本文整理匯總了Java中org.bukkit.event.player.PlayerGameModeChangeEvent類的典型用法代碼示例。如果您正苦於以下問題:Java PlayerGameModeChangeEvent類的具體用法?Java PlayerGameModeChangeEvent怎麽用?Java PlayerGameModeChangeEvent使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
PlayerGameModeChangeEvent類屬於org.bukkit.event.player包,在下文中一共展示了PlayerGameModeChangeEvent類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: setGameMode
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@Override
public void setGameMode(GameMode mode) {
if (getHandle().playerNetServerHandler == null) return;
if (mode == null) {
throw new IllegalArgumentException("Mode cannot be null");
}
if (mode != getGameMode()) {
PlayerGameModeChangeEvent event = new PlayerGameModeChangeEvent(this, mode);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
getHandle().theItemInWorldManager.setGameType(net.minecraft.world.WorldSettings.GameType.getByID(mode.getValue()));
getHandle().fallDistance = 0;
getHandle().playerNetServerHandler.sendPacket(new net.minecraft.network.play.server.S2BPacketChangeGameState(3, mode.getValue()));
}
}
示例2: onPlayerGameModeChangeEvent
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerGameModeChangeEvent(PlayerGameModeChangeEvent event)
{
Player player = event.getPlayer();
if (!WorldGuardUtils.hasBypass(player))
{
new BukkitRunnable()
{
@Override
public void run()
{
try
{
event.getPlayer().setAllowFlight(WorldGuardExtraFlagsPlugin.getWorldGuardPlugin().getSessionManager().get(player).getHandler(FlyFlag.class).getCurrentValue());
}
catch(Exception ignored)
{
}
}
}.runTask(WorldGuardExtraFlagsPlugin.getPlugin());
}
}
示例3: shouldDoEverything
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@Test
public void shouldDoEverything() {
// given
Player player = mock(Player.class);
World world = mock(World.class);
given(world.getName()).willReturn("world");
given(player.getWorld()).willReturn(world);
Group group = mockGroup("world");
given(groupManager.getGroupFromWorld("world")).willReturn(group);
PlayerGameModeChangeEvent event = new PlayerGameModeChangeEvent(player, GameMode.CREATIVE);
// when
listener.onPlayerGameModeChange(event);
// then
verify(groupManager).getGroupFromWorld("world");
verify(playerManager).addPlayer(player, group);
verify(bukkitService).runTaskLater(any(Runnable.class), any(Long.class));
}
示例4: onGamemodeChange
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@EventHandler
public void onGamemodeChange(PlayerGameModeChangeEvent event){
GameMode newMode = event.getNewGameMode();
String worldName = event.getPlayer().getWorld().getName();
if(!event.getPlayer().hasPermission("spigotplus.gamemode." + worldName + "." + newMode)){
boolean modeFound = false;
for(GameMode mode : GameMode.values()){
if(event.getPlayer().hasPermission("spigotplus.gamemode." + worldName + "." + mode)){
modeFound = true;
break;
}
}
event.setCancelled(true);
event.getPlayer().sendMessage("You are not permitted to use the " + newMode + " gamemode in this world");
if(!modeFound){
logWarn("The player " + event.getPlayer().getName() + " is not permitted to use any gamemode in the world \"" + worldName + "\"");
event.getPlayer().kickPlayer("There is a configuration error with the gamemodes you are permitted to use. Please contact the server administrator");
}
}
}
示例5: setGameMode
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@Override
public void setGameMode(GameMode mode) {
if (getHandle().playerConnection == null) return;
if (mode == null) {
throw new IllegalArgumentException("Mode cannot be null");
}
if (mode != getGameMode()) {
PlayerGameModeChangeEvent event = new PlayerGameModeChangeEvent(this, mode);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
getHandle().playerInteractManager.setGameMode(EnumGamemode.getById(mode.getValue()));
getHandle().fallDistance = 0;
getHandle().playerConnection.sendPacket(new PacketPlayOutGameStateChange(3, mode.getValue()));
}
}
示例6: onPlayerGameModeChange
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerGameModeChange(PlayerGameModeChangeEvent event) {
Player player = event.getPlayer();
GameMode oldGameMode = player.getGameMode();
GameMode newGameMode = event.getNewGameMode();
Group group = plugin.getGroupManager().getGroupFromWorld(player.getWorld().getName());
if (group == null) {
group = new Group(player.getWorld().getName(), null, null);
}
plugin.getSerializer().writePlayerDataToFile(player,
PlayerSerialization.serializePlayer(player, plugin),
group,
oldGameMode);
plugin.getSerializer().getPlayerDataFromFile(
player,
group,
newGameMode);
}
示例7: setGameMode
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@Override
public void setGameMode(GameMode mode) {
if (getHandle().playerConnection == null) return;
if (mode == null) {
throw new IllegalArgumentException("Mode cannot be null");
}
if (mode != getGameMode()) {
PlayerGameModeChangeEvent event = new PlayerGameModeChangeEvent(this, mode);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
getHandle().setSpectatorTarget(getHandle());
getHandle().playerInteractManager.setGameMode(WorldSettings.EnumGamemode.getById(mode.getValue()));
getHandle().fallDistance = 0;
getHandle().playerConnection.sendPacket(new PacketPlayOutGameStateChange(3, mode.getValue()));
}
}
示例8: setGameMode
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@Override
public void setGameMode(GameMode mode) {
if (getHandle().playerConnection == null) return;
if (mode == null) {
throw new IllegalArgumentException("Mode cannot be null");
}
if (mode != getGameMode()) {
PlayerGameModeChangeEvent event = new PlayerGameModeChangeEvent(this, mode);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
getHandle().playerInteractManager.setGameMode(EnumGamemode.a(mode.getValue()));
getHandle().playerConnection.sendPacket(new Packet70Bed(3, mode.getValue()));
}
}
示例9: onPlayerQuitCreative
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerQuitCreative(final PlayerGameModeChangeEvent event) {
if (event.getPlayer().getGameMode() == GameMode.CREATIVE) {
final boolean wasFlying = event.getPlayer().isFlying();
final Player player = event.getPlayer();
if (Perms.hasFly(event.getPlayer()) && this.feature.hasFlyMode(event.getPlayer())) {
Bukkit.getScheduler().runTaskLater(this.feature.getPlugin(), new BukkitRunnable() {
@Override
public void run() {
if (player.isOnline()) {
player.setAllowFlight(true);
player.setFlying(wasFlying);
}
}
}, 1L);
}
}
}
示例10: setGameMode
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@Override
public void setGameMode(GameMode mode) {
if (getHandle().field_71135_a == null) return;
if (mode == null) {
throw new IllegalArgumentException("Mode cannot be null");
}
if (mode != getGameMode()) {
PlayerGameModeChangeEvent event = new PlayerGameModeChangeEvent(this, mode);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
getHandle().field_71134_c.func_73076_a(net.minecraft.world.EnumGameType.func_77146_a(mode.getValue()));
getHandle().field_71135_a.func_72567_b(new net.minecraft.network.packet.Packet70GameEvent(3, mode.getValue()));
}
}
示例11: onGamemodeChange
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@EventHandler(priority=EventPriority.HIGH)
protected void onGamemodeChange(PlayerGameModeChangeEvent e) {
if (SkyWarsReloaded.getPC().getPlayer(e.getPlayer().getUniqueId()) != null
&& SkyWarsReloaded.getPC().getPlayer(e.getPlayer().getUniqueId()).isSpectating()
&& !e.getNewGameMode().equals(GameMode.ADVENTURE)
&& SkyWarsReloaded.getPC().getPlayer(e.getPlayer().getUniqueId()).gamemodeChangeAllowed()) {
e.setCancelled(true);
e.getPlayer().setAllowFlight(true);
}
}
示例12: onGameModeChange
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@EventHandler
public void onGameModeChange(PlayerGameModeChangeEvent event) {
GameMode gameMode = event.getPlayer().getGameMode();
// check if we switch to survival from an exempt GameMode and update.
if (Arc.COMPATIBILITY) {
if ((gameMode == GameMode.CREATIVE && event.getNewGameMode() == GameMode.SURVIVAL)) {
MovingData.getData(event.getPlayer()).setLastGameModeChange(System.currentTimeMillis());
}
} else {
if ((gameMode == GameMode.CREATIVE || gameMode == GameMode.SPECTATOR) && event.getNewGameMode() == GameMode.SURVIVAL) {
MovingData.getData(event.getPlayer()).setLastGameModeChange(System.currentTimeMillis());
}
}
}
示例13: onChangeGM
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@EventHandler
public void onChangeGM(PlayerGameModeChangeEvent e) {
Player p = e.getPlayer();
UUID pU = e.getPlayer().getUniqueId();
int GamemodeTemp1 = 0;
if (e.getNewGameMode() == GameMode.SURVIVAL) {
GamemodeTemp1 = 0;
} else if (e.getNewGameMode() == GameMode.CREATIVE) {
GamemodeTemp1 = 1;
} else if (e.getNewGameMode() == GameMode.ADVENTURE) {
GamemodeTemp1 = 2;
} else if (e.getNewGameMode() == GameMode.SPECTATOR) {
GamemodeTemp1 = 3;
}
int GamemodeTemp2 = Integer.valueOf(GamemodeTemp1);
if (!ConfigTemp.getConfig().contains(String.valueOf(pU))) {
ConfigTemp.getConfig().set(pU+".Player", String.valueOf(p));
ConfigTemp.getConfig().set(pU+".Options.Gamemode", Integer.valueOf(GamemodeTemp2));
ConfigTemp.saveConfigFile();
} else if (ConfigTemp.getConfig().contains(String.valueOf(pU))) {
ConfigTemp.getConfig().set(pU+".Player", String.valueOf(p));
ConfigTemp.getConfig().set(pU+".Options.Gamemode", Integer.valueOf(GamemodeTemp2));
ConfigTemp.saveConfigFile();
}
}
示例14: onGameModeSwitch
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@EventHandler
public void onGameModeSwitch(PlayerGameModeChangeEvent event) {
Player player = event.getPlayer();
if (!InventoryManager.playerIsLoaded(player)) {
return;
}
if (event.getNewGameMode() == GameMode.CREATIVE) {
InventoryLocker.unlockSlots(player);
} else if (event.getPlayer().getGameMode() == GameMode.CREATIVE) {
InventoryLocker.lockSlots(player, true);
}
}
示例15: onGameMode
import org.bukkit.event.player.PlayerGameModeChangeEvent; //導入依賴的package包/類
@EventHandler
public void onGameMode(PlayerGameModeChangeEvent e) {
if (e.getNewGameMode().equals(GameMode.SPECTATOR) && !e.getPlayer().getGameMode().equals(GameMode.SPECTATOR)) {
packet.despawnAllStacks(e.getPlayer());
} else if (!e.getNewGameMode().equals(GameMode.SPECTATOR) &&
e.getPlayer().getGameMode().equals(GameMode.SPECTATOR)) {
packet.spawnAllStacks(e.getPlayer());
}
}