本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable.setMinWidth方法的典型用法代碼示例。如果您正苦於以下問題:Java TextureRegionDrawable.setMinWidth方法的具體用法?Java TextureRegionDrawable.setMinWidth怎麽用?Java TextureRegionDrawable.setMinWidth使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
的用法示例。
在下文中一共展示了TextureRegionDrawable.setMinWidth方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: initControls
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; //導入方法依賴的package包/類
private void initControls() {
TextureRegion textureRegion = new TextureRegion(
game.graphicsService.getSprite(
Assets.GraphicFiles.ATLAS_PIECES, Assets.Icons.CLOSE));
TextureRegionDrawable imageUp = new TextureRegionDrawable(textureRegion);
imageUp.setMinWidth(game.deviceSettings.menuButtonHeight / 2);
imageUp.setMinHeight(game.deviceSettings.menuButtonHeight / 2);
closeButton = new ImageButton(imageUp);
closeButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
game.soundService.playSound(Assets.Sounds.CLICK_SOUND);
back();
}
});
Table controls = new Table();
controls.setFillParent(true);
controls.add(closeButton).expand().bottom().right().pad(
game.deviceSettings.menuSpacing).size(game.deviceSettings.menuButtonHeight);
stage.addActor(controls);
}
示例2: initControls
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; //導入方法依賴的package包/類
private void initControls() {
TextureRegion textureRegion = new TextureRegion(
game.graphicsService.getSprite(
Assets.GraphicFiles.ATLAS_PIECES, Assets.Icons.CLOSE));
TextureRegionDrawable imageUp = new TextureRegionDrawable(textureRegion);
imageUp.setMinWidth(game.deviceSettings.menuButtonHeight / 2);
imageUp.setMinHeight(game.deviceSettings.menuButtonHeight / 2);
ImageButton closeButton = new ImageButton(imageUp);
closeButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
game.soundService.playSound(Assets.Sounds.CLICK_SOUND);
back();
}
});
Table controls = new Table();
controls.setFillParent(true);
controls.add(closeButton).expand().bottom().right().pad(
game.deviceSettings.menuSpacing).size(game.deviceSettings.menuButtonHeight);
stage.addActor(controls);
}