本文整理匯總了Java中com.bulletphysics.collision.broadphase.CollisionAlgorithm.internalSetCreateFunc方法的典型用法代碼示例。如果您正苦於以下問題:Java CollisionAlgorithm.internalSetCreateFunc方法的具體用法?Java CollisionAlgorithm.internalSetCreateFunc怎麽用?Java CollisionAlgorithm.internalSetCreateFunc使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.bulletphysics.collision.broadphase.CollisionAlgorithm
的用法示例。
在下文中一共展示了CollisionAlgorithm.internalSetCreateFunc方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: findAlgorithm
import com.bulletphysics.collision.broadphase.CollisionAlgorithm; //導入方法依賴的package包/類
@Override
public CollisionAlgorithm findAlgorithm(CollisionObject body0, CollisionObject body1, PersistentManifold sharedManifold) {
CollisionAlgorithmConstructionInfo ci = tmpCI;
ci.dispatcher1 = this;
ci.manifold = sharedManifold;
CollisionAlgorithmCreateFunc createFunc = doubleDispatch[body0.getCollisionShape().getShapeType().ordinal()][body1.getCollisionShape().getShapeType().ordinal()];
CollisionAlgorithm algo = createFunc.createCollisionAlgorithm(ci, body0, body1);
if (algo instanceof EmptyAlgorithm) {
System.out.println(" NO COLLISION ALGO: " + body0.getUserPointer() + " " + body1.getUserPointer());
System.out.println(" NO COLLISION ALGO: " + body0.getCollisionShape().getShapeType() + " " + body1.getCollisionShape().getShapeType());
} else {
// System.out.println("COLLISION ALGO: " + body0.getUserPointer() + " " + body1.getUserPointer());
// System.out.println("COLLISION ALGO: " + body0.getCollisionShape().getShapeType() + " " + body1.getCollisionShape().getShapeType());
// System.out.println("algo = " + algo);
}
algo.internalSetCreateFunc(createFunc);
return algo;
}
示例2: findAlgorithm
import com.bulletphysics.collision.broadphase.CollisionAlgorithm; //導入方法依賴的package包/類
@Override
public CollisionAlgorithm findAlgorithm(CollisionObject body0, CollisionObject body1, PersistentManifold sharedManifold) {
CollisionAlgorithmConstructionInfo ci = tmpCI;
ci.dispatcher1 = this;
ci.manifold = sharedManifold;
CollisionAlgorithmCreateFunc createFunc = doubleDispatch[body0.getCollisionShape().getShapeType().ordinal()][body1.getCollisionShape().getShapeType().ordinal()];
CollisionAlgorithm algo = createFunc.createCollisionAlgorithm(ci, body0, body1);
algo.internalSetCreateFunc(createFunc);
return algo;
}
示例3: freeCollisionAlgorithm
import com.bulletphysics.collision.broadphase.CollisionAlgorithm; //導入方法依賴的package包/類
@Override
public void freeCollisionAlgorithm(CollisionAlgorithm algo) {
CollisionAlgorithmCreateFunc createFunc = algo.internalGetCreateFunc();
algo.internalSetCreateFunc(null);
createFunc.releaseCollisionAlgorithm(algo);
algo.destroy();
}
示例4: freeCollisionAlgorithm
import com.bulletphysics.collision.broadphase.CollisionAlgorithm; //導入方法依賴的package包/類
@Override
public void freeCollisionAlgorithm(CollisionAlgorithm algo) {
CollisionAlgorithmCreateFunc createFunc = algo.internalGetCreateFunc();
algo.internalSetCreateFunc(null);
if (createFunc == null) {
System.out.println("create func null: " + algo);
} else {
createFunc.releaseCollisionAlgorithm(algo);
}
algo.destroy();
}