本文整理匯總了Java中android.media.AudioAttributes.getFlags方法的典型用法代碼示例。如果您正苦於以下問題:Java AudioAttributes.getFlags方法的具體用法?Java AudioAttributes.getFlags怎麽用?Java AudioAttributes.getFlags使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類android.media.AudioAttributes
的用法示例。
在下文中一共展示了AudioAttributes.getFlags方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: toLegacyStreamType
import android.media.AudioAttributes; //導入方法依賴的package包/類
private static int toLegacyStreamType(AudioAttributes aa) {
if ((aa.getFlags() & 1) == 1) {
return 7;
}
if ((aa.getFlags() & 4) == 4) {
return 6;
}
switch (aa.getUsage()) {
case 1:
case 11:
case 12:
case 14:
return 3;
case 2:
return 0;
case 3:
return 8;
case 4:
return 4;
case 5:
case 7:
case 8:
case 9:
case 10:
return 5;
case 6:
return 2;
case 13:
return 1;
default:
return 3;
}
}
示例2: toLegacyStreamType
import android.media.AudioAttributes; //導入方法依賴的package包/類
private static int toLegacyStreamType(AudioAttributes aa) {
// flags to stream type mapping
if ((aa.getFlags() & AudioAttributes.FLAG_AUDIBILITY_ENFORCED)
== AudioAttributes.FLAG_AUDIBILITY_ENFORCED) {
return STREAM_SYSTEM_ENFORCED;
}
if ((aa.getFlags() & FLAG_SCO) == FLAG_SCO) {
return STREAM_BLUETOOTH_SCO;
}
// usage to stream type mapping
switch (aa.getUsage()) {
case AudioAttributes.USAGE_MEDIA:
case AudioAttributes.USAGE_GAME:
case AudioAttributes.USAGE_ASSISTANCE_ACCESSIBILITY:
case AudioAttributes.USAGE_ASSISTANCE_NAVIGATION_GUIDANCE:
return AudioManager.STREAM_MUSIC;
case AudioAttributes.USAGE_ASSISTANCE_SONIFICATION:
return AudioManager.STREAM_SYSTEM;
case AudioAttributes.USAGE_VOICE_COMMUNICATION:
return AudioManager.STREAM_VOICE_CALL;
case AudioAttributes.USAGE_VOICE_COMMUNICATION_SIGNALLING:
return AudioManager.STREAM_DTMF;
case AudioAttributes.USAGE_ALARM:
return AudioManager.STREAM_ALARM;
case AudioAttributes.USAGE_NOTIFICATION_RINGTONE:
return AudioManager.STREAM_RING;
case AudioAttributes.USAGE_NOTIFICATION:
case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
case AudioAttributes.USAGE_NOTIFICATION_EVENT:
return AudioManager.STREAM_NOTIFICATION;
case AudioAttributes.USAGE_UNKNOWN:
default:
return AudioManager.STREAM_MUSIC;
}
}