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Java ModelBatch.flush方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.graphics.g3d.ModelBatch.flush方法的典型用法代碼示例。如果您正苦於以下問題:Java ModelBatch.flush方法的具體用法?Java ModelBatch.flush怎麽用?Java ModelBatch.flush使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.graphics.g3d.ModelBatch的用法示例。


在下文中一共展示了ModelBatch.flush方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: render

import com.badlogic.gdx.graphics.g3d.ModelBatch; //導入方法依賴的package包/類
public void render(ModelBatch batch, Environment environment) {
        if (drawShapes) {
            batch.render(hub.modelInstance, environment);
            batch.render(rim.modelInstance, environment);

            for (int i = 0; i < spokesToDraw; i++) {
                spokes.get(i).updateSpokeRender();
                batch.render(spokes.get(i).modelInstance, environment);
            }
//            spokes.forEach(s -> batch.render(s.modelInstance, environment));
//            bulletWorld.updateAabbs();
        }


        if (debugDrawer.getDebugMode() > 0) {
            Camera camera = batch.getCamera();
            batch.flush();
            debugDrawer.begin(camera);
            bulletWorld.debugDrawWorld();
            debugDrawer.end();
        }
    }
 
開發者ID:Matsemann,項目名稱:eamaster,代碼行數:23,代碼來源:WheelWorld.java

示例2: render

import com.badlogic.gdx.graphics.g3d.ModelBatch; //導入方法依賴的package包/類
public void render(ModelBatch batch, Environment environment) {
        if (drawShapes) {
            for (WorldEntity entity : entities) {
                batch.render(entity.instance, environment);
            }

            batch.render(instances);
        }

        if (getDebugMode() > 0) {
            Camera camera = batch.getCamera();
            batch.flush();
            debugDrawer.begin(camera);
            bulletWorld.debugDrawWorld();
            debugDrawer.end();
//            batch.begin(camera);
        }
    }
 
開發者ID:Matsemann,項目名稱:eamaster,代碼行數:19,代碼來源:World.java

示例3: render

import com.badlogic.gdx.graphics.g3d.ModelBatch; //導入方法依賴的package包/類
@Override
public void render (ModelBatch batch, Environment lights, Iterable<BulletEntity> entities) {
	if (renderMeshes) super.render(batch, lights, entities);
	if (debugDrawer != null && debugDrawer.getDebugMode() > 0) {
		batch.flush();
		debugDrawer.begin(batch.getCamera());
		collisionWorld.debugDrawWorld();
		debugDrawer.end();
	}
}
 
開發者ID:Matsemann,項目名稱:eamaster,代碼行數:11,代碼來源:BulletWorld.java


注:本文中的com.badlogic.gdx.graphics.g3d.ModelBatch.flush方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。