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Java Batch.draw方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.graphics.g2d.Batch.draw方法的典型用法代碼示例。如果您正苦於以下問題:Java Batch.draw方法的具體用法?Java Batch.draw怎麽用?Java Batch.draw使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.graphics.g2d.Batch的用法示例。


在下文中一共展示了Batch.draw方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: render

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void render(Batch batch, float deltaTime)
{
    if (body == null) return;

    batch.draw(bigStone,                                    // TextureRegion
            position.x - bigStone.getRegionWidth() / 2,     // Offset to the X position (character center)
            position.y,                                     // Y position is at the foots
            bigStone.getRegionWidth() / 2,                  // Origin X (important for flipping)
            bigStone.getRegionHeight(),                     // Origin Y
            bigStone.getRegionWidth(),                      // Width
            bigStone.getRegionHeight(),                     // Height
            1f,                                             // Scale X (-1 to flip)
            1f,                                             // Scale Y
            0f);                                            // Rotation
}
 
開發者ID:Entwicklerpages,項目名稱:school-game,代碼行數:17,代碼來源:StoneBarrier.java

示例2: draw

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void draw(Batch batch, float alpha) {
    batch.draw(tile,actorX,actorY);

    if(icon != null && animation == NO_ANIMATION)
        batch.draw(icon, actorX, actorY);

    if(animation == BLACK_ANIMATION)
        currentFrame = blackAnimation.getKeyFrame(stateTime, true);
    else if(animation == WHITE_ANIMATION)
        currentFrame = whiteAnimation.getKeyFrame(stateTime, true);

    if(stateTime > ANIMATION_TIME) {
        stateTime = 0;
        animation = 0;
        currentFrame = null;
    }

    if(currentFrame != null)
        batch.draw(currentFrame, actorX, actorY);
}
 
開發者ID:antonioalmeida,項目名稱:retro-reversi,代碼行數:22,代碼來源:CellView.java

示例3: draw

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void draw(Batch batch, float parentAlpha) {
    final float x = getX(), y = getY();

    batch.setColor(Klooni.theme.background);
    batch.draw(background, x, y, getWidth(), getHeight());

    // Avoid drawing on the borders by adding +1 cell padding
    board.pos.set(x + cellSize * 1, y + cellSize * 1);

    // Draw only if effects are done, i.e. not showcasing
    if (board.effectsDone())
        board.draw(batch);

    super.draw(batch, parentAlpha);
}
 
開發者ID:LonamiWebs,項目名稱:Klooni1010,代碼行數:17,代碼來源:EffectCard.java

示例4: debugMethodRender

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
public void debugMethodRender(Batch batch, Texture texture, Camera offset)
{
	for (int i = 0; i < collisionMap.length; i++)
		for (int j = 0; j < collisionMap[i].length; j++)
			if (collisionMap[i][j] != null)
				batch.draw(texture, i + offset.position.x - 50 - offset.viewportWidth / 2,
						j + offset.position.y - 50 - offset.viewportHeight / 2, 1, 1);
}
 
開發者ID:MMORPG-Prototype,項目名稱:MMORPG_Prototype,代碼行數:9,代碼來源:PixelCollisionMap.java

示例5: draw

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void draw(Batch batch, float parentAlpha) {
	if (map != null) {
		Color prev = batch.getColor();
		batch.setColor(getColor());
		batch.draw(map, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(),
				getScaleY(), getRotation());
		batch.setColor(prev);
	}
}
 
開發者ID:kyperbelt,項目名稱:KyperBox,代碼行數:11,代碼來源:TransitionManager.java

示例6: draw

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void draw(Batch batch, float parentAlpha) {
    if (!isVisible()) return;

    Color color = getColor();
    batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
    batch.draw(texture, getX() - 10, getY() - 10);
}
 
開發者ID:conquest,項目名稱:conquest,代碼行數:9,代碼來源:City.java

示例7: render

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void render(Batch batch, float deltaTime)
{
    if (body == null) return;

    Color oldColor = batch.getColor();

    batch.setColor(1f, (health + 5)/10f, (health + 5)/10f, 1f);

    Vector2 pos = body.getPosition();
    pos.scl(Physics.PPM);

    float scaleX = 1f;

    animationTime += deltaTime;


    batch.draw(rabbit,                                      // TextureRegion (front, back, side)
            pos.x - rabbit.getRegionWidth() / 2,           // Offset to the X position (character center)
            pos.y,                                          // Y position is at the foots
            rabbit.getRegionWidth() / 2,                   // Origin X (important for flipping)
            rabbit.getRegionHeight(),                      // Origin Y
            rabbit.getRegionWidth(),                       // Width
            rabbit.getRegionHeight(),                      // Height
            scaleX,                                         // Scale X (-1 to flip)
            1f,                                             // Scale Y
            0f);                                            // Rotation

    batch.setColor(oldColor);
}
 
開發者ID:Entwicklerpages,項目名稱:school-game,代碼行數:31,代碼來源:Rabbit.java

示例8: render

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void render(Batch batch, float deltaTime)
{
    if (body == null) return;

    Color oldColor = batch.getColor();

    batch.setColor(1f, (health + 5)/10f, (health + 5)/10f, 1f);

    Vector2 pos = body.getPosition();
    pos.scl(Physics.PPM);

    TextureRegion region = MathUtils.isZero(hitTimer) ? dummy : dummy_hit;

    batch.draw(region,                                    // TextureRegion (front, back, side)
            pos.x - dummy.getRegionWidth() / 2,           // Offset to the X position (character center)
            pos.y,                                        // Y position is at the foots
            dummy.getRegionWidth() / 2,                   // Origin X (important for flipping)
            dummy.getRegionHeight(),                      // Origin Y
            dummy.getRegionWidth(),                       // Width
            dummy.getRegionHeight(),                      // Height
            1f,                                           // Scale X (-1 to flip)
            1f,                                           // Scale Y
            0f);                                          // Rotation

    batch.setColor(oldColor);
}
 
開發者ID:Entwicklerpages,項目名稱:school-game,代碼行數:28,代碼來源:TutorialDummy.java

示例9: draw

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
public void draw(Batch batch, float x, float y, float width, float height) {
  batch.draw(blank, x, y, width, height);
  if (inventory.itemStacks[num] != null) {
    TextureRegion region = inventory.itemStacks[num].getTextureRegion();
    batch.draw(region, x + 2f, y + 2f, width - 4f, height - 4f);
    drawText(batch, x + 2f, y + 2f, inventory.itemStacks[num]);
  }
}
 
開發者ID:RedTroop,項目名稱:Cubes_2,代碼行數:9,代碼來源:SlotActor.java

示例10: draw

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
public void draw(Batch batch, float x, float y, float width, float height) {

      for (int i = 0; i < 9; i++) {
        if (i == playerInventory.hotbarSelected) {
          batch.draw(hotbarSelected, x + (48f * i), y, 48f, 48f);
        } else {
          batch.draw(hotbar, x + (48f * i), y, 48f, 48f);
        }
        if (playerInventory.itemStacks[i] != null) {
          TextureRegion region = playerInventory.itemStacks[i].getTextureRegion();
          batch.draw(region, x + (48f * i) + 8f, y + 8f, 32f, 32f);
          SlotActor.drawText(batch, x + (48f * i) + 8f, y + 8f, playerInventory.itemStacks[i]);
        }
      }
    }
 
開發者ID:RedTroop,項目名稱:Cubes_2,代碼行數:16,代碼來源:HotbarActor.java

示例11: draw

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void draw(Batch batch, float alpha){
	float ratio = 1f / ((float)editor.pixmap().getWidth() / editor.pixmap().getHeight());
	float size = Math.min(width, height);
	float sclwidth = size * zoom;
	float sclheight = size * zoom * ratio;
	float centerx = x + width/2 + offsetx * zoom;
	float centery = y + height/2 + offsety * zoom;

	image.setImageSize(editor.pixmap().getWidth(), editor.pixmap().getHeight());
	
	batch.flush();
	boolean pop = ScissorStack.pushScissors(Tmp.r1.set(x + width/2 - size/2, y + height/2 - size/2, size, size));
	
	batch.draw(editor.texture(), centerx - sclwidth/2, centery - sclheight/2, sclwidth, sclheight);

	if(grid){
		Draw.color(Color.GRAY);
		image.setBounds(centerx - sclwidth/2, centery - sclheight/2, sclwidth, sclheight);
		image.draw(batch, alpha);
		Draw.color();
	}

	if(tool == EditorTool.line && drawing){
		Vector2 v1 = unproject(startx, starty).add(x, y);
		float sx = v1.x, sy = v1.y;
		Vector2 v2 = unproject(lastx, lasty).add(x, y);

		Draw.color(Tmp.c1.set(ColorMapper.getColor(editor.getDrawBlock())));
		Draw.thick(Unit.dp.scl(3f * zoom));
		Draw.line(sx, sy, v2.x, v2.y);

		Draw.polygon(sx, sy, 40, editor.getBrushSize() * zoom * 3);

           Draw.polygon(v2.x, v2.y, 40, editor.getBrushSize() * zoom * 3);
	}

	batch.flush();
	
	if(pop) ScissorStack.popScissors();
	
	Draw.color(Colors.get("accent"));
	Draw.thick(Unit.dp.scl(3f));
	Draw.linerect(x + width/2 - size/2, y + height/2 - size/2, size, size);
	Draw.reset();
}
 
開發者ID:Anuken,項目名稱:Mindustry,代碼行數:47,代碼來源:MapView.java

示例12: render

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void render(Batch batch, float deltaTime)
{
    if (body == null) return;

    Color oldColor = batch.getColor();

    batch.setColor(1f, (health + 2)/4f, (health + 2)/4f, 1f);

    Vector2 pos = body.getPosition();
    pos.scl(Physics.PPM);

    TextureRegion region = null;
    float scaleX = 1f;

    animationTime += deltaTime;

    switch (orientation)
    {
        case LOOK_FORWARD:
            region = npcFrontWalk.getKeyFrame(animationTime);
            break;
        case LOOK_LEFT:
            region = npcSideWalk.getKeyFrame(animationTime);
            break;
        case LOOK_BACKWARD:
            region = npcBackWalk.getKeyFrame(animationTime);
            scaleX = -1f;
            break;
        case LOOK_RIGHT:
            region = npcSideWalk.getKeyFrame(animationTime);
            scaleX = -1f;
            break;
    }

    batch.draw(region,                                      // TextureRegion (front, back, side)
            pos.x - region.getRegionWidth() / 2,           // Offset to the X position (character center)
            pos.y,                                          // Y position is at the foots
            region.getRegionWidth() / 2,                   // Origin X (important for flipping)
            region.getRegionHeight(),                      // Origin Y
            region.getRegionWidth(),                       // Width
            region.getRegionHeight(),                      // Height
            scaleX,                                         // Scale X (-1 to flip)
            1f,                                             // Scale Y
            0f);                                            // Rotation

    batch.setColor(oldColor);
}
 
開發者ID:Entwicklerpages,項目名稱:school-game,代碼行數:49,代碼來源:Skeleton.java

示例13: renderBackground

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
private void renderBackground(Batch backupBatch)
{
	backupBatch.begin();
       backupBatch.draw(background, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
       backupBatch.end();
}
 
開發者ID:MMORPG-Prototype,項目名稱:MMORPG_Prototype,代碼行數:7,代碼來源:GameClient.java

示例14: render

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void render(Batch batch) {
    batch.draw(texture, getPosition().x, getPosition().y, getSize().width, getSize().height);
}
 
開發者ID:DurianHLN,項目名稱:Polymorph,代碼行數:5,代碼來源:Map.java

示例15: render

import com.badlogic.gdx.graphics.g2d.Batch; //導入方法依賴的package包/類
@Override
public void render(Batch batch, float deltaTime)
{
    if (body == null) return;

    Color oldColor = batch.getColor();

    batch.setColor(1f, (health + 30)/60f, (health + 30)/60f, 1f);

    Vector2 pos = body.getPosition();
    pos.scl(Physics.PPM);

    TextureRegion region = null;
    float scaleX = 1f;

    animationTime += deltaTime;

    switch (orientation)
    {
        case LOOK_FORWARD:
            region = npcFrontWalk.getKeyFrame(animationTime);
            break;
        case LOOK_LEFT:
            region = npcSideWalk.getKeyFrame(animationTime);
            break;
        case LOOK_BACKWARD:
            region = npcBackWalk.getKeyFrame(animationTime);
            scaleX = -1f;
            break;
        case LOOK_RIGHT:
            region = npcSideWalk.getKeyFrame(animationTime);
            scaleX = -1f;
            break;
    }

    batch.draw(region,                                      // TextureRegion (front, back, side)
            pos.x - region.getRegionWidth() / 2,           // Offset to the X position (character center)
            pos.y,                                          // Y position is at the foots
            region.getRegionWidth() / 2,                   // Origin X (important for flipping)
            region.getRegionHeight(),                      // Origin Y
            region.getRegionWidth(),                       // Width
            region.getRegionHeight(),                      // Height
            scaleX,                                         // Scale X (-1 to flip)
            1f,                                             // Scale Y
            0f);                                            // Rotation

    batch.setColor(oldColor);
}
 
開發者ID:Entwicklerpages,項目名稱:school-game,代碼行數:49,代碼來源:Dragon.java


注:本文中的com.badlogic.gdx.graphics.g2d.Batch.draw方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。