本文整理匯總了Java中com.jme3.math.Quaternion.getRotationColumn方法的典型用法代碼示例。如果您正苦於以下問題:Java Quaternion.getRotationColumn方法的具體用法?Java Quaternion.getRotationColumn怎麽用?Java Quaternion.getRotationColumn使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.jme3.math.Quaternion
的用法示例。
在下文中一共展示了Quaternion.getRotationColumn方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: updateCamera
import com.jme3.math.Quaternion; //導入方法依賴的package包/類
public void updateCamera() {
rootNode.updateGeometricState();
Vector3f pos = spaceCraft.getWorldTranslation().clone();
Quaternion rot = spaceCraft.getWorldRotation();
Vector3f dir = rot.getRotationColumn(2);
// make it XZ only
Vector3f camPos = new Vector3f(dir);
camPos.setY(0);
camPos.normalizeLocal();
// negate and multiply by distance from object
camPos.negateLocal();
camPos.multLocal(15);
// add Y distance
camPos.setY(2);
camPos.addLocal(pos);
cam.setLocation(camPos);
Vector3f lookAt = new Vector3f(dir);
lookAt.multLocal(7); // look at dist
lookAt.addLocal(pos);
cam.lookAt(lookAt, Vector3f.UNIT_Y);
}
示例2: makeMissile
import com.jme3.math.Quaternion; //導入方法依賴的package包/類
public void makeMissile() {
Vector3f pos = spaceCraft.getWorldTranslation().clone();
Quaternion rot = spaceCraft.getWorldRotation();
Vector3f dir = rot.getRotationColumn(2);
Spatial missile = assetManager.loadModel("Models/SpaceCraft/Rocket.mesh.xml");
missile.scale(0.5f);
missile.rotate(0, FastMath.PI, 0);
missile.updateGeometricState();
BoundingBox box = (BoundingBox) missile.getWorldBound();
final Vector3f extent = box.getExtent(null);
BoxCollisionShape boxShape = new BoxCollisionShape(extent);
missile.setName("Missile");
missile.rotate(rot);
missile.setLocalTranslation(pos.addLocal(0, extent.y * 4.5f, 0));
missile.setLocalRotation(hoverControl.getPhysicsRotation());
missile.setShadowMode(ShadowMode.Cast);
RigidBodyControl control = new BombControl(assetManager, boxShape, 20);
control.setLinearVelocity(dir.mult(100));
control.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_03);
missile.addControl(control);
rootNode.attachChild(missile);
getPhysicsSpace().add(missile);
}
示例3: getUp
import com.jme3.math.Quaternion; //導入方法依賴的package包/類
/**
* Get the UP vector from the rotation.
*
* @param rotation the rotation
* @param store the store
* @return the up
*/
@NotNull
public static Vector3f getUp(@NotNull final Quaternion rotation, @NotNull final Vector3f store) {
return rotation.getRotationColumn(1, store);
}
示例4: getLeft
import com.jme3.math.Quaternion; //導入方法依賴的package包/類
/**
* Get the Left vector from the rotation.
*
* @param rotation the rotation
* @param store the store
* @return the left
*/
@NotNull
public static Vector3f getLeft(@NotNull final Quaternion rotation, @NotNull final Vector3f store) {
return rotation.getRotationColumn(0, store);
}
示例5: getDirection
import com.jme3.math.Quaternion; //導入方法依賴的package包/類
/**
* Get the Direction vector from the rotation.
*
* @param rotation the rotation
* @param store the store
* @return the direction
*/
@NotNull
public static Vector3f getDirection(@NotNull final Quaternion rotation, @NotNull final Vector3f store) {
return rotation.getRotationColumn(2, store);
}