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Java Constants.shouldHaveComponent方法代碼示例

本文整理匯總了Java中com.badlogic.ashley.benchmark.Constants.shouldHaveComponent方法的典型用法代碼示例。如果您正苦於以下問題:Java Constants.shouldHaveComponent方法的具體用法?Java Constants.shouldHaveComponent怎麽用?Java Constants.shouldHaveComponent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.ashley.benchmark.Constants的用法示例。


在下文中一共展示了Constants.shouldHaveComponent方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: prepareWorld

import com.badlogic.ashley.benchmark.Constants; //導入方法依賴的package包/類
private static World prepareWorld (int numEntities) {
	World world = new World();

	world.setSystem(new MovementSystem());
	world.setSystem(new StateSystem());
	world.setSystem(new CollisionSystem());
	world.setSystem(new RemovalSystem());

	world.initialize();

	for (int i = 0; i < numEntities; ++i) {
		Entity entity = world.createEntity();

		if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) {
			PositionComponent pos = new PositionComponent();
			pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
			pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
			entity.addComponent(pos);
		}

		if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) {
			MovementComponent mov = new MovementComponent();
			mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
			mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
			mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
			mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);

			entity.addComponent(mov);
		}

		if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
			RadiusComponent rad = new RadiusComponent();
			rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);
			entity.addComponent(rad);
		}

		if (Constants.shouldHaveComponent(ComponentType.STATE, i)) {
			entity.addComponent(new StateComponent());
		}

		world.addEntity(entity);
	}

	return world;
}
 
開發者ID:DevelopersGuild,項目名稱:Planetbase,代碼行數:46,代碼來源:ArtemisBenchmark.java

示例2: prepareEngine

import com.badlogic.ashley.benchmark.Constants; //導入方法依賴的package包/類
private static Engine prepareEngine (int numEntities) {
	Engine engine = new Engine();

	engine.addSystem(new MovementSystem());
	engine.addSystem(new StateSystem());
	engine.addSystem(new CollisionSystem());
	engine.addSystem(new RemovalSystem());

	for (int i = 0; i < numEntities; ++i) {
		Entity entity = new Entity();

		if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) {
			PositionComponent pos = new PositionComponent();
			pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
			pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
			entity.add(pos);
		}

		if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) {
			MovementComponent mov = new MovementComponent();
			mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
			mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
			mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
			mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);

			entity.add(mov);
		}

		if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
			RadiusComponent rad = new RadiusComponent();
			rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);
			entity.add(rad);
		}

		if (Constants.shouldHaveComponent(ComponentType.STATE, i)) {
			entity.add(new StateComponent());
		}

		engine.addEntity(entity);
	}

	return engine;
}
 
開發者ID:DevelopersGuild,項目名稱:Planetbase,代碼行數:44,代碼來源:AshleyBenchmark.java

示例3: prepareWorld

import com.badlogic.ashley.benchmark.Constants; //導入方法依賴的package包/類
private static World prepareWorld(int numEntities) {
    World world = new World();

    world.setSystem(new MovementSystem());
    world.setSystem(new StateSystem());
    world.setSystem(new CollisionSystem());
    world.setSystem(new RemovalSystem());

    world.initialize();

    for (int i = 0; i < numEntities; ++i) {
        Entity entity = world.createEntity();

        if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) {
            PositionComponent pos = new PositionComponent();
            pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
            pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
            entity.addComponent(pos);
        }

        if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) {
            MovementComponent mov = new MovementComponent();
            mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
            mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
            mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
            mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);

            entity.addComponent(mov);
        }

        if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
            RadiusComponent rad = new RadiusComponent();
            rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);
            entity.addComponent(rad);
        }

        if (Constants.shouldHaveComponent(ComponentType.STATE, i)) {
            entity.addComponent(new StateComponent());
        }

        world.addEntity(entity);
    }

    return world;
}
 
開發者ID:grum,項目名稱:Ashley,代碼行數:46,代碼來源:ArtemisBenchmark.java

示例4: prepareEngine

import com.badlogic.ashley.benchmark.Constants; //導入方法依賴的package包/類
private static Engine prepareEngine(int numEntities) {
    Engine engine = new Engine();

    engine.addSystem(new MovementSystem());
    engine.addSystem(new StateSystem());
    engine.addSystem(new CollisionSystem());
    engine.addSystem(new RemovalSystem());

    for (int i = 0; i < numEntities; ++i) {
        Entity entity = new Entity();

        if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) {
            PositionComponent pos = new PositionComponent();
            pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
            pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
            entity.add(pos);
        }

        if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) {
            MovementComponent mov = new MovementComponent();
            mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
            mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
            mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
            mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);

            entity.add(mov);
        }

        if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
            RadiusComponent rad = new RadiusComponent();
            rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);
            entity.add(rad);
        }

        if (Constants.shouldHaveComponent(ComponentType.STATE, i)) {
            entity.add(new StateComponent());
        }

        engine.addEntity(entity);
    }

    return engine;
}
 
開發者ID:grum,項目名稱:Ashley,代碼行數:44,代碼來源:AshleyBenchmark.java


注:本文中的com.badlogic.ashley.benchmark.Constants.shouldHaveComponent方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。