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Java AngelicPacket類代碼示例

本文整理匯總了Java中tools.packet.JobPacket.AngelicPacket的典型用法代碼示例。如果您正苦於以下問題:Java AngelicPacket類的具體用法?Java AngelicPacket怎麽用?Java AngelicPacket使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


AngelicPacket類屬於tools.packet.JobPacket包,在下文中一共展示了AngelicPacket類的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: DressUpTime

import tools.packet.JobPacket.AngelicPacket; //導入依賴的package包/類
public static void DressUpTime(LittleEndianAccessor slea, final MapleClient c) {
	byte type = slea.readByte();
	// System.out.println("abtype " + type);
	if (type == 1) {
		// PlayerHandler.AngelicChange(slea, c, chr);
		if (GameConstants.isAngelicBuster(c.getPlayer().getJob())) {
			c.getSession().write(JobPacket.AngelicPacket.DressUpTime(type));
			c.getSession().write(JobPacket.AngelicPacket.updateDress(5010094, c.getPlayer()));
			// }
		} else {
			c.getSession().write(CWvsContext.enableActions());
			// return;
		}
	}
}
 
開發者ID:ergothvs,項目名稱:Lucid2.0,代碼行數:16,代碼來源:PlayerHandler.java

示例2: absorbingDF

import tools.packet.JobPacket.AngelicPacket; //導入依賴的package包/類
public static void absorbingDF(LittleEndianAccessor slea, final MapleClient c) {
	int size = slea.readInt();
	int room = 0;
	byte unk = 0;
	int sn;
	for (int i = 0; i < size; i++) {
		room = GameConstants.isDemonAvenger(c.getPlayer().getJob()) || c.getPlayer().getJob() == 212 ? 0
				: slea.readInt();
		unk = slea.readByte();
		sn = slea.readInt();
		if (GameConstants.isDemonSlayer(c.getPlayer().getJob())) {
			// c.getPlayer().addMP(c.getPlayer().getStat().getForce(room));
		}
		if (GameConstants.isAngelicBuster(c.getPlayer().getJob())) {
			boolean rand = Randomizer.isSuccess(80);
			if (sn > 0) {
				if (rand) {
					c.getSession().write(JobPacket.AngelicPacket.SoulSeekerRegen(c.getPlayer(), sn));
				}
			}
		}
		if ((GameConstants.isDemonAvenger(c.getPlayer().getJob())) && slea.available() >= 8) {
			// c.getPlayer().getMap().broadcastMessage(MainPacketCreator.ShieldChacingRe(c.getPlayer().getId(),
			// slea.readInt(), slea.readInt(), unk,
			// c.getPlayer().getKeyValue2("schacing")));
		}
		if (c.getPlayer().getJob() == 212) {
			// c.getPlayer().getMap().broadcastMessage(MainPacketCreator.MegidoFlameRe(c.getPlayer().getId(),
			// unk, slea.readInt()));
		}
	}
}
 
開發者ID:ergothvs,項目名稱:Lucid2.0,代碼行數:33,代碼來源:PlayerHandler.java

示例3: DressUpTime

import tools.packet.JobPacket.AngelicPacket; //導入依賴的package包/類
public static void DressUpTime(LittleEndianAccessor slea, final MapleClient c) {
        byte type = slea.readByte();
//        System.out.println("abtype " + type);
        if (type == 1) {
//            PlayerHandler.AngelicChange(slea, c, chr);
            if (GameConstants.isAngelicBuster(c.getPlayer().getJob())) {
                c.getSession().write(JobPacket.AngelicPacket.DressUpTime(type));
                c.getSession().write(JobPacket.AngelicPacket.updateDress(5010094, c.getPlayer()));
//        }
            } else {
                c.getSession().write(CWvsContext.enableActions());
//            return;
            }
        }
    }
 
開發者ID:skorch37,項目名稱:Asteria,代碼行數:16,代碼來源:PlayerHandler.java

示例4: absorbingDF

import tools.packet.JobPacket.AngelicPacket; //導入依賴的package包/類
public static void absorbingDF(LittleEndianAccessor slea, final MapleClient c) {
        int size = slea.readInt();
        int room = 0;
        byte unk = 0;
        int sn;
        for (int i = 0; i < size; i++) {
            room = GameConstants.isDemonAvenger(c.getPlayer().getJob()) || c.getPlayer().getJob() == 212 ? 0 : slea.readInt();
            unk = slea.readByte();
            sn = slea.readInt();
            if (GameConstants.isDemonSlayer(c.getPlayer().getJob())) {
//                c.getPlayer().addMP(c.getPlayer().getStat().getForce(room));
            }
            if (GameConstants.isAngelicBuster(c.getPlayer().getJob())) {
                boolean rand = Randomizer.isSuccess(80);
                if (sn > 0) {
                    if (rand) {
                        c.getSession().write(JobPacket.AngelicPacket.SoulSeekerRegen(c.getPlayer(), sn));
                    }
                }
            }
            if ((GameConstants.isDemonAvenger(c.getPlayer().getJob())) && slea.available() >= 8) {
//                c.getPlayer().getMap().broadcastMessage(MainPacketCreator.ShieldChacingRe(c.getPlayer().getId(), slea.readInt(), slea.readInt(), unk, c.getPlayer().getKeyValue2("schacing")));
            }
            if (c.getPlayer().getJob() == 212) {
//                c.getPlayer().getMap().broadcastMessage(MainPacketCreator.MegidoFlameRe(c.getPlayer().getId(), unk, slea.readInt()));
            }
        }
    }
 
開發者ID:skorch37,項目名稱:Asteria,代碼行數:29,代碼來源:PlayerHandler.java


注:本文中的tools.packet.JobPacket.AngelicPacket類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。