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Java TextureRegionDrawable.setMinWidth方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable.setMinWidth方法的典型用法代碼示例。如果您正苦於以下問題:Java TextureRegionDrawable.setMinWidth方法的具體用法?Java TextureRegionDrawable.setMinWidth怎麽用?Java TextureRegionDrawable.setMinWidth使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable的用法示例。


在下文中一共展示了TextureRegionDrawable.setMinWidth方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: initControls

import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; //導入方法依賴的package包/類
private void initControls() {
    TextureRegion textureRegion = new TextureRegion(
            game.graphicsService.getSprite(
                    Assets.GraphicFiles.ATLAS_PIECES, Assets.Icons.CLOSE));

    TextureRegionDrawable imageUp = new TextureRegionDrawable(textureRegion);
    imageUp.setMinWidth(game.deviceSettings.menuButtonHeight / 2);
    imageUp.setMinHeight(game.deviceSettings.menuButtonHeight / 2);

    closeButton = new ImageButton(imageUp);
    closeButton.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            game.soundService.playSound(Assets.Sounds.CLICK_SOUND);
            back();
        }
    });

    Table controls = new Table();
    controls.setFillParent(true);
    controls.add(closeButton).expand().bottom().right().pad(
            game.deviceSettings.menuSpacing).size(game.deviceSettings.menuButtonHeight);
    stage.addActor(controls);
}
 
開發者ID:apotapov,項目名稱:tafl,代碼行數:26,代碼來源:InstructionScreen.java

示例2: initControls

import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; //導入方法依賴的package包/類
private void initControls() {
    TextureRegion textureRegion = new TextureRegion(
            game.graphicsService.getSprite(
                    Assets.GraphicFiles.ATLAS_PIECES, Assets.Icons.CLOSE));

    TextureRegionDrawable imageUp = new TextureRegionDrawable(textureRegion);
    imageUp.setMinWidth(game.deviceSettings.menuButtonHeight / 2);
    imageUp.setMinHeight(game.deviceSettings.menuButtonHeight / 2);

    ImageButton closeButton = new ImageButton(imageUp);
    closeButton.addListener(new ChangeListener() {

        @Override
        public void changed(ChangeEvent event, Actor actor) {
            game.soundService.playSound(Assets.Sounds.CLICK_SOUND);
            back();
        }
    });

    Table controls = new Table();
    controls.setFillParent(true);
    controls.add(closeButton).expand().bottom().right().pad(
            game.deviceSettings.menuSpacing).size(game.deviceSettings.menuButtonHeight);
    stage.addActor(controls);
}
 
開發者ID:apotapov,項目名稱:tafl,代碼行數:26,代碼來源:AboutScreen.java


注:本文中的com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable.setMinWidth方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。