本文整理匯總了Java中com.bioxx.tfc.Core.Player.PlayerInventory.drawInventory方法的典型用法代碼示例。如果您正苦於以下問題:Java PlayerInventory.drawInventory方法的具體用法?Java PlayerInventory.drawInventory怎麽用?Java PlayerInventory.drawInventory使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.bioxx.tfc.Core.Player.PlayerInventory
的用法示例。
在下文中一共展示了PlayerInventory.drawInventory方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: drawGuiContainerBackgroundLayer
import com.bioxx.tfc.Core.Player.PlayerInventory; //導入方法依賴的package包/類
@Override
protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY)
{
bindTexture(_texture);
int w = (width - xSize) / 2;
int h = (height - ySize) / 2;
int v = WindowHeight;
drawTexturedModalRect(w, h, 0, v, xSize, ySize);
drawDie(w, h);
drawCenteredString(StatCollector.translateToLocal("gui.Trussel.Title"), w + _titleX, h + _titleY, WindowWidth, _colorDefaultText);
this.fontRendererObj.drawString(StatCollector.translateToLocal("gui.Trussel.Name") + ":", w + _nameLabelX, h + _nameLabelY, _colorDefaultText);
this.fontRendererObj.drawString(_name, w + _nameX, h + _nameY, _colorDefaultText);
this.fontRendererObj.drawString(StatCollector.translateToLocal("gui.Trussel.Weight") + ":", w + _weightLabelX, h + _weightLabelY, _colorDefaultText);
this.fontRendererObj.drawString(_weight, w + _weightX, h + _weightY, _colorDefaultText);
this.fontRendererObj.drawString(StatCollector.translateToLocal("gui.Trussel.Die") + ":", w + _dieLabelX, h + _dieLabelY, _colorDefaultText);
PlayerInventory.drawInventory(this, width, height, ySize - PlayerInventory.invYSize);
_copyButton.enabled = this.inventorySlots.getSlot(0).getStack() != null;
}
示例2: drawGuiContainerBackgroundLayer
import com.bioxx.tfc.Core.Player.PlayerInventory; //導入方法依賴的package包/類
@Override
protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY)
{
bindTexture(_texture);
int w = (width - xSize) / 2;
int h = (height - ySize) / 2;
int v = 0;
drawTexturedModalRect(w, h, 0, v, xSize, ySize);
drawCenteredString(StatCollector.translateToLocal("gui.StallLimit.Title"), w + _titleX, h + _titleY, WindowWidth, _colorDefaultText);
drawRightAlignedString(StatCollector.translateToLocal("gui.StallLimit.Limit"), w + _limitLabelX, h + _limitLabelY, _limitLabelWidth, _colorDefaultText);
_limitTextField.drawTextBox();
PlayerInventory.drawInventory(this, width, height, ySize - PlayerInventory.invYSize);
}
示例3: drawGuiContainerBackgroundLayer
import com.bioxx.tfc.Core.Player.PlayerInventory; //導入方法依賴的package包/類
@Override
protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY)
{
resetQuantities();
bindTexture(_texture);
int w = (width - xSize) / 2;
int h = (height - ySize) / 2;
int v = _isOwnerMode ? 0: WindowHeight;
drawTexturedModalRect(w, h, 0, v, xSize, ySize);
String inventoryName = StatCollector.translateToLocal(_stall.getInventoryName());
String title = !_stall.getIsOwnerSpecified() ? inventoryName: inventoryName + " (" + _stall.getOwnerUserName() + ")";
drawCenteredString(title, w + _titleX, h + _titleY, WindowWidth, _colorDefaultText);
drawCenteredString(StatCollector.translateToLocal("gui.Stall.Prices"), w + _pricesTitleX, h + _pricesTitleY, _columnTitleWidth, _colorDefaultText);
drawCenteredString(StatCollector.translateToLocal("gui.Stall.Goods"), w + _goodsTitleX, h + _goodsTitleY, _columnTitleWidth, _colorDefaultText);
drawWarehouseText(w, h);
drawQuantities(w, h);
if(_isOwnerMode)
{
for(int i = 0; i < _stall.GoodsSlotIndexes.length; i++)
{
int limit = _stall.getLimitByGoodSlotIndex(_stall.GoodsSlotIndexes[i]);
String limitText = limit > 0 ? String.valueOf(limit): StatCollector.translateToLocal("gui.Stall.NA");
_limitButtons[i].setText(limitText, this.fontRendererObj);
}
}
PlayerInventory.drawInventory(this, width, height, ySize - PlayerInventory.invYSize);
}
示例4: drawGuiContainerBackgroundLayer
import com.bioxx.tfc.Core.Player.PlayerInventory; //導入方法依賴的package包/類
@Override
protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY)
{
bindTexture(_texture);
int w = (width - xSize) / 2;
int h = (height - ySize) / 2;
drawTexturedModalRect(w, h, 0, 0, xSize, ySize);
String inventoryName = StatCollector.translateToLocal(_storageRack.getInventoryName());
drawCenteredString(inventoryName, w + _titleX, h + _titleY, WindowWidth, _colorDefaultText);
PlayerInventory.drawInventory(this, width, height, ySize - PlayerInventory.invYSize);
}
示例5: drawGuiContainerBackgroundLayer
import com.bioxx.tfc.Core.Player.PlayerInventory; //導入方法依賴的package包/類
@Override
protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY)
{
bindTexture(_texture);
int w = (width - xSize) / 2;
int h = (height - ySize) / 2;
drawTexturedModalRect(w, h, 0, 0, xSize, ySize);
String inventoryName = StatCollector.translateToLocal(_warehouse.getInventoryName());
drawCenteredString(inventoryName, w + _titleX, h + _titleY, WindowWidth, _colorDefaultText);
drawCoords(w, h);
_signButton.enabled = _warehouse.getStackInSlot(0) != null;
PlayerInventory.drawInventory(this, width, height, ySize - PlayerInventory.invYSize);
}
示例6: drawGuiContainerBackgroundLayer
import com.bioxx.tfc.Core.Player.PlayerInventory; //導入方法依賴的package包/類
@Override
protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY)
{
bindTexture(_texture);
int w = (width - xSize) / 2;
int h = (height - ySize) / 2;
int v = 0;
drawTexturedModalRect(w, h, 0, v, xSize, ySize);
drawBar(w, h);
drawCenteredString(StatCollector.translateToLocal("gui.AnvilDie.Title"), w + _titleX, h + _titleY, WindowWidth, _colorDefaultText);
PlayerInventory.drawInventory(this, width, height, ySize - PlayerInventory.invYSize);
_mintButton.enabled = _tileEntity.canMint();
}