本文整理匯總了Java中org.spacehq.mc.protocol.packet.ingame.client.ClientSettingsPacket類的典型用法代碼示例。如果您正苦於以下問題:Java ClientSettingsPacket類的具體用法?Java ClientSettingsPacket怎麽用?Java ClientSettingsPacket使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
ClientSettingsPacket類屬於org.spacehq.mc.protocol.packet.ingame.client包,在下文中一共展示了ClientSettingsPacket類的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handle
import org.spacehq.mc.protocol.packet.ingame.client.ClientSettingsPacket; //導入依賴的package包/類
@Override
public void handle(ServerJoinGamePacket packet) {
GameMode mode = packet.getGameMode();
int entityId = packet.getEntityId();
game.getPlayer().setGameMode(mode);
game.getPlayer().setID(entityId);
game.getWorld().addEntity(entityId, game.getPlayer());
game.getMinecraftConn().getClient().getSession()
.send(new ClientSettingsPacket("en_US", 1, ChatVisibility.FULL, false, new SkinPart[]{SkinPart.HAT}, Hand.MAIN_HAND));
}
示例2: ClientSettings
import org.spacehq.mc.protocol.packet.ingame.client.ClientSettingsPacket; //導入依賴的package包/類
public ClientSettings(ClientSettingsPacket packet) {
this(packet.getLocale(), packet.getRenderDistance(), packet.getChatVisibility(), packet.getUseChatColors(), packet.getVisibleParts());
}