本文整理匯總了Java中com.jme3.asset.AssetManager.locateAsset方法的典型用法代碼示例。如果您正苦於以下問題:Java AssetManager.locateAsset方法的具體用法?Java AssetManager.locateAsset怎麽用?Java AssetManager.locateAsset使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.jme3.asset.AssetManager
的用法示例。
在下文中一共展示了AssetManager.locateAsset方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: read
import com.jme3.asset.AssetManager; //導入方法依賴的package包/類
@Override
public void read(JmeImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
BinaryImporter importer = BinaryImporter.getInstance();
AssetManager loaderManager = e.getAssetManager();
assetLoaderKeys = (ArrayList<ModelKey>) capsule.readSavableArrayList("assetLoaderKeyList", new ArrayList<ModelKey>());
for (Iterator<ModelKey> it = assetLoaderKeys.iterator(); it.hasNext();) {
ModelKey modelKey = it.next();
AssetInfo info = loaderManager.locateAsset(modelKey);
Spatial child = null;
if (info != null) {
child = (Spatial) importer.load(info);
}
if (child != null) {
child.parent = this;
children.add(child);
assetChildren.put(modelKey, child);
} else {
Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Could not load linked child spatial: {0}", modelKey.getName());
}
}
}
示例2: MiniMap
import com.jme3.asset.AssetManager; //導入方法依賴的package包/類
public MiniMap(AssetManager assetManager, int gridSize, int scaledWidth) {
try {
this.gridSize = gridSize;
setScaledWidth(scaledWidth);
AssetInfo img = assetManager.locateAsset(new AssetKey("Interface/maparrow.png"));
InputStream in = img.openStream();
try {
pointer = ImageIO.read(in);
} finally {
in.close();
}
} catch (IOException ex) {
throw new RuntimeException(ex);
}
}
示例3: main
import com.jme3.asset.AssetManager; //導入方法依賴的package包/類
public static void main(String[] args){
AssetManager am = new DesktopAssetManager();
am.registerLocator("http://www.jmonkeyengine.com/wp-content/uploads/2010/09/",
UrlLocator.class);
am.registerLocator("town.zip", ZipLocator.class);
am.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip",
HttpZipLocator.class);
am.registerLocator("/", ClasspathLocator.class);
// Try loading from Core-Data source package
AssetInfo a = am.locateAsset(new AssetKey<Object>("Interface/Fonts/Default.fnt"));
// Try loading from town scene zip file
AssetInfo b = am.locateAsset(new ModelKey("casaamarela.jpg"));
// Try loading from wildhouse online scene zip file
AssetInfo c = am.locateAsset(new ModelKey("glasstile2.png"));
// Try loading directly from HTTP
AssetInfo d = am.locateAsset(new TextureKey("planet-2.jpg"));
if (a == null)
System.out.println("Failed to load from classpath");
else
System.out.println("Found classpath font: " + a.toString());
if (b == null)
System.out.println("Failed to load from town.zip");
else
System.out.println("Found zip image: " + b.toString());
if (c == null)
System.out.println("Failed to load from wildhouse.zip on googlecode.com");
else
System.out.println("Found online zip image: " + c.toString());
if (d == null)
System.out.println("Failed to load from HTTP");
else
System.out.println("Found HTTP showcase image: " + d.toString());
}