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Java ObjectMap.get方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.utils.ObjectMap.get方法的典型用法代碼示例。如果您正苦於以下問題:Java ObjectMap.get方法的具體用法?Java ObjectMap.get怎麽用?Java ObjectMap.get使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.utils.ObjectMap的用法示例。


在下文中一共展示了ObjectMap.get方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: loadSpriteSheets

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
/**
 * Loads spritesheets found within the given root
 * directory and its subfolders into this
 * {@link SpriteSheetManager}.
 * 
 * @param rootDirectory the root directory to search in
 */
public void loadSpriteSheets(File rootDirectory) {
    log.info("Loading spritesheet assets from directory " + rootDirectory.getAbsolutePath());
    ObjectMap<String, File> files = FileUtil.loadWithIdentifiers(rootDirectory, file -> {
        return file.getName().endsWith(".spritesheet");
    });

    for (String key : files.keys()) {
        File targetFile = files.get(key);
        try {
            this.sheets.put(key,
                new PackagedSpriteSheetFactory(key, renderer, new ZipFile(targetFile)));
            log.info(
                "Loaded packaged spritesheet " + targetFile.getName() + " under key " + key);
        } catch (Exception e) {
            String message = "Could not load spritesheet at spritesheet file "
                + targetFile.getAbsolutePath();
            if (e instanceof ZipException)
                message += " (bad spritesheet file/format)";
            log.error(message, e);
        }
    }

    log.info(this.sheets.size + " spritesheet(s) loaded.");
}
 
開發者ID:Xemiru,項目名稱:Undertailor,代碼行數:32,代碼來源:SpriteSheetManager.java

示例2: recalculateFormation

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
private void recalculateFormation(ObjectMap<Integer, Tile> formationToRecalculate, int rotationDegrees) {
	for (Integer i : formation.keys()) {
		Tile formationPosition = formationToRecalculate.get(i);
		if (formationPosition == null) {
			formationPosition = new Tile();
			formationToRecalculate.put(i, formationPosition);
		}
		formationPosition.set(formation.get(i));
		// we only rotate in multiplies of 45
		// first we do as many 90 degrees rotations as needed
		// and then do the final 45 rotation if required
		int rotAmount = rotationDegrees / 90;
		for (int j = 0; j < rotAmount; ++j) {
			formationPosition.rotate90CW();
		}
		if (rotationDegrees % 90 == 45) {
			rotateTile45CW(formationPosition);
		}
	}
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:21,代碼來源:Formation.java

示例3: load

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
private void load(TextureAtlasData data) {
    ObjectMap<TextureAtlasData.Page, Texture> pageToTexture = new ObjectMap<TextureAtlasData.Page, Texture>();
    for (TextureAtlasData.Page page : data.getPages()) {
        Texture texture = TextureDecryptor.loadTexture(crypto, page.textureFile, page.format, page.useMipMaps);
        texture.setFilter(page.minFilter, page.magFilter);
        texture.setWrap(page.uWrap, page.vWrap);
        getTextures().add(texture);
        pageToTexture.put(page, texture);
    }

    // Same as libGDX source
    for (TextureAtlasData.Region region : data.getRegions()) {
        int width = region.width;
        int height = region.height;
        AtlasRegion atlasRegion = new AtlasRegion(pageToTexture.get(region.page), region.left, region.top,
                region.rotate ? height : width, region.rotate ? width : height);
        atlasRegion.index = region.index;
        atlasRegion.name = region.name;
        atlasRegion.offsetX = region.offsetX;
        atlasRegion.offsetY = region.offsetY;
        atlasRegion.originalHeight = region.originalHeight;
        atlasRegion.originalWidth = region.originalWidth;
        atlasRegion.rotate = region.rotate;
        atlasRegion.splits = region.splits;
        atlasRegion.pads = region.pads;
        if (region.flip) atlasRegion.flip(false, true);
        getRegions().add(atlasRegion);
    }
}
 
開發者ID:akivamu,項目名稱:libgdx-crypt-texture,代碼行數:30,代碼來源:CryptTextureAtlas.java

示例4: loadFonts

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
/**
 * Loads fonts found within the given root directory and
 * its subfolders into this {@link FontManager}.
 * 
 * @param rootDirectory the root directory to search in
 */
public void loadFonts(File rootDirectory) {
    log.info("Loading fonts from directory " + rootDirectory.getAbsolutePath());
    ObjectMap<String, File> files = FileUtil.loadWithIdentifiers(rootDirectory, file -> {
        return file.getName().endsWith(".font");
    });

    for (String key : files.keys()) {
        File fontFile = files.get(key);
        if (key.startsWith("styles.")) {
            continue;
        }

        try {
            Font font = new Font(key, this.renderer, new ZipFile(fontFile));
            this.fonts.put(key, font);

            log.info("Loaded font " + fontFile.getName() + " under key " + key);
        } catch (Exception e) {
            String message = "Could not load font at font file " + fontFile.getAbsolutePath();
            if (e instanceof IOException)
                message += " (load error)";
            if (e instanceof BadAssetException)
                message += " (bad asset: " + e.getMessage() + ")";
            if (e instanceof ZipException)
                message += " (bad file)";

            log.error(message, e);
        }
    }

    log.info(fonts.size + " font(s) loaded.");
}
 
開發者ID:Xemiru,項目名稱:Undertailor,代碼行數:39,代碼來源:FontManager.java

示例5: getDependencies

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
@Override
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, TextureAtlasLoader.TextureAtlasParameter parameter) {
    FileHandle imgDir = file.parent();
    map = LyU.createDictionaryWithContentsOfFile(file);
    ObjectMap<String, Object> metadata = (ObjectMap<String, Object>) map.get("metadata");
    String dependFile = (String) metadata.get("textureFileName");
    Array<AssetDescriptor> res = new Array<AssetDescriptor>();
    TextureLoader.TextureParameter params = new TextureLoader.TextureParameter();
    params.magFilter = Texture.TextureFilter.Linear;
    params.minFilter = Texture.TextureFilter.Linear;
    params.format = Pixmap.Format.RGBA8888;
    texture = new Texture(imgDir.child(dependFile));
    res.add(new AssetDescriptor(imgDir.child(dependFile), Texture.class, params));
    return res;
}
 
開發者ID:varFamily,項目名稱:cocos-ui-libgdx,代碼行數:16,代碼來源:CCTextureAtlasLoader.java

示例6: isFontInUse

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
/**
 * Is font is already in use somewhere else?
 */
public boolean isFontInUse(BitmapFont font) {

	try {
		// Check if it is already in use somewhere!
		for (String widget : SkinEditorGame.widgets) {
			String widgetStyle = "com.badlogic.gdx.scenes.scene2d.ui." + widget + "$" + widget + "Style";
			Class<?> style = Class.forName(widgetStyle);
			ObjectMap<String, ?> styles = game.skinProject.getAll(style);
			Iterator<String> it = styles.keys().iterator();
			while (it.hasNext()) {
				Object item = styles.get((String) it.next());
				Field[] fields = ClassReflection.getFields(item.getClass());
				for (Field field : fields) {

					if (field.getType() == BitmapFont.class) {

						BitmapFont f = (BitmapFont) field.get(item);
						if (font.equals(f)) {
							return true;
						}

					}

				}

			}

		}
	} catch (Exception e) {
		e.printStackTrace();

	}

	return false;
}
 
開發者ID:Longri,項目名稱:cachebox3.0,代碼行數:39,代碼來源:FontPickerDialog.java

示例7: localize

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
public String localize(String key, ObjectMap<String, String> params) {
    if (params == null)
        params = EMPTY;
    ThesaurusData thesaurusData = data.get(key);
    String localized = getLocalized(thesaurusData);
    if (localized == null) {
        if (!key.contains(" ") && key.contains(".") && !key.contains("{")) {
            String fallback = key.split("\\.")[0];
            return localize(fallback);
        }
        localized = key;
    }
    while (localized.contains("{")) {
        int end = localized.indexOf('}');
        if (end == -1)
            return localized;
        int start = localized.indexOf('{');
        String replaceKey = localized.substring(start + 1, end);
        String replaceValue = params.get(replaceKey);
        if (replaceValue == null) {
            replaceValue = localize(replaceKey, params);
        } else {
            replaceValue = localize(replaceValue, params);
        }
        localized = localized.substring(0, start) + replaceValue + localized.substring(end + 1);
    }
    return localized;
}
 
開發者ID:ratrecommends,項目名稱:dice-heroes,代碼行數:29,代碼來源:Thesaurus.java

示例8: toDistribution

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
@SuppressWarnings("unchecked")
public <T extends Distribution> T toDistribution (String value, Class<T> clazz) {
	StringTokenizer st = new StringTokenizer(value, ", \t\f");
	if (!st.hasMoreTokens()) throw new DistributionFormatException("Missing ditribution type");
	String type = st.nextToken();
	ObjectMap<String, Adapter<?>> categories = typeMap.get(clazz);
	Adapter<T> converter = (Adapter<T>)categories.get(type);
	if (converter == null)
		throw new DistributionFormatException("Cannot create a '" + clazz.getSimpleName() + "' of type '" + type + "'");
	String[] args = new String[st.countTokens()];
	for (int i = 0; i < args.length; i++)
		args[i] = st.nextToken();
	return converter.toDistribution(args);
}
 
開發者ID:Mignet,項目名稱:Inspiration,代碼行數:15,代碼來源:DistributionAdapters.java

示例9: addAsset

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
@Override
protected <T> void addAsset(String fileName, Class<T> type, T asset) {
	super.addAsset(fileName, type, asset);
	
	// this is VERY ugly, but a bit more future proof in case of changes in the parent
	// than just copying the parent method
	ObjectMap<String, RefCountedContainer> typeToAssets = assets.get(type);
	
	if (!(typeToAssets instanceof OrderedMap)) {
		RefCountedContainer value = typeToAssets.get(fileName);
		typeToAssets = new OrderedMap<String, RefCountedContainer>();
		typeToAssets.put(fileName, value);
		assets.put(type, typeToAssets);
	}
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:16,代碼來源:OrderedAssetManager.java

示例10: readAnimation

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
private void readAnimation(JsonValue line, ObjectMap<Integer, Array<AnimationDescription>> animationInfoMap) {
	int animationLineNumber = line.getInt("line");

	AnimationDescription ad = readAnimationDescription(line);

	Array<AnimationDescription> lineAnimations = animationInfoMap.get(animationLineNumber);
	if (lineAnimations == null) {
		lineAnimations = new Array<AnimationDescription>();
		animationInfoMap.put(animationLineNumber, lineAnimations);
	}

	lineAnimations.add(ad);
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:14,代碼來源:AnimationMap.java

示例11: getCheckFrequency

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
/**
 * Returns how many seconds must pass before the system checks again if a
 * chatter should be displayed.
 * 
 * @param type
 * @param locations
 * @return
 */
public float getCheckFrequency(ChatterType type, ObjectSet<GameLocation> locations) {
	ObjectMap<String, Float> locationFrequencies = s_checkFrequency.get(type);

	if (locations != null && locationFrequencies.size > 1) {
		for (GameLocation location : locations) {
			Float returnValue = locationFrequencies.get(location.getId());
			if (returnValue != null) {
				return returnValue;
			}
		}
	}
	
	return locationFrequencies.get(NO_LOCATION_ID);
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:23,代碼來源:Chatter.java

示例12: getChanceToSay

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
public int getChanceToSay(ChatterType type, ObjectSet<GameLocation> locations) {
	ObjectMap<String, Integer> locationChances = s_chanceToSay.get(type);

	if (locations != null && locationChances.size > 1) {
		for (GameLocation location : locations) {
			Integer returnValue = locationChances.get(location.getId());
			if (returnValue != null) {
				return returnValue;
			}
		}
	}
	
	return locationChances.get(NO_LOCATION_ID);
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:15,代碼來源:Chatter.java

示例13: getTexts

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
public Array<String> getTexts(ChatterType type, ObjectSet<GameLocation> locations) {
	ObjectMap<String, Array<String>> locationTexts = texts.get(type);

	if (locations != null && locationTexts.size > 1) {
		for (GameLocation location : locations) {
			Array<String> returnValue = locationTexts.get(location.getId());
			if (returnValue != null) {
				return returnValue;
			}
		}
	}
	
	return locationTexts.get(NO_LOCATION_ID);
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:15,代碼來源:Chatter.java

示例14: loadFromXMLNoInit

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
@Override
public void loadFromXMLNoInit(FileHandle file) throws IOException {
	XmlReader xmlReader = new XmlReader();
	Element root = xmlReader.parse(file);
	XMLUtil.handleImports(this, file, root);
	for (ChatterType type : ChatterType.values()) {
		Array<Element> typeElements = root.getChildrenByName(type.getXmlName());
		
		for (Element typeElement : typeElements) {
			ObjectMap<String, Array<String>> locationTexts = texts.get(type);
			ObjectMap<String, Integer> locationChances = s_chanceToSay.get(type);
			ObjectMap<String, Float> locationFrequencies = s_checkFrequency.get(type);
			
			String location = typeElement.get(XML_LOCATION, NO_LOCATION_ID).toLowerCase(Locale.ENGLISH);
			locationChances.put(location, typeElement.getInt(XML_CHANCE_TO_SAY, 0));
			locationFrequencies.put(location, typeElement.getFloat(XML_CHECK_FREQUENCY, 0f));
			Array<String> textArray = locationTexts.get(location);
			if (textArray == null) {
				textArray = new Array<String>();
				locationTexts.put(location, textArray);
			}
			
			Array<Element> textElements = typeElement.getChildrenByName(XML_TEXT);
			for (Element textElement : textElements) {
				textArray.add(textElement.getText());
			}
		}
	}
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:30,代碼來源:Chatter.java

示例15: readTracks

import com.badlogic.gdx.utils.ObjectMap; //導入方法依賴的package包/類
private <T extends AudioTrack<?>> void readTracks(Element tracksElement, ObjectMap<PrecipitationAmount, Array<AudioTrack<?>>> trackMap, PrecipitationAmount amount, Class<T> trackType) {
	if (tracksElement == null) {
		return;
	}
	Array<AudioTrack<?>> array = trackMap.get(amount);
	if (array == null) {
		array = new Array<AudioTrack<?>>();
		trackMap.put(amount, array);
	}
	
	Array<AudioTrack<?>> tracks = XMLUtil.readTracks(tracksElement, trackType);
	for (AudioTrack<?> track : tracks) {
		array.add(track);
	}
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:16,代碼來源:WeatherProfile.java


注:本文中的com.badlogic.gdx.utils.ObjectMap.get方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。