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Java TiledMapTileLayer.getProperties方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.maps.tiled.TiledMapTileLayer.getProperties方法的典型用法代碼示例。如果您正苦於以下問題:Java TiledMapTileLayer.getProperties方法的具體用法?Java TiledMapTileLayer.getProperties怎麽用?Java TiledMapTileLayer.getProperties使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.maps.tiled.TiledMapTileLayer的用法示例。


在下文中一共展示了TiledMapTileLayer.getProperties方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: TmxMap

import com.badlogic.gdx.maps.tiled.TiledMapTileLayer; //導入方法依賴的package包/類
public TmxMap(String levelName) {
	
	map = new TmxMapLoader().load(levelName);
	tileLayer = (TiledMapTileLayer) map.getLayers().get(0);
	objectsLayer = map.getLayers().get(1);
	MapProperties properties = tileLayer.getProperties();				
	worldType = WorldTypeEnum.valueOf(((String)properties.get(TilemapPropertiesConstants.WORLD)).toUpperCase());
	musicTheme = ((String)properties.get("music")).toUpperCase();
	String sScrollableTo = (String)properties.get("scrollableTo");
	scrollMaxValue = sScrollableTo!=null && !sScrollableTo.equals("") ? Float.parseFloat(sScrollableTo) : 1000;
	String sCastle = (String)properties.get("castle");
	endLevelCastleType = worldType !=WorldTypeEnum.CASTLE ? sCastle!=null && !sCastle.equals("") ? CastleTypeEnum.valueOf(sCastle.toUpperCase()) : CastleTypeEnum.SMALL : null;		
		initBlocks(worldType);		
	initMapObjects();		
	initBackgrounds(properties);
}
 
開發者ID:provenza24,項目名稱:Mario-Libgdx,代碼行數:17,代碼來源:TmxMap.java

示例2: populateStateMap

import com.badlogic.gdx.maps.tiled.TiledMapTileLayer; //導入方法依賴的package包/類
private void populateStateMap(int x, int y, State state, int layerIndex, TiledMapTileLayer layer,
      TiledMapConfig config) {
   Cell cell = layer.getCell(x, y);
   MapProperties layerProperties = layer.getProperties();
   boolean collisionLayer = Boolean
         .valueOf(layerProperties.get(config.get(Constants.COLLISION), "false", String.class));
   CellState cellState = state.getState(x, y, layerIndex);
   // Inherit the collision from the previous layer, if and only if
   // the current layer is non-collision by default
   if (layerIndex > 0 && !collisionLayer && state.getState(x, y, layerIndex - 1).isCollision()) {
      cellState.setCollision(true);
   } else if (cell != null) {
      TiledMapTile tile = cell.getTile();
      if (tile != null) {
         MapProperties properties = tile.getProperties();
         cellState.setProperties(properties);
         if (properties.containsKey(Constants.COLLISION)) {
            boolean collision = Boolean.valueOf(properties.get(Constants.COLLISION, String.class));
            cellState.setCollision(collision);
         } else {
            cellState.setCollision(DEFAULT_COLLISION);
         }
      } else {
         cellState.setCollision(DEFAULT_COLLISION);
      }
   } else {
      cellState.setCollision(DEFAULT_COLLISION);
   }
}
 
開發者ID:bitbrain,項目名稱:braingdx,代碼行數:30,代碼來源:StatePopulator.java

示例3: copyLayerProperties

import com.badlogic.gdx.maps.tiled.TiledMapTileLayer; //導入方法依賴的package包/類
public static void copyLayerProperties(TiledMapTileLayer from, TiledMapTileLayer to) {
	MapProperties fromP = from.getProperties();
	MapProperties toP = to.getProperties();
	Iterator<String> it = fromP.getKeys();

	while (it.hasNext()) {
		String key = it.next();
		toP.put(key, fromP.get(key));
	}
}
 
開發者ID:UoLCompSoc,項目名稱:mobius,代碼行數:11,代碼來源:LevelEntityFactory.java

示例4: isInteractableLayer

import com.badlogic.gdx.maps.tiled.TiledMapTileLayer; //導入方法依賴的package包/類
/**
 * <p>
 * Returns true if the layer has a property as listed in
 * {@link WorldConstants#interactableLayersProperties}.
 * </p>
 * 
 * @param layer
 *        The layer whose properties are to be checked.
 * @return true if the layer validates as an interactable layer, false for
 *         all other layers.
 */
public static boolean isInteractableLayer(TiledMapTileLayer layer) {
	MapProperties props = layer.getProperties();

	if (props != null) {
		for (String key : WorldConstants.interactableLayersProperties) {
			if (props.get(key) != null) {
				return true;
			}
		}
	}

	return false;
}
 
開發者ID:UoLCompSoc,項目名稱:mobius,代碼行數:25,代碼來源:LevelEntityFactory.java

示例5: getInteractableLayerType

import com.badlogic.gdx.maps.tiled.TiledMapTileLayer; //導入方法依賴的package包/類
public static InteractableLayerTypes getInteractableLayerType(TiledMapTileLayer layer) {
	MapProperties props = layer.getProperties();

	for (String s : WorldConstants.interactableLayersProperties) {
		if (props.get(s) != null) {
			return InteractableLayerTypes.fromProperty(s);
		}
	}

	return null;
}
 
開發者ID:UoLCompSoc,項目名稱:mobius,代碼行數:12,代碼來源:LevelEntityFactory.java

示例6: generateInteractablePlatformEntity

import com.badlogic.gdx.maps.tiled.TiledMapTileLayer; //導入方法依賴的package包/類
protected Entity generateInteractablePlatformEntity(TiledMapTileLayer layer, boolean mirrored, float xOffset,
		float yOffset) {
	Entity e = world.createEntity();

	MapProperties properties = layer.getProperties();

	Rectangle platformRect = calculatePlatformRect(layer);
	if (platformRect == null) {
		Gdx.app.debug("LOAD_LEVEL", "Couldn't create platform rect for layer " + layer);
		return null;
	}

	Texture texture = null;

	int platSize = 0;

	PlatformSpriteOrientation orientation = PlatformSpriteOrientation.NONE;

	if (platformRect.height == 1.0f) { // if height is 1 tile
		texture = generateHorizontalPlatformTexture((int) platformRect.width);
		platSize = (int) platformRect.width;
		orientation = PlatformSpriteOrientation.HORIZONTAL;
	} else if (platformRect.width == 1.0f) {
		texture = generateVerticalPlatformTexture((int) platformRect.height);
		platSize = (int) platformRect.height;
		orientation = PlatformSpriteOrientation.VERTICAL;
	}

	Position position = world.createComponent(Position.class);
	position.position.x = platformRect.x + xOffset;
	position.position.y = platformRect.y + yOffset;

	PlatformSprite platformSprite = world.createComponent(PlatformSprite.class);
	platformSprite.setTexture(texture);
	platformSprite.mirrored = mirrored;
	platformSprite.spriteWidth = texture.getWidth();
	platformSprite.spriteHeight = texture.getHeight();
	platformSprite.size = platSize;
	platformSprite.orientation = orientation;
	platformSprite.rectangle = new Rectangle(platformRect);
	platformSprite.rectangle.width *= PLATFORM_TILE_WIDTH;
	platformSprite.rectangle.height *= PLATFORM_TILE_HEIGHT;

	e.addComponent(position);
	e.addComponent(platformSprite);
	e.addComponent(world.createComponent(PlatformInputListener.class));

	if (properties.get("dx") != null) {
		DxLayer dxLayer = world.createComponent(DxLayer.class);
		dxLayer.fromTiledProperties(properties);
		dxLayer.layer = layer;

		e.addComponent(dxLayer);
	} else if (properties.get("dy") != null) {
		DyLayer dyLayer = world.createComponent(DyLayer.class);
		dyLayer.fromTiledProperties(properties);
		dyLayer.layer = layer;

		e.addComponent(dyLayer);
	} else if (properties.get("minOpacity") != null) {
		Opacity opacity = world.createComponent(Opacity.class);
		opacity.opacity = layer.getOpacity();

		FadableLayer fadableLayer = world.createComponent(FadableLayer.class);
		fadableLayer.layer = layer;
		fadableLayer.setupOpacity(opacity, layer.getOpacity(), properties);

		e.addComponent(opacity);
		e.addComponent(fadableLayer);
	}

	Solid solid = world.createComponent(Solid.class);
	solid.boundingBox = platformSprite.rectangle;
	solid.invertedGravity = false;
	solid.weight = 100.0f;

	e.addToWorld();
	e.disable();
	return e;
}
 
開發者ID:UoLCompSoc,項目名稱:mobius,代碼行數:81,代碼來源:LevelEntityFactory.java


注:本文中的com.badlogic.gdx.maps.tiled.TiledMapTileLayer.getProperties方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。