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Java ParticleEffect.setPosition方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.graphics.g2d.ParticleEffect.setPosition方法的典型用法代碼示例。如果您正苦於以下問題:Java ParticleEffect.setPosition方法的具體用法?Java ParticleEffect.setPosition怎麽用?Java ParticleEffect.setPosition使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.graphics.g2d.ParticleEffect的用法示例。


在下文中一共展示了ParticleEffect.setPosition方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: getParticleEffect

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
public static ParticleEffect getParticleEffect(ParticleEffectType particleEffectType, float positionX, float positionY){
    ParticleEffect effect = new ParticleEffect();
    effect.load(Gdx.files.internal(particleEffectType.getValue()), Gdx.files.internal(SFX_ROOT_DIR));
    effect.setPosition(positionX, positionY);
    switch(particleEffectType){
        case CANDLE_FIRE:
            effect.scaleEffect(1.6f);
            break;
        case LANTERN_FIRE:
            effect.scaleEffect(.6f);
            break;
        case LAVA_SMOKE:
            effect.scaleEffect(1.6f);
            break;
        case WAND_ATTACK:
            effect.scaleEffect(4.0f);
            break;
        default:
            break;
    }
    effect.start();
    return effect;
}
 
開發者ID:Mignet,項目名稱:Inspiration,代碼行數:24,代碼來源:ParticleEffectFactory.java

示例2: Car

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
public Car(String name, String lane, Texture texture, Vector2 pos, Vector2 direction) {

        super(texture, pos, direction);

        this.eType = 1;

        if(name.equals("CAR1")){
            carWidth = TextureManager.CAR1.getWidth();
            carHeight = TextureManager.CAR1.getHeight();
        }else if(name.equals("CAR2")){
            carWidth = TextureManager.CAR2.getWidth();
            carHeight = TextureManager.CAR2.getHeight();
        }


        smokeEffect = new ParticleEffect();
        smokeEffect.load(Gdx.files.internal("effects/car_smoke_1.p"), Gdx.files.internal("effect_img"));
        smokeEffect.setPosition(this.pos.x + carWidth / 2, this.pos.y + carHeight / 10 );
        smokeEffect.start();
    }
 
開發者ID:ilimturan,項目名稱:Crazy-Car-Race,代碼行數:21,代碼來源:Car.java

示例3: addParticleEffectActuator

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
public ActuatorEntity addParticleEffectActuator(ParticleEffect effect,
		boolean autoStart, float locaPosX, float locaPosY) {
	ParticleEffectActuator component = (ParticleEffectActuator) recoverComponent(ActuatorComponentsLookup.ParticleEffectActuator);
	if (component == null) {
		component = new ParticleEffectActuator(effect, autoStart, locaPosX,
				locaPosY);
	} else {
		component.particleEffect = effect;
		component.actuator = (indexOwner) -> {
			GameEntity owner = Indexed.getInteractiveEntity(indexOwner);
			RigidBody rc = owner.getRigidBody();
			Transform transform = rc.body.getTransform();
			effect.setPosition(transform.getPosition().x + locaPosX,
					transform.getPosition().y + locaPosY);
			effect.update(Gdx.graphics.getDeltaTime());
			if (autoStart && effect.isComplete())
				effect.start();
		};
	}
	addComponent(ActuatorComponentsLookup.ParticleEffectActuator, component);
	return this;
}
 
開發者ID:Rubentxu,項目名稱:Entitas-Java,代碼行數:23,代碼來源:ActuatorEntity.java

示例4: replaceParticleEffectActuator

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
public ActuatorEntity replaceParticleEffectActuator(ParticleEffect effect,
		boolean autoStart, float locaPosX, float locaPosY) {
	ParticleEffectActuator component = (ParticleEffectActuator) recoverComponent(ActuatorComponentsLookup.ParticleEffectActuator);
	if (component == null) {
		component = new ParticleEffectActuator(effect, autoStart, locaPosX,
				locaPosY);
	} else {
		component.particleEffect = effect;
		component.actuator = (indexOwner) -> {
			GameEntity owner = Indexed.getInteractiveEntity(indexOwner);
			RigidBody rc = owner.getRigidBody();
			Transform transform = rc.body.getTransform();
			effect.setPosition(transform.getPosition().x + locaPosX,
					transform.getPosition().y + locaPosY);
			effect.update(Gdx.graphics.getDeltaTime());
			if (autoStart && effect.isComplete())
				effect.start();
		};
	}
	replaceComponent(ActuatorComponentsLookup.ParticleEffectActuator,
			component);
	return this;
}
 
開發者ID:Rubentxu,項目名稱:Entitas-Java,代碼行數:24,代碼來源:ActuatorEntity.java

示例5: addEffect

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
public void addEffect(String name, Vector2 position, float angle){
	logger.debug("Creating effect: " + name);
	ParticleEffect effect = App.assets.getEffect(name);
	if (effect == null) {
		logger.error("Couldn't create particle effect: " + name);
		return;
	}
	ParticleEffect e = new ParticleEffect(effect);
	for (ParticleEmitter emitter : e.getEmitters()){
		float a1 = emitter.getAngle().getHighMin(),
			  a2 = emitter.getAngle().getHighMax();
		
		emitter.getRotation().setHighMin(a1 + angle);
		emitter.getRotation().setHighMax(a2 + angle);
	}
	e.setPosition(position.x * App.engine.PIXELS_PER_METER, position.y * App.engine.PIXELS_PER_METER);
	e.start();
	effects.add(e);
	
}
 
開發者ID:Deftwun,項目名稱:ZombieCopter,代碼行數:21,代碼來源:ParticleSystem.java

示例6: loadAssets

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
@Override
  public void loadAssets()
  {
      loader.parseLevel(world);
game.assets.manager.load("data/hud/hud.pack", TextureAtlas.class);
      game.assets.manager.load("data/hud/controls.pack", TextureAtlas.class);
      game.assets.manager.load("data/maryo/small.pack", TextureAtlas.class);
      game.assets.manager.load("data/game/logo/smc_big_1.png", Texture.class, game.assets.textureParameter);
      game.assets.manager.load("data/game/background/more_hills.png", Texture.class, game.assets.textureParameter);
      game.assets.manager.load("data/sounds/audio_on.mp3", Sound.class);
      cloudsPEffect = new ParticleEffect();
      cloudsPEffect.load(game.assets.resolver.resolve("data/animation/particles/clouds_emitter.p"), game.assets.resolver.resolve("data/clouds/default_1/"));
      cloudsPEffect.setPosition(Constants.MENU_CAMERA_WIDTH / 2, Constants.MENU_CAMERA_HEIGHT);
      cloudsPEffect.start();

      game.assets.manager.load("data/hud/lock.png", Texture.class, game.assets.textureParameter);
      exitDialog.loadAssets();
      settingsDialog.loadAssets();

  }
 
開發者ID:pedja1,項目名稱:SMC-Android,代碼行數:21,代碼來源:MainMenuScreen.java

示例7: onMove

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
@Override
public void onMove(GameObject object) {
	ParticleEffect effect = effects.get(object);
	Integer count = particleCounts.get(object);
	if (effect != null) {	
		
		if (object.isIced()) {
			if (particleManager.getParticleCount(effect) == count) {
				particleManager.setParticleCount(effect, count / 20);
			}
		} else {
			if (particleManager.getParticleCount(effect) != count) {
				particleManager.setParticleCount(effect, count);
			}
		}
		
		if (object.getType().equals(GameObjectType.ALIEN)) {				
			effect.setPosition(object.getCenterX(), object.getCenterY() + object.getHeight() / 3f);
		} else {
			effect.setPosition(object.getCenterX(), object.getCenterY());
		} 
	}
}
 
開發者ID:bitbrain,項目名稱:plox,代碼行數:24,代碼來源:ParticleRenderer.java

示例8: onCreateColor

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
@Override
public void onCreateColor(Monster monster, MonsterColor color) {
	ParticleEffect effect = manager.create(Assets.getInstance().get(Assets.FLARE, ParticleEffect.class), false);
	Maze maze = monster.getMaze();
	
	float x = color.getX() * maze.getBlockSize() + maze.getX() + maze.getBlockSize() / 2;
	float y = color.getY() * maze.getBlockSize() + maze.getY() + maze.getBlockSize() / 2;
	
	effect.setPosition(x, y);

	manager.setColor(effect, new float[]{color.r, color.g, color.b}, new float[]{0f});
	effect.start();
	
	for (ParticleEmitter e : effect.getEmitters()) {
		e.getScale().setLow(Gdx.graphics.getWidth() / 100f);
		e.getDuration().setLow(Monster.LENGTH * StupidMonsterLogic.INTERVAL);
		e.getLife().setLow(Monster.LENGTH * StupidMonsterLogic.INTERVAL);
		e.getDuration().setLowMin(Monster.LENGTH * StupidMonsterLogic.INTERVAL);
		e.getLife().setLowMin(Monster.LENGTH * StupidMonsterLogic.INTERVAL);
		e.getVelocity().setLow(Gdx.graphics.getWidth() / 300f);
	}
	
	effects.put(color, effect);
}
 
開發者ID:bitbrain,項目名稱:maze,代碼行數:25,代碼來源:GameParticleHandler.java

示例9: onRemoveTrailColor

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
@Override
public void onRemoveTrailColor(MonsterColor color) {
	
	Maze maze = color.getMonster().getMaze();
	ParticleEffect effect = manager.create(Assets.getInstance().get(Assets.FLARE, ParticleEffect.class), false);
	float x = color.getX() * maze.getBlockSize() + maze.getX() + maze.getBlockSize() / 2;
	float y = color.getY() * maze.getBlockSize() + maze.getY() + maze.getBlockSize() / 2;
	
	effect.setPosition(x, y);

	manager.setColor(effect, new float[]{color.r, color.g, color.b}, new float[]{0f});
	effect.start();
	
	for (ParticleEmitter e : effect.getEmitters()) {
		e.getScale().setLow(Gdx.graphics.getWidth() / 30f);
		e.getDuration().setLow(Monster.LENGTH * StupidMonsterLogic.INTERVAL / 104);
		e.getLife().setLow(Monster.LENGTH * StupidMonsterLogic.INTERVAL / 140);
		e.getDuration().setLowMin(Monster.LENGTH * StupidMonsterLogic.INTERVAL / 140);
		e.getLife().setLowMin(Monster.LENGTH * StupidMonsterLogic.INTERVAL / 140);
		e.getVelocity().setLow(Gdx.graphics.getWidth() / 50f);
	}
	
	effects.put(color, effect);
	
	Gdx.input.vibrate(20);
}
 
開發者ID:bitbrain,項目名稱:maze,代碼行數:27,代碼來源:GameParticleHandler.java

示例10: resetFireworksEffect

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
/**
 * Resets the position, start color and duration of the given firework effects to random values.
 *
 * @param effect
 */
private void resetFireworksEffect(ParticleEffect effect) {
    effect.reset();
    effect.setDuration(Utils.randomWithin(180, 250));
    effect.setPosition(Utils.randomWithin(0, WINDOW_WIDTH), Utils.randomWithin(0, WINDOW_HEIGHT));
    float[] colors = effect.getEmitters().get(0).getTint().getColors();
    int randomStartColor = Utils.randomWithin(0, startColors.length - 1);
    for (int i = 0; i < 6; i++) {
        colors[i] = startColors[randomStartColor][i % 3];
    }
    for (ParticleEmitter emitter : effect.getEmitters()) {
        emitter.getTint().setColors(colors);
    }
}
 
開發者ID:cdetamble,項目名稱:jewelthief,代碼行數:19,代碼來源:Particles.java

示例11: load

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
public EscapyWeather load(String[] pFile, String[] pImg, String[] names) {

		for (int i = 0; i < pFile.length; i++) {

			ParticleEffect tmp = new ParticleEffect();
			tmp.load(new FileHandle(pFile[i]), new FileHandle(pImg[i]));
			tmp.setPosition(0, -50);
			weatherArray.addSource(new ParticleEffectPool(tmp, 0, 10), names[i]);
		}
		return this;
	}
 
開發者ID:henryco,項目名稱:Escapy,代碼行數:12,代碼來源:EscapyWeather.java

示例12: ParticleEffectActuator

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
public ParticleEffectActuator(ParticleEffect effect, boolean autoStart, float locaPosX, float locaPosY) {
    this.particleEffect = effect;
    this.actuator = (indexOwner)-> {
        GameEntity owner = Indexed.getInteractiveEntity(indexOwner);
        RigidBody rc = owner.getRigidBody();
        Transform transform = rc.body.getTransform();
        effect.setPosition(transform.getPosition().x + locaPosX, transform.getPosition().y + locaPosY);
        effect.update(Gdx.graphics.getDeltaTime());
        if(autoStart && effect.isComplete()) effect.start();

    };
}
 
開發者ID:Rubentxu,項目名稱:Entitas-Java,代碼行數:13,代碼來源:ParticleEffectActuator.java

示例13: Particle

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
public Particle(String particleFileString, float x, float y) {
    particleEffect = new ParticleEffect();
    particleEffect.load(Gdx.files.internal(particleFileString), Gdx.files.internal("particles"));
    particleEffect.setPosition(x, y);
    particleEffect.scaleEffect(1 / GameManager.PPM);
    particleEffect.start();
}
 
開發者ID:yichen0831,項目名稱:Bomberman_libGdx,代碼行數:8,代碼來源:Particle.java

示例14: popOutFromBox

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
@Override
public void popOutFromBox(float popTargetPosY)
{
    super.popOutFromBox(popTargetPosY);
    visible = true;
    popFromBox = true;
    velocity.y = VELOCITY_POP;
    originalPosY = position.y;
    ParticleEffect effect = world.screen.game.assets.manager.get("data/animation/particles/fireplant_emitter.p", ParticleEffect.class);
    effect.setPosition(position.x + mDrawRect.width / 2, position.y + mDrawRect.height / 2);
    effect.start();
}
 
開發者ID:pedja1,項目名稱:SMC-Android,代碼行數:13,代碼來源:Fireplant.java

示例15: _render

import com.badlogic.gdx.graphics.g2d.ParticleEffect; //導入方法依賴的package包/類
@Override
public void _render(SpriteBatch spriteBatch)
{
    if(!visible)return;
    TextureRegion frame = animation.getKeyFrame(stateTime, true);
    Utility.draw(spriteBatch, frame, position.x, position.y, mDrawRect.height);

    ParticleEffect effect = world.screen.game.assets.manager.get("data/animation/particles/fireplant_emitter.p", ParticleEffect.class);
    effect.setPosition(position.x + mDrawRect.width / 2, position.y + mDrawRect.height / 2);
    effect.draw(spriteBatch, Gdx.graphics.getDeltaTime());
}
 
開發者ID:pedja1,項目名稱:SMC-Android,代碼行數:12,代碼來源:Fireplant.java


注:本文中的com.badlogic.gdx.graphics.g2d.ParticleEffect.setPosition方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。