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Java EGL14.eglReleaseThread方法代碼示例

本文整理匯總了Java中android.opengl.EGL14.eglReleaseThread方法的典型用法代碼示例。如果您正苦於以下問題:Java EGL14.eglReleaseThread方法的具體用法?Java EGL14.eglReleaseThread怎麽用?Java EGL14.eglReleaseThread使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在android.opengl.EGL14的用法示例。


在下文中一共展示了EGL14.eglReleaseThread方法的11個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: release

import android.opengl.EGL14; //導入方法依賴的package包/類
public void release() {
	EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
	EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
	
	if(Build.VERSION.SDK_INT > 19){
		EGL14.eglReleaseThread();
	}
	
	EGL14.eglTerminate(mEGLDisplay);

	//mSurface.release();

	mSurface    = null;
	mEGLDisplay = null;
	mEGLContext = null;
	mEGLSurface = null;
}
 
開發者ID:lzmlsfe,項目名稱:19porn,代碼行數:18,代碼來源:InputSurface.java

示例2: release

import android.opengl.EGL14; //導入方法依賴的package包/類
/**
 * Discard all resources held by this class, notably the EGL context.
 */
public void release() {
    if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
        EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
        EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
        EGL14.eglReleaseThread();
        EGL14.eglTerminate(mEGLDisplay);
    }
    mSurface.release();
    // this causes a bunch of warnings that appear harmless but might confuse someone:
    //  W BufferQueue: [unnamed-3997-2] cancelBuffer: BufferQueue has been abandoned!
    //mSurfaceTexture.release();
    mEGLDisplay = EGL14.EGL_NO_DISPLAY;
    mEGLContext = EGL14.EGL_NO_CONTEXT;
    mEGLSurface = EGL14.EGL_NO_SURFACE;
    mTextureRender = null;
    mSurface = null;
    mSurfaceTexture = null;
}
 
開發者ID:SavorGit,項目名稱:Hotspot-master-devp,代碼行數:22,代碼來源:OutputSurface.java

示例3: release

import android.opengl.EGL14; //導入方法依賴的package包/類
/**
 * Discards all resources held by this class, notably the EGL context.  This must be
 * called from the thread where the context was created.
 * <p>
 * On completion, no context will be current.
 */
public void release() {
    if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
        // Android is unusual in that it uses a reference-counted EGLDisplay.  So for
        // every eglInitialize() we need an eglTerminate().
        EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE,
                EGL14.EGL_NO_CONTEXT);
        EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
        EGL14.eglReleaseThread();
        EGL14.eglTerminate(mEGLDisplay);
    }

    mEGLDisplay = EGL14.EGL_NO_DISPLAY;
    mEGLContext = EGL14.EGL_NO_CONTEXT;
    mEGLConfig = null;
}
 
開發者ID:zhangyaqiang,項目名稱:Fatigue-Detection,代碼行數:22,代碼來源:EglCore.java

示例4: release

import android.opengl.EGL14; //導入方法依賴的package包/類
void release() {
    EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
    EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
    EGL14.eglReleaseThread();
    EGL14.eglTerminate(mEGLDisplay);

    mSurface.release();

    mSurface = null;
    mEGLDisplay = null;
    mEGLContext = null;
    mEGLSurface = null;
}
 
開發者ID:wuyisheng,項目名稱:libRtmp,代碼行數:14,代碼來源:RecorderImpl.java

示例5: release

import android.opengl.EGL14; //導入方法依賴的package包/類
/**
 * Discard all resources held by this class, notably the EGL context.  Also releases the
 * Surface that was passed to our constructor.
 */
public void release() {
    if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
        EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
        EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
        EGL14.eglReleaseThread();
        EGL14.eglTerminate(mEGLDisplay);
    }
    mSurface.release();
    mEGLDisplay = EGL14.EGL_NO_DISPLAY;
    mEGLContext = EGL14.EGL_NO_CONTEXT;
    mEGLSurface = EGL14.EGL_NO_SURFACE;
    mSurface = null;
}
 
開發者ID:SavorGit,項目名稱:Hotspot-master-devp,代碼行數:18,代碼來源:InputSurface.java

示例6: release

import android.opengl.EGL14; //導入方法依賴的package包/類
public void release() {
if (DEBUG) Log.v(TAG, "release:");
      if (mEglDisplay != EGL14.EGL_NO_DISPLAY) {
   	destroyContext();
       EGL14.eglTerminate(mEglDisplay);
       EGL14.eglReleaseThread();
      }
      mEglDisplay = EGL14.EGL_NO_DISPLAY;
      mEglContext = EGL14.EGL_NO_CONTEXT;
  }
 
開發者ID:zhangyaqiang,項目名稱:Fatigue-Detection,代碼行數:11,代碼來源:EGLBase.java

示例7: closeContext

import android.opengl.EGL14; //導入方法依賴的package包/類
/**
 * Close an EGL rendering context.
 * @param display an EGL display connection instance
 * @param context an EGL rendering context
 */
public static void closeContext(@NonNull EGLDisplay display, @NonNull EGLContext context) {
    if (!EGL14.eglDestroyContext(display, context)) {
        logError();
        throw new RuntimeException("Unable to terminate EGL14 " + getContextString(context));
    } else {
        if (!EGL14.eglReleaseThread()) logError();
        logDebug(getContextString(context) + " destroyed");
    }
}
 
開發者ID:Nik-Gleb,項目名稱:mpeg-encoder,代碼行數:15,代碼來源:GLTools.java

示例8: release

import android.opengl.EGL14; //導入方法依賴的package包/類
public void release() {
    if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
        EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT);
        EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
        EGL14.eglReleaseThread();
        EGL14.eglTerminate(mEGLDisplay);
    }

    mEGLDisplay = EGL14.EGL_NO_DISPLAY;
    mEGLContext = EGL14.EGL_NO_CONTEXT;
    mEGLConfig = null;
}
 
開發者ID:LeonHover,項目名稱:MediaCodecRecorder,代碼行數:13,代碼來源:GLContext.java

示例9: release

import android.opengl.EGL14; //導入方法依賴的package包/類
/**
 * Discards all resources held by this class, notably the EGL context.
 */
public void release() {
  if (eglDisplay != EGL14.EGL_NO_DISPLAY) {
    EGL14.eglMakeCurrent(eglDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE,
        EGL14.EGL_NO_CONTEXT);
    EGL14.eglDestroySurface(eglDisplay, eglSurface);
    EGL14.eglDestroyContext(eglDisplay, eglContext);
    EGL14.eglReleaseThread();
    EGL14.eglTerminate(eglDisplay);
  }
  eglDisplay = EGL14.EGL_NO_DISPLAY;
  eglContext = EGL14.EGL_NO_CONTEXT;
  eglSurface = EGL14.EGL_NO_SURFACE;
}
 
開發者ID:pedroSG94,項目名稱:rtmp-rtsp-stream-client-java,代碼行數:17,代碼來源:SurfaceManager.java

示例10: release

import android.opengl.EGL14; //導入方法依賴的package包/類
@Override
public void release() {
  checkIsNotReleased();
  releaseSurface();
  detachCurrent();
  EGL14.eglDestroyContext(eglDisplay, eglContext);
  EGL14.eglReleaseThread();
  EGL14.eglTerminate(eglDisplay);
  eglContext = EGL14.EGL_NO_CONTEXT;
  eglDisplay = EGL14.EGL_NO_DISPLAY;
  eglConfig = null;
}
 
開發者ID:Piasy,項目名稱:AppRTC-Android,代碼行數:13,代碼來源:EglBase14.java

示例11: release

import android.opengl.EGL14; //導入方法依賴的package包/類
public void release() {
    if (mEglDisplay != EGL14.EGL_NO_DISPLAY) {
        destroyContext();
        EGL14.eglTerminate(mEglDisplay);
        EGL14.eglReleaseThread();
    }
    mEglDisplay = EGL14.EGL_NO_DISPLAY;
    mEglContext = EGL14.EGL_NO_CONTEXT;
}
 
開發者ID:uestccokey,項目名稱:EZFilter,代碼行數:10,代碼來源:EGLEnvironment.java


注:本文中的android.opengl.EGL14.eglReleaseThread方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。