本文整理匯總了Java中com.badlogic.gdx.graphics.g3d.ModelBatch.flush方法的典型用法代碼示例。如果您正苦於以下問題:Java ModelBatch.flush方法的具體用法?Java ModelBatch.flush怎麽用?Java ModelBatch.flush使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.graphics.g3d.ModelBatch
的用法示例。
在下文中一共展示了ModelBatch.flush方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: render
import com.badlogic.gdx.graphics.g3d.ModelBatch; //導入方法依賴的package包/類
public void render(ModelBatch batch, Environment environment) {
if (drawShapes) {
batch.render(hub.modelInstance, environment);
batch.render(rim.modelInstance, environment);
for (int i = 0; i < spokesToDraw; i++) {
spokes.get(i).updateSpokeRender();
batch.render(spokes.get(i).modelInstance, environment);
}
// spokes.forEach(s -> batch.render(s.modelInstance, environment));
// bulletWorld.updateAabbs();
}
if (debugDrawer.getDebugMode() > 0) {
Camera camera = batch.getCamera();
batch.flush();
debugDrawer.begin(camera);
bulletWorld.debugDrawWorld();
debugDrawer.end();
}
}
示例2: render
import com.badlogic.gdx.graphics.g3d.ModelBatch; //導入方法依賴的package包/類
public void render(ModelBatch batch, Environment environment) {
if (drawShapes) {
for (WorldEntity entity : entities) {
batch.render(entity.instance, environment);
}
batch.render(instances);
}
if (getDebugMode() > 0) {
Camera camera = batch.getCamera();
batch.flush();
debugDrawer.begin(camera);
bulletWorld.debugDrawWorld();
debugDrawer.end();
// batch.begin(camera);
}
}
示例3: render
import com.badlogic.gdx.graphics.g3d.ModelBatch; //導入方法依賴的package包/類
@Override
public void render (ModelBatch batch, Environment lights, Iterable<BulletEntity> entities) {
if (renderMeshes) super.render(batch, lights, entities);
if (debugDrawer != null && debugDrawer.getDebugMode() > 0) {
batch.flush();
debugDrawer.begin(batch.getCamera());
collisionWorld.debugDrawWorld();
debugDrawer.end();
}
}