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Java SpriteBatch.setColor方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.graphics.g2d.SpriteBatch.setColor方法的典型用法代碼示例。如果您正苦於以下問題:Java SpriteBatch.setColor方法的具體用法?Java SpriteBatch.setColor怎麽用?Java SpriteBatch.setColor使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.graphics.g2d.SpriteBatch的用法示例。


在下文中一共展示了SpriteBatch.setColor方法的13個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: render

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
@Override
public void render(SpriteBatch spriteBatch) {
    TextureRegion reg = null;

    if (hasFeatherPowerup) {
        spriteBatch.setColor(1.0f, 0.8f, 0.0f, 1.0f);
    }

    reg = regHead;
    spriteBatch.draw(reg.getTexture(), position.x, position.y, origin.x,
            origin.y, dimension.x , dimension.y, scale.x, scale.y, rotation,
            reg.getRegionX(), reg.getRegionY(), reg.getRegionWidth(),
            reg.getRegionHeight(), viewDirection == VIEW_DIRECTION.LEFT,
            false);

    spriteBatch.setColor(1, 1, 1 ,1);
}
 
開發者ID:davyjoneswang,項目名稱:libgdx-learnlib,代碼行數:18,代碼來源:BunnyHead.java

示例2: draw

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
public void draw(SpriteBatch batch) {
    // If we beat a new record, the cup color will linear interpolate to the high score color
    cupColor.lerp(isNewRecord() ? Klooni.theme.highScore : Klooni.theme.currentScore, 0.05f);
    batch.setColor(cupColor);
    batch.draw(cupTexture, cupArea.x, cupArea.y, cupArea.width, cupArea.height);

    int roundShown = MathUtils.round(shownScore);
    if (roundShown != currentScore) {
        shownScore = Interpolation.linear.apply(shownScore, currentScore, 0.1f);
        currentScoreLabel.setText(Integer.toString(MathUtils.round(shownScore)));
    }

    currentScoreLabel.setColor(Klooni.theme.currentScore);
    currentScoreLabel.draw(batch, 1f);

    highScoreLabel.setColor(Klooni.theme.highScore);
    highScoreLabel.draw(batch, 1f);
}
 
開發者ID:LonamiWebs,項目名稱:Klooni1010,代碼行數:19,代碼來源:BaseScorer.java

示例3: renderGuiExtraLives

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
private void renderGuiExtraLives(SpriteBatch batch) {
    float x = cameraGUI.viewportWidth - 50 - Constants.LIVES_START * 50;
    float y = -15;
    for (int i = 0; i < Constants.LIVES_START; ++i) {
        if (worldController.lives <= i)
            batch.setColor(0.5f, 0.5f, 0.5f, 0.5f);
        batch.draw(Assets.instance.bunny.head, x + i * 50, y, 50, 50, 120, 100, 0.35f, -0.35f, 0);
        batch.setColor(1, 1, 1, 1);
    }
}
 
開發者ID:davyjoneswang,項目名稱:libgdx-learnlib,代碼行數:11,代碼來源:WorldRenderer.java

示例4: drawMountain

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
private void drawMountain(SpriteBatch batch, float offsetX, float offsetY, float tintColor) {
    TextureRegion reg = null;
    batch.setColor(tintColor, tintColor, tintColor, 1);
    float xRel = dimension.x * offsetX;
    float yRel = dimension.y * offsetY;

    //山區跨越整個關卡
    int mountainLength = 0;
    mountainLength += MathUtils.ceil(length / (2 * dimension.x));
    mountainLength += MathUtils.ceil(0.5f + offsetX);
    for (int i = 0; i < mountainLength; i++) {
        // mountain left
        reg = regMountainLeft;
        batch.draw(reg.getTexture(), origin.x + xRel, position.y + origin.y
                        + yRel, origin.x, origin.y, dimension.x, dimension.y,
                scale.x, scale.y, rotation, reg.getRegionX(),
                reg.getRegionY(), reg.getRegionWidth(),
                reg.getRegionHeight(), false, false);
        xRel += dimension.x;
        // mountain right
        reg = regMountainRight;
        batch.draw(reg.getTexture(), origin.x + xRel, position.y + origin.y
                        + yRel, origin.x, origin.y, dimension.x, dimension.y,
                scale.x, scale.y, rotation, reg.getRegionX(),
                reg.getRegionY(), reg.getRegionWidth(),
                reg.getRegionHeight(), false, false);
        xRel += dimension.x;
    }
    // reset color to white
    batch.setColor(1, 1, 1, 1);
}
 
開發者ID:davyjoneswang,項目名稱:libgdx-learnlib,代碼行數:32,代碼來源:Mountains.java

示例5: renderGL2

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
@Override 
public void renderGL2(float gameTime)
{
	GLCommon gl = Gdx.gl;
	gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
	
	SpriteBatch batch = getSpriteBatch();
	viewMatrix.setToOrtho2D(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
	batch.setProjectionMatrix(viewMatrix);
	batch.begin();
	batch.disableBlending();
	batch.setColor(Color.WHITE);
	//begin render background
	renderBackground(gameTime);
	batch.enableBlending();
	batch.end();
	gl.glEnable(GL10.GL_DEPTH_TEST);
	gl.glEnable(GL10.GL_CULL_FACE);
	camera.update();
	
	for(IDrawable3D obj : collection)
		if(obj.isVisible())
		{
			obj.renderGL2(gameTime);
		}
	gl.glDisable(GL10.GL_CULL_FACE);
	gl.glDisable(GL10.GL_DEPTH_TEST);

	batch.setProjectionMatrix(viewMatrix);
	batch.begin();
	
	//begin render foreground
	renderForeground(gameTime);
	
	//batch.enableBlending();
	//batch.setBlendFunction(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);
	batch.end();
}
 
開發者ID:game-libgdx-unity,項目名稱:GDX-Engine,代碼行數:39,代碼來源:BaseGameScene3D.java

示例6: drawLayer0

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
@Override
public void drawLayer0(GameTime time, SpriteBatch batch) {
    if (hovered) {
        batch.setColor(hoverColor);
    }

    batch.draw(this.texture, getX(), getY(), getWidth(), getHeight());

    batch.setColor(1, 1, 1, 1);

    // draw key text
    font.draw(batch, key.toUpperCase(), getX() + getWidth() - (textPaddingX * key.length()), getY() + textPaddingY);
}
 
開發者ID:opensourcegamedev,項目名稱:SpaceChaos,代碼行數:14,代碼來源:ActionBarItem.java

示例7: fillRectangle

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
public static void fillRectangle(SpriteBatch batch, float x, float y, float width, float height, Color color) {
    initTextureIfAbsent();

    // backup color
    Color backupColor = batch.getColor();

    // set rectangle color
    batch.setColor(color);

    batch.draw(textureRegion, x, y, width, height);

    // reset color
    batch.setColor(backupColor);
}
 
開發者ID:opensourcegamedev,項目名稱:SpaceChaos,代碼行數:15,代碼來源:SpriteBatcherUtils.java

示例8: renderObjects

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
private void renderObjects(SpriteBatch batch) {
    for(int i = -3; i <= 3; i++) {
        for(int j = -3; j <= 3; j++) {
            int ia = Math.abs(i);
            int ja = Math.abs(j);
            if(ia == 2 && ja == 2) {
                batch.setColor(1, 1, 1, 0.25f);
            } else if((ia == 2 || ja == 2) && (ia != 3) && (ja != 3)) {
                batch.setColor(1, 1, 1, 0.5f);
            }
            else if((ia == 3 && ja < 2) || (ja == 3 && ia < 2)){
                batch.setColor(1, 1, 1, 0.25f);
            }
            else if(ia < 2 && ja < 2){
                batch.setColor(1, 1, 1, 1);
            }
            else{
                batch.setColor(1,1,1,0);
            }

            int x = i + player.getTileX();
            int y = j + player.getTileY();
            if(x >= 0 && x < width && y >= 0 && y < height)
                if(objects[x][y] != null)
                    objects[x][y].render(batch);
        }
    }
    batch.setColor(1, 1, 1, 1);
}
 
開發者ID:camilne,項目名稱:bad-wolf,代碼行數:30,代碼來源:World.java

示例9: render

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
@Override
public void render(SpriteBatch batch)
{
	float currentFade = (totalFadingTime - currentFadingTime)/totalFadingTime;
	batch.setColor(1.0f, 1.0f, 1.0f, currentFade);
	batch.draw(texture, x, y, bounds.width, bounds.height);
	batch.setColor(1.0f, 1.0f, 1.0f, 1.0f);
}
 
開發者ID:MMORPG-Prototype,項目名稱:MMORPG_Prototype,代碼行數:9,代碼來源:FadingGraphic.java

示例10: render

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
@Override
public void render(SpriteBatch batch)
{
	batch.setColor(1.0f, 1.0f, 1.0f, 0.5f);
	batch.draw(highlightingGraphic, gameObject.getX(), gameObject.getY(), gameObject.getWidth(),
			gameObject.getHeight());
	batch.setColor(1.0f, 1.0f, 1.0f, 1.0f);
}
 
開發者ID:MMORPG-Prototype,項目名稱:MMORPG_Prototype,代碼行數:9,代碼來源:GameObjectHighlightGraphic.java

示例11: drawToBuffer

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
/**
 * Draws the given gradient {@link Texture} to the given {@link FrameBuffer}, using the given {@link Color} with the given percent.
 * <p>
 * This is achieved via a gradient shader.
 *
 * @param buffer      the {@link FrameBuffer} to be drawn to
 * @param color       the {@link Color} which should be drawn
 * @param gradient    the gradient texture which should be drawn
 * @param perc        the percent the gradient texture should be drawn
 * @param shaderBatch the {@link SpriteBatch} to use
 * @param shader      the {@link ShaderProgram} to use
 * @param projection  projection matrix for pixel perfect rendering
 */
private static void drawToBuffer(FrameBuffer buffer, Color color, Texture gradient, float perc, SpriteBatch shaderBatch, ShaderProgram shader, Matrix4 projection) {
    buffer.begin();
    AL.graphics.getGL20().glClearColor(0, 0, 0, 0);
    AL.graphics.getGL20().glClear(GL20.GL_COLOR_BUFFER_BIT);

    shaderBatch.setProjectionMatrix(projection);
    shaderBatch.begin();
    shaderBatch.setColor(color);
    shader.setUniformf("u_gradient", perc);
    shaderBatch.draw(gradient, -buffer.getWidth() / 2, -buffer.getHeight() / 2);
    shaderBatch.end();
    buffer.end();
}
 
開發者ID:EtherWorks,項目名稱:arcadelegends-gg,代碼行數:27,代碼來源:CharacterRenderer.java

示例12: saveChallengeImage

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
public boolean saveChallengeImage(final int score, final boolean timeMode) {
    final File saveAt = getShareImageFilePath();
    if (!saveAt.getParentFile().isDirectory())
        if (!saveAt.mkdirs())
            return false;

    final FileHandle output = new FileHandle(saveAt);

    final Texture shareBase = new Texture(Gdx.files.internal("share.png"));
    final int width = shareBase.getWidth();
    final int height = shareBase.getHeight();

    final FrameBuffer frameBuffer = new FrameBuffer(Pixmap.Format.RGB888, width, height, false);
    frameBuffer.begin();

    // Render the base share texture
    final SpriteBatch batch = new SpriteBatch();
    final Matrix4 matrix = new Matrix4();
    matrix.setToOrtho2D(0, 0, width, height);
    batch.setProjectionMatrix(matrix);

    Gdx.gl.glClearColor(Color.GOLD.r, Color.GOLD.g, Color.GOLD.b, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    batch.begin();
    batch.draw(shareBase, 0, 0);

    // Render the achieved score
    final Label.LabelStyle style = new Label.LabelStyle();
    style.font = new BitmapFont(Gdx.files.internal("font/x1.0/geosans-light64.fnt"));
    Label label = new Label("just scored " + score + " on", style);
    label.setColor(Color.BLACK);
    label.setPosition(40, 500);
    label.draw(batch, 1);

    label.setText("try to beat me if you can");
    label.setPosition(40, 40);
    label.draw(batch, 1);

    if (timeMode) {
        Texture timeModeTexture = new Texture("ui/x1.5/stopwatch.png");
        batch.setColor(Color.BLACK);
        batch.draw(timeModeTexture, 200, 340);
    }

    batch.end();

    // Get the framebuffer pixels and write them to a local file
    final byte[] pixels = ScreenUtils.getFrameBufferPixels(0, 0, width, height, true);

    final Pixmap pixmap = new Pixmap(width, height, Pixmap.Format.RGBA8888);

    BufferUtils.copy(pixels, 0, pixmap.getPixels(), pixels.length);
    PixmapIO.writePNG(output, pixmap);

    // Dispose everything
    pixmap.dispose();
    shareBase.dispose();
    batch.dispose();
    frameBuffer.end();

    return true;
}
 
開發者ID:LonamiWebs,項目名稱:Klooni1010,代碼行數:64,代碼來源:ShareChallenge.java

示例13: draw

import com.badlogic.gdx.graphics.g2d.SpriteBatch; //導入方法依賴的package包/類
@Override
public void draw(SpriteBatch spriteBatch, float delta) {
    spriteBatch.setColor(1.0f, 1.0f, 1.0f, life / LIFE_MAX);
    spriteBatch.draw(region, 0.0f, 0.0f, 0.0f, 0.0f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 1.0f, 1.0f, 0.0f);
    spriteBatch.setColor(Color.WHITE);
}
 
開發者ID:raeleus,項目名稱:bobbybird,代碼行數:7,代碼來源:WhiteFlashEntity.java


注:本文中的com.badlogic.gdx.graphics.g2d.SpriteBatch.setColor方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。