本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle方法的典型用法代碼示例。如果您正苦於以下問題:Java CheckBox.CheckBoxStyle方法的具體用法?Java CheckBox.CheckBoxStyle怎麽用?Java CheckBox.CheckBoxStyle使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.ui.CheckBox
的用法示例。
在下文中一共展示了CheckBox.CheckBoxStyle方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: addCheckboxStyles
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox; //導入方法依賴的package包/類
private void addCheckboxStyles() {
Texture sheet = game.manager.get("ui/switch.png");
int width = sheet.getWidth();
int height = sheet.getHeight() / 3;
TextureRegion broken = new TextureRegion(sheet, 0, 0, width, height);
TextureRegion on = new TextureRegion(sheet, 0, height, width, height);
TextureRegion off = new TextureRegion(sheet, 0, 2 * height, width, height);
CheckBox.CheckBoxStyle style = new CheckBox.CheckBoxStyle();
style.checkboxOn = new TextureRegionDrawable(on);
style.checkboxOff = new TextureRegionDrawable(off);
style.checkboxOnDisabled = style.checkboxOffDisabled = new TextureRegionDrawable(broken);
style.font = get("normal", BitmapFont.class);
add("default", style);
}
示例2: init
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox; //導入方法依賴的package包/類
private void init() {
//開始界麵控件初始化
mAtlas = MyGdxGame.assetManager.getTextureAtlas(Constant.START_SETTING);
mRangeAtlas = MyGdxGame.assetManager.getTextureAtlas(Constant.RANGE_WIDGET);
mStartBtn = new ImageButton(new TextureRegionDrawable(mAtlas.findRegion("startBtnUp")),
new TextureRegionDrawable(mAtlas.findRegion("startBtnDown")));
mSettingBtn = new ImageButton(new TextureRegionDrawable(mAtlas.findRegion("settingBtnUp")),
new TextureRegionDrawable(mAtlas.findRegion("settingBtnDown")));
mStartBtn.setSize(280, 100);
mSettingBtn.setSize(280, 100);
//輸入姓名對話框
mInputnameDialog = new InputnameDialog(MyGdxGame.VIEW_WIDTH / 2, MyGdxGame.VIEW_HEIGHT / 2);
//警告對話框
mWarningDialog = new NameWarningDialog(MyGdxGame.SCREEN_WIDTH / 2, MyGdxGame.SCREEN_HEIGHT / 2);
//開始界麵 - 排行榜
mRangeBtn = new ImageButton(new TextureRegionDrawable(mRangeAtlas.findRegion("rangeBtnUp")),
new TextureRegionDrawable(mRangeAtlas.findRegion("rangeBtnDown")));
mRangeBtn.setSize(280, 100);
//初始化排行榜對話框
mRangeDialog = new RankingDialog(MyGdxGame.SCREEN_WIDTH / 2, MyGdxGame.SCREEN_HEIGHT / 2);
mStartBtn.setPosition(MyGdxGame.VIEW_WIDTH / 2 + 20, MyGdxGame.VIEW_HEIGHT / 2 - mStartBtn.getHeight() / 2 - 20);
mRangeBtn.setPosition(MyGdxGame.VIEW_WIDTH / 2 + 26, MyGdxGame.VIEW_HEIGHT / 2 - mStartBtn.getHeight() / 2 - 100);
mSettingBtn.setPosition(MyGdxGame.VIEW_WIDTH / 2 + 26, MyGdxGame.VIEW_HEIGHT / 2 - mStartBtn.getHeight() / 2 - 180);
//設置界麵初始化 - 是否打開音效
Drawable checkOn = new TextureRegionDrawable(mAtlas.findRegion("musicBtnOn"));
Drawable checkOff = new TextureRegionDrawable(mAtlas.findRegion("musicBtnOff"));
CheckBox.CheckBoxStyle boxStyle = new CheckBox.CheckBoxStyle(checkOff, checkOn,
MyGdxGame.assetManager.getFont(), Color.BLUE);
mCheckBox = new CheckBox("", boxStyle);
mCheckBox.setSize(255, 100);
mCheckBox.setPosition(MyGdxGame.VIEW_WIDTH / 2 + 38, MyGdxGame.VIEW_HEIGHT / 2 - mStartBtn.getHeight() / 2 - 40);
if (isPlay) {
mCheckBox.setChecked(true);
} else {
mCheckBox.setChecked(false);
}
//設置界麵初始化 - 關於我們
mAboutBtn = new ImageButton(new TextureRegionDrawable(mAtlas.findRegion("aboutBtnUp")),
new TextureRegionDrawable(mAtlas.findRegion("aboutBtnDown")));
mAboutBtn.setSize(280, 100);
mAboutBtn.setPosition(MyGdxGame.VIEW_WIDTH / 2 + 26, MyGdxGame.VIEW_HEIGHT / 2 - mStartBtn.getHeight() / 2 - 110);
mAboutGameDialog = new AboutGameDialog(MyGdxGame.SCREEN_WIDTH / 2, MyGdxGame.SCREEN_HEIGHT / 2);
//設置界麵初始化 - 返回按鈕
mBackButton = new ImageButton(new TextureRegionDrawable(mAtlas.findRegion("backStartBtnUp")),
new TextureRegionDrawable(mAtlas.findRegion("backStartBtnDown")));
mBackButton.setSize(280, 100);
mBackButton.setPosition(MyGdxGame.VIEW_WIDTH / 2 + 26, MyGdxGame.VIEW_HEIGHT / 2 - mStartBtn.getHeight() / 2 - 180);
//背景音樂
if (isPlay) {
MyGdxGame.assetManager.getMusic(Constant.START_BGM).play();
} else {
MyGdxGame.assetManager.getMusic(Constant.START_BGM).pause();
}
//初始化監聽
initListener();
}
示例3: makeCustomGUISkin
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox; //導入方法依賴的package包/類
private static void makeCustomGUISkin() {
ResolutionIndependentAtlas skinAtlas = new ResolutionIndependentAtlas(Gdx.files.internal("hud/skin.txt"));
int size = 4;
NinePatchDrawable buttonNormal = new NinePatchDrawable(new NinePatch(skinAtlas.findRegion("button"), size, size, size, size));
NinePatchDrawable buttonDown = new NinePatchDrawable(new NinePatch(skinAtlas.findRegion("button-down"), size, size, size, size));
NinePatchDrawable buttonDisabled = new NinePatchDrawable(new NinePatch(skinAtlas.findRegion("button"), size, size, size, size));
buttonDisabled.getPatch().getColor().a = 0.75f;
customSkin = new Skin();
CheckBox.CheckBoxStyle checkBoxStyle = new CheckBox.CheckBoxStyle();
checkBoxStyle.checkboxOn = new NinePatchDrawable(new NinePatch(skinAtlas.findRegion("checkbox-on")));
checkBoxStyle.checkboxOff = new NinePatchDrawable(new NinePatch(skinAtlas.findRegion("checkbox-off")));
checkBoxStyle.font = FontManager.Default.getFont();
checkBoxStyle.fontColor = Color.WHITE;
customSkin.add("default", checkBoxStyle);
Slider.SliderStyle sliderStyle = new Slider.SliderStyle(new NinePatchDrawable(new NinePatch(new Texture(WHITE_SWATCH), Color.LIGHT_GRAY)),
new NinePatchDrawable(new NinePatch(skinAtlas.findRegion("slider-handle"))));
customSkin.add("default-horizontal", sliderStyle);
TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.up = buttonNormal;
textButtonStyle.font = FontManager.Roboto18.getFont();
textButtonStyle.fontColor = Color.WHITE;
textButtonStyle.down = buttonDown;
textButtonStyle.downFontColor = Color.WHITE;
textButtonStyle.disabled = buttonDisabled;
customSkin.add("default", textButtonStyle);
textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.up = buttonNormal;
textButtonStyle.font = FontManager.Roboto18.getFont();
textButtonStyle.fontColor = Color.WHITE;
textButtonStyle.down = buttonDown;
textButtonStyle.downFontColor = Color.WHITE;
textButtonStyle.checked = buttonDown;
textButtonStyle.checkedFontColor = Color.WHITE;
customSkin.add("toggle-button", textButtonStyle);
TextField.TextFieldStyle textFieldStyle = new TextField.TextFieldStyle();
textFieldStyle.background = buttonNormal;
textFieldStyle.font = FontManager.Roboto18.getFont();
textFieldStyle.fontColor = Color.WHITE;
textFieldStyle.messageFont = FontManager.Roboto18.getFont();
textFieldStyle.messageFontColor = Color.LIGHT_GRAY;
textFieldStyle.cursor = new NinePatchDrawable(new NinePatch(skinAtlas.findRegion("text-cursor"), size, size, size, size));
textFieldStyle.selection = new NinePatchDrawable(new NinePatch(skinAtlas.findRegion("text-selection")));
customSkin.add("default", textFieldStyle);
SelectBox.SelectBoxStyle selectBoxStyle = new SelectBox.SelectBoxStyle();
selectBoxStyle.background = buttonNormal;
selectBoxStyle.font = FontManager.Roboto18.getFont();
selectBoxStyle.fontColor = Color.WHITE;
selectBoxStyle.listStyle = new List.ListStyle();
selectBoxStyle.background = buttonNormal;
selectBoxStyle.listStyle.selection = buttonDown;
customSkin.add("default", selectBoxStyle);
}
示例4: createStyles
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox; //導入方法依賴的package包/類
public void createStyles(ResourcesManager resourcesManager) {
if (!initialize) {
initialize=true;
font = resourcesManager.get(resourcesManager.DEFAULT_FONT);
font.setScale(ScaleUtil.getSizeRatio());
font.setUseIntegerPositions(false);
font2 = resourcesManager.get(resourcesManager.HEADER_FONT);
font2.setScale(ScaleUtil.getSizeRatio());
font2.setUseIntegerPositions(false);
skin = new Skin();
skin.add("default", font);
skin.add("header", font2);
skin.add("lt-blue", new Color(.62f, .76f, .99f, 1f));
skin.add("lt-green", new Color(.39f, .9f, .6f, 1f));
skin.add("dark-blue", new Color(.79f, .95f, 91f, 1f));
skin.addRegions(resourcesManager.<TextureAtlas>get(resourcesManager.GUI_ATLAS));
skin.addRegions(resourcesManager.<TextureAtlas>get(resourcesManager.GUI_PACK_ATLAS));
TextureRegionDrawable touchpad_background = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.GUI_ATLAS)).findRegion("touchpad_background"));
TextureRegionDrawable touchpad_thumb = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.GUI_ATLAS)).findRegion("touchpad_thumb"));
TextureRegionDrawable checkox_true = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.UISKIN_ATLAS)).findRegion("check-on"));
TextureRegionDrawable checkox_false = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.UISKIN_ATLAS)).findRegion("check-off"));
TextureRegionDrawable slider_knob = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.UISKIN_ATLAS)).findRegion("default-slider-knob"));
TextureRegionDrawable slider = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.UISKIN_ATLAS)).findRegion("default-slider"));
CheckBoxStyle checkBoxStyle = new CheckBox.CheckBoxStyle(checkox_false, checkox_true, font, Color.WHITE);
SpriteDrawable stats = new SpriteDrawable(new Sprite((Texture) resourcesManager.get(resourcesManager.STATS_BACKGROUND)));
SliderStyle sliderStyle = new SliderStyle(slider, slider_knob);
skin.add("default",new WindowStyle(font2,Color.ORANGE,skin.getDrawable("debug")));
skin.add("stats", stats);
LabelStyle lbs = new LabelStyle();
lbs.font = font;
lbs.fontColor = Color.WHITE;
skin.add("default", lbs);
LabelStyle lbsHeader = new LabelStyle();
lbsHeader.font = font2;
lbsHeader.fontColor = Color.WHITE;
skin.add("header", lbsHeader);
TextButtonStyle tbs = new TextButtonStyle(skin.getDrawable("btnMenu"), skin.getDrawable("btnMenuPress"), skin.getDrawable("btnMenu"), font);
tbs.fontColor = skin.getColor("dark-blue");
tbs.pressedOffsetX = Math.round(1f * Gdx.graphics.getDensity());
tbs.pressedOffsetY = tbs.pressedOffsetX * -1f;
ImageButton.ImageButtonStyle ImageButtonLeft = new ImageButton.ImageButtonStyle(skin.getDrawable("buttonLeft"), skin.getDrawable("buttonLeftPress"),
skin.getDrawable("buttonLeft"), null, null, null);
ImageButton.ImageButtonStyle ImageButtonRight = new ImageButton.ImageButtonStyle(skin.getDrawable("buttonRight"), skin.getDrawable("buttonRightPress"),
skin.getDrawable("buttonRight"), null, null, null);
ImageButton.ImageButtonStyle ImageButtonUp = new ImageButton.ImageButtonStyle(skin.getDrawable("buttonUp"), skin.getDrawable("buttonUpPress"),
skin.getDrawable("buttonUp"), null, null, null);
Touchpad.TouchpadStyle touchpadStyle = new Touchpad.TouchpadStyle();
touchpadStyle.background = touchpad_background;
touchpadStyle.knob = touchpad_thumb;
skin.add("default", tbs);
skin.add("buttonLeft", ImageButtonLeft);
skin.add("buttonRight", ImageButtonRight);
skin.add("buttonUp", ImageButtonUp);
skin.add("default", touchpadStyle);
skin.add("default", checkBoxStyle);
skin.add("default-horizontal", sliderStyle);
}
}