);
    rs.setHintMask(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED);
    this.textRegionUtil = new TextRegionUtil(renderModes);
    this.regionFPS = GLRegion.create(renderModes, null);
    this.regionBottom = GLRegion.create(renderModes, null);
    try {
        this.font = FontFactory.get(fontSet).getDefault();
        dumpFontNames();

        this.fontName = font.toString();
    } catch (final IOException ioe) {
        System.err.println("Caught: "+ioe.getMessage());
        ioe.printStackTrace();
    }
    setMatrix(0, 0, 0, 0f, sampleCount);
}
 
開發者ID:java-opengl-labs,項目名稱:jogl-samples,代碼行數:21,代碼來源:GPUTextRendererListenerBase01.java

示例2: createTestOutline

import com.jogamp.graph.curve.opengl.GLRegion; //導入方法依賴的package包/類
private void createTestOutline(){
    float offset = 0;
    outlineShape = new OutlineShape(getRenderer().getRenderState().getVertexFactory());
    outlineShape.addVertex(0.0f,-10.0f, true);
    outlineShape.addVertex(15.0f,-10.0f, true);
    outlineShape.addVertex(10.0f,5.0f, false);
    outlineShape.addVertex(15.0f,10.0f, true);
    outlineShape.addVertex(6.0f,15.0f, false);
    outlineShape.addVertex(5.0f,8.0f, false);
    outlineShape.addVertex(0.0f,10.0f,true);
    outlineShape.closeLastOutline(true);
    outlineShape.addEmptyOutline();
    outlineShape.addVertex(5.0f,-5.0f,true);
    outlineShape.addVertex(10.0f,-5.0f, false);
    outlineShape.addVertex(10.0f,0.0f, true);
    outlineShape.addVertex(5.0f,0.0f, false);
    outlineShape.closeLastOutline(true);

    /** Same shape as above but without any off-curve vertices */
    offset = 30;
    outlineShape.addEmptyOutline();
    outlineShape.addVertex(offset+0.0f,-10.0f, true);
    outlineShape.addVertex(offset+17.0f,-10.0f, true);
    outlineShape.addVertex(offset+11.0f,5.0f, true);
    outlineShape.addVertex(offset+16.0f,10.0f, true);
    outlineShape.addVertex(offset+7.0f,15.0f, true);
    outlineShape.addVertex(offset+6.0f,8.0f, true);
    outlineShape.addVertex(offset+0.0f,10.0f, true);
    outlineShape.closeLastOutline(true);
    outlineShape.addEmptyOutline();
    outlineShape.addVertex(offset+5.0f,0.0f, true);
    outlineShape.addVertex(offset+5.0f,-5.0f, true);
    outlineShape.addVertex(offset+10.0f,-5.0f, true);
    outlineShape.addVertex(offset+10.0f,0.0f, true);
    outlineShape.closeLastOutline(true);

    region = GLRegion.create(getRenderModes(), null);
    region.addOutlineShape(outlineShape, null, region.hasColorChannel() ? getRenderer().getRenderState().getColorStatic(new float[4]) : null);
}
 
開發者ID:java-opengl-labs,項目名稱:jogl-samples,代碼行數:40,代碼來源:GPURegionGLListener01.java

示例3: createTestOutline

import com.jogamp.graph.curve.opengl.GLRegion; //導入方法依賴的package包/類
private void createTestOutline(){
    float offset = 0;
    OutlineShape shape = new OutlineShape(getRenderer().getRenderState().getVertexFactory());
    outlineShapes.add(shape);
    shape.addVertex(0.0f,-10.0f,true);
    shape.addVertex(15.0f,-10.0f, true);
    shape.addVertex(10.0f,5.0f, false);
    shape.addVertex(15.0f,10.0f, true);
    shape.addVertex(6.0f,15.0f, false);
    shape.addVertex(5.0f,8.0f, false);
    shape.addVertex(0.0f,10.0f,true);
    shape.closeLastOutline(true);
    shape.addEmptyOutline();
    shape.addVertex(5.0f,-5.0f,true);
    shape.addVertex(10.0f,-5.0f, false);
    shape.addVertex(10.0f,0.0f, true);
    shape.addVertex(5.0f,0.0f, false);
    shape.closeLastOutline(true);

    /** Same shape as above but without any off-curve vertices */
    shape = new OutlineShape(getRenderer().getRenderState().getVertexFactory());
    outlineShapes.add(shape);
    offset = 30;
    shape.addVertex(offset+0.0f,-10.0f, true);
    shape.addVertex(offset+17.0f,-10.0f, true);
    shape.addVertex(offset+11.0f,5.0f, true);
    shape.addVertex(offset+16.0f,10.0f, true);
    shape.addVertex(offset+7.0f,15.0f, true);
    shape.addVertex(offset+6.0f,8.0f, true);
    shape.addVertex(offset+0.0f,10.0f, true);
    shape.closeLastOutline(true);
    shape.addEmptyOutline();
    shape.addVertex(offset+5.0f,0.0f, true);
    shape.addVertex(offset+5.0f,-5.0f, true);
    shape.addVertex(offset+10.0f,-5.0f, true);
    shape.addVertex(offset+10.0f,0.0f, true);
    shape.closeLastOutline(true);

    region = GLRegion.create(getRenderModes(), null);
    region.addOutlineShapes(outlineShapes, null, null);
}
 
開發者ID:java-opengl-labs,項目名稱:jogl-samples,代碼行數:42,代碼來源:GPURegionGLListener02.java

示例4: createGLRegion

import com.jogamp.graph.curve.opengl.GLRegion; //導入方法依賴的package包/類
protected GLRegion createGLRegion() {
    return GLRegion.create(renderModes, null);
}
 
開發者ID:java-opengl-labs,項目名稱:jogl-samples,代碼行數:4,代碼來源:UIShape.java

示例5: createGLRegion

import com.jogamp.graph.curve.opengl.GLRegion; //導入方法依賴的package包/類
@Override
protected GLRegion createGLRegion() {
    return GLRegion.create(getRenderModes(), texSeq);
}
 
開發者ID:java-opengl-labs,項目名稱:jogl-samples,代碼行數:5,代碼來源:TextureSeqButton.java


注:本文中的com.jogamp.graph.curve.opengl.GLRegion.create方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。