本文整理匯總了Java中rajawali.parser.fbx.FBXValues.Connections.Connect類的典型用法代碼示例。如果您正苦於以下問題:Java Connect類的具體用法?Java Connect怎麽用?Java Connect使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
Connect類屬於rajawali.parser.fbx.FBXValues.Connections包,在下文中一共展示了Connect類的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getMaterialForMesh
import rajawali.parser.fbx.FBXValues.Connections.Connect; //導入依賴的package包/類
private AMaterial getMaterialForMesh(BaseObject3D o, String name) {
AMaterial mat = new SimpleMaterial();
Material material = null;
Stack<Connect> conns = mFbx.connections.connections;
int num = conns.size();
String materialName = null;
for (int i = 0; i < num; ++i) {
if (conns.get(i).object2.equals(name)) {
materialName = conns.get(i).object1;
break;
}
}
if (materialName != null) {
Stack<Material> materials = mFbx.objects.materials;
num = materials.size();
for (int i = 0; i < num; ++i) {
if (materials.get(i).name.equals(materialName)) {
material = materials.get(i);
break;
}
}
}
if (material != null) {
if (material.shadingModel.equals("lambert") || material.shadingModel.equals("phong")) {
PhongMaterial phong = new PhongMaterial();
o.setColor(material.properties.diffuseColor);
phong.setAmbientColor(material.properties.ambientColor);
phong.setAmbientIntensity(material.properties.ambientFactor);
if (material.properties.specularColor != null)
phong.setSpecularColor(material.properties.specularColor);
if (material.properties.shininess != null)
phong.setShininess(material.properties.shininess);
mat = phong;
} else {
DiffuseMaterial diffuse = new DiffuseMaterial();
o.setColor(material.properties.diffuseColor);
diffuse.setAmbientColor(material.properties.ambientColor);
diffuse.setAmbientIntensity(material.properties.ambientFactor);
mat = diffuse;
}
}
return mat;
}
示例2: getMaterialForMesh
import rajawali.parser.fbx.FBXValues.Connections.Connect; //導入依賴的package包/類
private Material getMaterialForMesh(Object3D o, String name) {
Material mat = new Material();
FBXMaterial material = null;
Stack<Connect> conns = mFbx.connections.connections;
int num = conns.size();
String materialName = null;
for(int i=0; i<num; ++i) {
if(conns.get(i).object2.equals(name)) {
materialName = conns.get(i).object1;
break;
}
}
if(materialName != null) {
Stack<FBXMaterial> materials = mFbx.objects.materials;
num = materials.size();
for(int i=0; i<num; ++i) {
if(materials.get(i).name.equals(materialName)) {
material = materials.get(i);
break;
}
}
}
if(material != null) {
mat.setDiffuseMethod(new DiffuseMethod.Lambert());
mat.enableLighting(true);
Vector3 color = material.properties.diffuseColor;
mat.setColor(Color.rgb((int)(color.x * 255.f), (int)(color.y * 255.f), (int)(color.z * 255.f)));
color = material.properties.ambientColor;
mat.setAmbientColor(Color.rgb((int)(color.x * 255.f), (int)(color.y * 255.f), (int)(color.z * 255.f)));
float intensity = material.properties.ambientFactor.floatValue();
mat.setAmbientIntensity(intensity, intensity, intensity);
if(material.shadingModel.equals("phong"))
{
SpecularMethod.Phong method = new SpecularMethod.Phong();
if(material.properties.specularColor != null)
{
color = material.properties.specularColor;
method.setSpecularColor(Color.rgb((int)(color.x * 255.f), (int)(color.y * 255.f), (int)(color.z * 255.f)));
}
if(material.properties.shininess != null)
method.setShininess(material.properties.shininess);
}
}
return mat;
}
示例3: getMaterialForMesh
import rajawali.parser.fbx.FBXValues.Connections.Connect; //導入依賴的package包/類
private AMaterial getMaterialForMesh(BaseObject3D o, String name) {
AMaterial mat = new SimpleMaterial();
Material material = null;
Stack<Connect> conns = mFbx.connections.connections;
int num = conns.size();
String materialName = null;
for(int i=0; i<num; ++i) {
if(conns.get(i).object2.equals(name)) {
materialName = conns.get(i).object1;
break;
}
}
if(materialName != null) {
Stack<Material> materials = mFbx.objects.materials;
num = materials.size();
for(int i=0; i<num; ++i) {
if(materials.get(i).name.equals(materialName)) {
material = materials.get(i);
break;
}
}
}
if(material != null) {
if(material.shadingModel.equals("lambert") || material.shadingModel.equals("phong")) {
PhongMaterial phong = new PhongMaterial();
o.setColor(material.properties.diffuseColor);
phong.setAmbientColor(material.properties.ambientColor);
phong.setAmbientIntensity(material.properties.ambientFactor);
if(material.properties.specularColor != null)
phong.setSpecularColor(material.properties.specularColor);
if(material.properties.shininess != null)
phong.setShininess(material.properties.shininess);
mat = phong;
} else {
DiffuseMaterial diffuse = new DiffuseMaterial();
o.setColor(material.properties.diffuseColor);
diffuse.setAmbientColor(material.properties.ambientColor);
diffuse.setAmbientIntensity(material.properties.ambientFactor);
mat = diffuse;
}
}
return mat;
}