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Java ClientSettingsPacket類代碼示例

本文整理匯總了Java中org.spacehq.mc.protocol.packet.ingame.client.ClientSettingsPacket的典型用法代碼示例。如果您正苦於以下問題:Java ClientSettingsPacket類的具體用法?Java ClientSettingsPacket怎麽用?Java ClientSettingsPacket使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


ClientSettingsPacket類屬於org.spacehq.mc.protocol.packet.ingame.client包,在下文中一共展示了ClientSettingsPacket類的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handle

import org.spacehq.mc.protocol.packet.ingame.client.ClientSettingsPacket; //導入依賴的package包/類
@Override
public void handle(ServerJoinGamePacket packet) {
    GameMode mode = packet.getGameMode();
    int entityId = packet.getEntityId();
    game.getPlayer().setGameMode(mode);
    game.getPlayer().setID(entityId);
    game.getWorld().addEntity(entityId, game.getPlayer());
    game.getMinecraftConn().getClient().getSession()
            .send(new ClientSettingsPacket("en_US", 1, ChatVisibility.FULL, false, new SkinPart[]{SkinPart.HAT}, Hand.MAIN_HAND));
}
 
開發者ID:mstojcevich,項目名稱:Radix,代碼行數:11,代碼來源:JoinGameHandler.java

示例2: ClientSettings

import org.spacehq.mc.protocol.packet.ingame.client.ClientSettingsPacket; //導入依賴的package包/類
public ClientSettings(ClientSettingsPacket packet) {
    this(packet.getLocale(), packet.getRenderDistance(), packet.getChatVisibility(), packet.getUseChatColors(), packet.getVisibleParts());
}
 
開發者ID:BeYkeRYkt,項目名稱:CyanWool,代碼行數:4,代碼來源:ClientSettings.java


注:本文中的org.spacehq.mc.protocol.packet.ingame.client.ClientSettingsPacket類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。