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Java BarStyle類代碼示例

本文整理匯總了Java中org.bukkit.boss.BarStyle的典型用法代碼示例。如果您正苦於以下問題:Java BarStyle類的具體用法?Java BarStyle怎麽用?Java BarStyle使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


BarStyle類屬於org.bukkit.boss包,在下文中一共展示了BarStyle類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: getBar

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
/**
 * Set a boss bar with a given color, style, percentage to a given
 * player. Also you can enable the darken sky, the boss music ambiance
 * and enable fog to a given player
 *
 * @param message Message on the top of the bar
 * @param color Color of the bar
 * @param style Style of the bar
 * @param progress Filling percentage
 * @param darkenSky Enable darken sky
 * @param playMusic Enable boss music
 * @param createFog Enable the fog
 */
public static Pair<UUID, BossBar> getBar(String message, BarColor color, BarStyle style, double progress, boolean darkenSky, boolean playMusic, boolean createFog)
{
    BossBar bossBar = Bukkit.createBossBar(message, color, style);
    bossBar.setProgress(progress < 0 ? 0D : progress / 100.0D);

    if (darkenSky)
        bossBar.addFlag(BarFlag.DARKEN_SKY);

    if (playMusic)
        bossBar.addFlag(BarFlag.PLAY_BOSS_MUSIC);

    if (createFog)
        bossBar.addFlag(BarFlag.CREATE_FOG);

    UUID random = UUID.randomUUID();
    bossBars.put(random, bossBar);

    return Pair.of(random, bossBar);
}
 
開發者ID:SamaGames,項目名稱:SamaGamesAPI,代碼行數:33,代碼來源:BossBarAPI.java

示例2: updateArena

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
private void updateArena(Arena arena) {
    final Game game = games.byId(arena.game_id());
    int minPlayers = 0;
    if(arena.next_server_id() != null) {
        minPlayers = servers.byId(arena.next_server_id()).min_players();
    }
    final BaseComponent text;
    final double progress;
    if(minPlayers > 0 && arena.num_queued() < minPlayers) {
        text = gameFormatter.queued(game, minPlayers - arena.num_queued());
        progress = (double) arena.num_queued() / (double) minPlayers;
    } else {
        text = gameFormatter.joining(game);
        progress = 1;
    }
    bars.getUnchecked(arena).update(text, progress, BarColor.YELLOW, BarStyle.SOLID, Collections.emptySet());
}
 
開發者ID:OvercastNetwork,項目名稱:ProjectAres,代碼行數:18,代碼來源:TicketDisplay.java

示例3: doInit

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
private void doInit() {
    voters = new ArrayList();
    plugin.getServer().getPluginManager().registerEvents(this, plugin);

    messageArray[0] = Messages.voteStarted();
    messageArray[1] = Messages.voteButtons();

    yes = 1;
    no = 0;
    countDown = 30;

    bar = Bukkit.createBossBar("Current Vote: "
            + ChatColor.GREEN + ChatColor.BOLD + "Yes "
            + ChatColor.RESET + "- " + yes
            + ChatColor.DARK_RED + ChatColor.BOLD +  " No "
            + ChatColor.RESET + "- " + no, BarColor.PURPLE, BarStyle.SOLID);

    voters = updateAll(voters, messageArray, player);

    timer = Timer.OPERATION;
    plugin.getServer().getScheduler().runTaskLater(plugin, this, 20);
}
 
開發者ID:mattboy9921,項目名稱:SkipNight,代碼行數:23,代碼來源:Vote.java

示例4: doBar

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
/**
 * Manage the creation, updating and removal of a BossBar to show remaining vote time.
 */
private void doBar() {
    long elapsed = (System.currentTimeMillis() - timeCreated) / 1000;
    int seconds = 60 - (int) elapsed;
    String title = String.format("%d seconds left to vote", seconds);
    if (bar == null) {
        // create bar
        bar = arena.getPlugin().getServer().createBossBar(title, BarColor.WHITE, BarStyle.SEGMENTED_10);
        arena.getMatch().getAllPlayers().forEach(bar::addPlayer);
    } else if (seconds < 1) {
        // remove bar
        removeBar();
    } else {
        // update bar
        bar.setProgress(calculatePercentage(seconds, 60));
        bar.setTitle(title);
    }
}
 
開發者ID:redwallhp,項目名稱:AthenaGM,代碼行數:21,代碼來源:Vote.java

示例5: start

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
public void start() {
	if (!player.getPlayer().isOnline())
		return;
	
	state = State.STARTING;
	Alarm.getScheduler().schedule(this, 0, 1);
	player.getPlayer().getPlayer().sendMessage(ChatColor.GREEN + "Get Ready...");
	
	this.displayBar = Bukkit.createBossBar(displayName, BarColor.BLUE, BarStyle.SEGMENTED_20, new BarFlag[0]);
	displayBar.setProgress(1f);
	displayBar.addPlayer(player.getPlayer().getPlayer());
	
	this.timeLeft = coolTime;
	isCooling = true;
	
	Bukkit.getPluginManager().registerEvents(this, QuestManagerPlugin.questManagerPlugin);
}
 
開發者ID:Dove-Bren,項目名稱:QuestManager,代碼行數:18,代碼來源:ForgeSequence.java

示例6: start

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
public void start() {

		//Set up top bar
		inv.setItem(0, this.reelOffIcon);
//		for (int i = 1; i < 4; i++) {
//			inv.setItem(i, this.meterOnIcon);
//		}
//		for (int i = 4; i < 8; i++) {
//			inv.setItem(i, this.meterOffIcon);
//		}
		inv.setItem(8, this.reelOnIcon);
		
		displayBar = Bukkit.createBossBar("Fishing Progress", BarColor.BLUE, BarStyle.SEGMENTED_20, new BarFlag[0]);
		displayBar.setProgress(1f);
		displayBar.addPlayer(player);
		
		stressBar = Bukkit.createBossBar("Line Stress", BarColor.GREEN, BarStyle.SEGMENTED_10, new BarFlag[0]);
		stressBar.setProgress(lineStress);
		stressBar.addPlayer(player);
		
		//start filling the 'sea'
		//time is time to fill all in 5 seconds, or .2 if less than that (it would be too fast!)
		Alarm.getScheduler().schedule(this, 0, Math.max(.2, 5 / (9 * this.waterRows)));
	}
 
開發者ID:Dove-Bren,項目名稱:QuestManager,代碼行數:25,代碼來源:FishingGui.java

示例7: PlayerState

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
/**
 * Constructor.
 *
 * @param player the player.
 * @param config the configuration from which player preferences are loaded.
 */
public PlayerState(Player player, YamlConfiguration config) {
    _player = player;
    _altitudeBossBar = Bukkit.getServer().createBossBar("Altitude", BarColor.BLUE, BarStyle.SEGMENTED_20);
    _altitudeBossBar.addPlayer(_player);
    _altitudeBossBar.setProgress(0);
    _altitudeBossBar.setVisible(false);
    _speedBossBar = Bukkit.getServer().createBossBar("Speed", WingCommander.CONFIG.SPEEDOMETER_COLOUR, BarStyle.SEGMENTED_20);
    _speedBossBar.addPlayer(_player);
    _speedBossBar.setProgress(0);
    _speedBossBar.setVisible(false);
    _wingsBossBar = Bukkit.getServer().createBossBar("Wings", BarColor.GREEN, BarStyle.SEGMENTED_20);
    _wingsBossBar.addPlayer(_player);
    _wingsBossBar.setProgress(1.0);
    _wingsBossBar.setVisible(false);
    _pitchBossBar = Bukkit.getServer().createBossBar("Pitch", BarColor.GREEN, BarStyle.SEGMENTED_20);
    _pitchBossBar.addPlayer(_player);
    _pitchBossBar.setProgress(0.5);
    _pitchBossBar.setVisible(false);
    load(config);
}
 
開發者ID:NerdNu,項目名稱:WingCommander,代碼行數:27,代碼來源:PlayerState.java

示例8: Arena

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
/**
    * Constructs a new arena with the given name as identifier
    *
    * @param name the name of the arena
    */
public Arena(String name) {
	YamlConfiguration config = SettingsManager.getInstance().getConfig();
	
	this.name = name;

       try {
		this.bossbar = Bukkit.createBossBar(MessageManager.translate(SettingsManager.getInstance().getMessages()
                           .getString("global.bossbar-header").replace("%subject%", "?")),
                   BarColor.valueOf(config.getString("bossbar.color").toUpperCase(Locale.getDefault())),
                   BarStyle.valueOf(config.getString("bossbar.style").toUpperCase(Locale.getDefault())));

		getBossBar().setVisible(false);
	} catch (IllegalArgumentException e) {
		Main.getInstance().getLogger().warning("Bossbar couldn't be loaded, check the data and try again.");
	}
}
 
開發者ID:stefvanschie,項目名稱:buildinggame,代碼行數:22,代碼來源:Arena.java

示例9: setupBossBar

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
protected void setupBossBar() {
	String timeString = Options.msg.get("bossBarMessage");
	
	if (getTime() == Time.DAY) {
		timeString = timeString.replace("[TIME]", Options.msg.get("text.1"));
	} else {
		timeString = timeString.replace("[TIME]", Options.msg.get("text.2"));
	}
	
	this.bossbar = Bukkit.createBossBar(timeString, BarColor.YELLOW, BarStyle.SEGMENTED_20);
	
	for (Player p : getAllPlayersAtWorld()) {
		setupBossBar(p);
	}
	
	bossBarTimer();
}
 
開發者ID:fof1092,項目名稱:TimeVote,代碼行數:18,代碼來源:TimeVote.java

示例10: start

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
@Override
public void start() {
    seconds = plugin.getConfig().getInt("battles.time");
    bar1 = plugin.getServer().createBossBar("", BarColor.WHITE, BarStyle.SOLID);
    bar2 = plugin.getServer().createBossBar("", BarColor.GREEN, BarStyle.SOLID);
    bar1.setVisible(true);
    bar2.setVisible(true);
    plugin.getServer().getOnlinePlayers().forEach(p -> {
        bar1.addPlayer(p);
        bar2.addPlayer(p);
    });
    setTask(plugin.getServer().getScheduler().runTaskTimer(plugin, this, 0L, 20L));
}
 
開發者ID:DragonetMC,項目名稱:PlayerStevesBattleGrounds,代碼行數:14,代碼來源:BattlesTimerTask.java

示例11: View

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
View(BossBarSource source, Player viewer) {
    this.source = source;
    this.viewer = viewer;
    this.bar = bossBarFactory.createBossBar(Components.blank(), BarColor.WHITE, BarStyle.SOLID);
    render();
    bar.addPlayer(viewer);
}
 
開發者ID:OvercastNetwork,項目名稱:ProjectAres,代碼行數:8,代碼來源:BossBarMatchModule.java

示例12: join

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
@EventHandler(priority = EventPriority.HIGHEST)
public void join(final PlayerJoinEvent event) {
    Player player = event.getPlayer();

    resetPlayer(player);

    event.getPlayer().addAttachment(lobby, Permissions.OBSERVER, true);

    if (player.hasPermission("lobby.overhead-news")) {
        final String datacenter = minecraftService.getLocalServer().datacenter();
        final Component news = new Component(ChatColor.GREEN)
            .extra(new TranslatableComponent(
                "lobby.news",
                new Component(ChatColor.GOLD, ChatColor.BOLD).extra(generalFormatter.publicHostname())
            ));

        final BossBar bar = bossBarFactory.createBossBar(renderer.render(news, player), BarColor.BLUE, BarStyle.SOLID);
        bar.setProgress(1);
        bar.addPlayer(player);
        bar.show();
    }

    if(!player.hasPermission("lobby.disabled-permissions-exempt")) {
        for(PermissionAttachmentInfo attachment : player.getEffectivePermissions()) {
            if(config.getDisabledPermissions().contains(attachment.getPermission())) {
                attachment.getAttachment().setPermission(attachment.getPermission(), false);
            }
        }
    }

    int count = lobby.getServer().getOnlinePlayers().size();
    if(!lobby.getServer().getOnlinePlayers().contains(event.getPlayer())) count++;
    minecraftService.updateLocalServer(new SignUpdate(count));
}
 
開發者ID:OvercastNetwork,項目名稱:ProjectAres,代碼行數:35,代碼來源:PlayerListener.java

示例13: update

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
@Override
public void update(BaseComponent title, double progress, BarColor color, BarStyle style, Set<BarFlag> flags) {
    this.title = title;
    this.progress = progress;
    this.color = color;
    this.style = style;
    this.flags.clear();
    this.flags.addAll(flags);

    views.entrySet().forEach(entry -> entry.getValue().update(renderer.render(title, entry.getKey()), progress, color, style, flags));
}
 
開發者ID:OvercastNetwork,項目名稱:ProjectAres,代碼行數:12,代碼來源:RenderedBossBar.java

示例14: start

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
@Override
public void start() {
    super.start();

    originalTicks = ticks;

    log.finer("start timed phase with name " + getName());
    bossBar = Bukkit.createBossBar(getName(), BarColor.BLUE, BarStyle.SEGMENTED_20);

    getGame().getPlayers().forEach(u -> bossBar.addPlayer(u.getPlayer()));
    getGame().getSpectators().forEach(u -> bossBar.addPlayer(u.getPlayer()));

    started = true;
}
 
開發者ID:VoxelGamesLib,項目名稱:VoxelGamesLibv2,代碼行數:15,代碼來源:TimedPhase.java

示例15: setBossBarStyle

import org.bukkit.boss.BarStyle; //導入依賴的package包/類
@Override
public boolean setBossBarStyle(BarStyle style, BarColor colour) {
	try {
		Field fieldBossBattleServer = EnderDragonBattle.class.getDeclaredField("c");
		fieldBossBattleServer.setAccessible(true);
		
		BossBattleServer battleServer = (BossBattleServer) fieldBossBattleServer.get(battle);
		if (battleServer == null) return false;
		
		if (style != null) {
			String nmsStyle = style.name().contains("SEGMENTED") ? style.name().replace("SEGMENTED", "NOTCHED") : "PROGRESS";
			if (EnumUtils.isValidEnum(BossBattle.BarStyle.class, nmsStyle)) {
				battleServer.style = BossBattle.BarStyle.valueOf(nmsStyle);
			}
		}
		if (colour != null) {
			battleServer.color = BossBattle.BarColor.valueOf(colour.name());
		}
		
		battleServer.sendUpdate(PacketPlayOutBoss.Action.UPDATE_STYLE);
		fieldBossBattleServer.setAccessible(false);
	} catch (NoSuchFieldException | IllegalArgumentException | IllegalAccessException e) {
		e.printStackTrace();
		return false;
	}
	
	return true;
}
 
開發者ID:2008Choco,項目名稱:DragonEggDrop,代碼行數:29,代碼來源:DragonBattle1_10_R1.java


注:本文中的org.bukkit.boss.BarStyle類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。